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presets.cmake
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# presets.cmake
#
# Copyright (c) 2013 - 2023 Marius Zwicker
# All rights reserved.
#
# SPDX-License-Identifier: Apache-2.0
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
##################################################
#
# BUILD/PRESETS.CMAKE
#
# Include in your project or through global.cmake to automatically
# populate CMakePresets.txt with info on your configured build tree
#
########################################################################
# determine preset id and location
get_filename_component(PRESET_NAME "${CMAKE_BINARY_DIR}" NAME)
set(PRESET_JSON ${CMAKE_BINARY_DIR}/CMakePresets.json)
if(CONAN_EXPORTED)
mz_message("Presets disabled during Conan export")
return()
endif()
if(MZ_WINDOWS)
set(_MZ_PATH_SEP ";")
else()
set(_MZ_PATH_SEP ":")
endif()
# helper to only write a file when changed
function(mz_write_if_changed FILENAME CONTENT)
if(EXISTS ${FILENAME})
file(READ ${FILENAME} _before)
endif()
if(_before STREQUAL CONTENT)
message(DEBUG "No change in ${FILENAME}")
else()
file(WRITE ${FILENAME} ${CONTENT})
endif()
endfunction()
# collect any active VS environment
# No smart way to simply iterate the environment in CMake :(
macro(presetEnvAdd VAR)
if(DEFINED ENV{${VAR}})
string(REPLACE ";" "$<SEMICOLON>" _TMP "$ENV{${VAR}}" )
string(REPLACE "\\" "\\\\" _TMP "${_TMP}" )
list(APPEND PRESET_ENV "\"${VAR}\": \"${_TMP}\"")
endif()
endmacro()
presetEnvAdd(DevEnvDir)
presetEnvAdd(ExtensionSdkDir)
presetEnvAdd(INCLUDE)
presetEnvAdd(LIB)
presetEnvAdd(LIBPATH)
presetEnvAdd(UCRTVersion)
presetEnvAdd(UniversalCRTSdkDir)
presetEnvAdd(VCIDEInstallDir)
presetEnvAdd(VCINSTALLDIR)
presetEnvAdd(VCToolsInstallDir)
presetEnvAdd(VCToolsRedistDir)
presetEnvAdd(VCToolsVersion)
presetEnvAdd(VisualStudioVersion)
presetEnvAdd(VS160COMNTOOLS)
presetEnvAdd(VSCMD_ARG_app_plat)
presetEnvAdd(VSCMD_ARG_HOST_ARCH)
presetEnvAdd(VSCMD_ARG_TGT_ARCH)
presetEnvAdd(VSCMD_VER)
presetEnvAdd(VSINSTALLDIR)
presetEnvAdd(windir)
presetEnvAdd(WindowsLibPath)
presetEnvAdd(WindowsSdkBinPath)
presetEnvAdd(WindowsSdkDir)
presetEnvAdd(WindowsSDKLibVersion)
presetEnvAdd(WindowsSdkVerBinPath)
presetEnvAdd(WindowsSDKVersion)
presetEnvAdd(__VSCMD_PREINIT_PATH)
# collect env and cmake variables
if(CMAKE_C_COMPILER)
list(APPEND PRESET_VARIABLES "\"CMAKE_C_COMPILER\": \"${CMAKE_C_COMPILER}\"")
endif()
if(CMAKE_CXX_COMPILER)
list(APPEND PRESET_VARIABLES "\"CMAKE_CXX_COMPILER\": \"${CMAKE_CXX_COMPILER}\"")
endif()
if(CMAKE_TOOLCHAIN_FILE)
list(APPEND PRESET_VARIABLES "\"CMAKE_TOOLCHAIN_FILE\": \"${CMAKE_TOOLCHAIN_FILE}\"")
endif()
if(CMAKE_BUILD_TYPE)
list(APPEND PRESET_VARIABLES "\"CMAKE_BUILD_TYPE\": \"${CMAKE_BUILD_TYPE}\"")
endif()
if(_MZ_CONAN_PATH)
string(REPLACE ";" "$<SEMICOLON>" _CONAN_PATH "${_MZ_CONAN_PATH}" )
execute_process(COMMAND ${PYTHON3} -m site --user-base
COMMAND_ECHO STDOUT
OUTPUT_VARIABLE _MZ_PYTHON3_USER_BASE
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET
)
string(REPLACE "\\" "\\\\" _MZ_PYTHON3_USER_BASE "${_MZ_PYTHON3_USER_BASE}")
list(APPEND PRESET_ENV "\"PATH\": \"${_MZ_PYTHON3_USER_BASE}/bin$<SEMICOLON>${_MZ_PYTHON3_USER_BASE}/Scripts$<SEMICOLON>${_CONAN_PATH}$<SEMICOLON>\$penv{PATH}\"")
endif()
list(APPEND PRESET_INCLUDES "\"${PRESET_JSON}\"")
list(REMOVE_DUPLICATES PRESET_VARIABLES)
list(JOIN PRESET_VARIABLES ",\n " PRESET_VARIABLES)
list(REMOVE_DUPLICATES PRESET_ENV)
list(JOIN PRESET_ENV ",\n " PRESET_ENV)
string(REPLACE "$<SEMICOLON>" "${_MZ_PATH_SEP}" PRESET_ENV "${PRESET_ENV}" )
list(REMOVE_DUPLICATES PRESET_INCLUDES)
list(JOIN PRESET_INCLUDES ",\n " PRESET_INCLUDES)
# write the binary dir specific presets
mz_write_if_changed(${PRESET_JSON}
"{
\"version\": 6,
\"cmakeMinimumRequired\": {
\"major\": 3,
\"minor\": 23,
\"patch\": 0
},
\"configurePresets\": [
{
\"name\": \"${PRESET_NAME}\",
\"displayName\": \"${PRESET_NAME}\",
\"generator\": \"${CMAKE_GENERATOR}\",
\"binaryDir\": \"${CMAKE_BINARY_DIR}\",
\"cacheVariables\": {
${PRESET_VARIABLES}
},
\"environment\": {
${PRESET_ENV}
}
}
],
\"buildPresets\": [
{
\"name\": \"${PRESET_NAME}\",
\"configurePreset\": \"${PRESET_NAME}\",
\"inheritConfigureEnvironment\": true
}
],
\"testPresets\": [
{
\"name\": \"${PRESET_NAME}\",
\"configurePreset\": \"${PRESET_NAME}\",
\"output\": {\"outputOnFailure\": true},
\"execution\": {\"stopOnFailure\": true},
\"inheritConfigureEnvironment\": true
}
]
}"
)
# make sure the presets get included from the toplevel
execute_process(
COMMAND_ECHO STDOUT
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMAND ${PYTHON3} ${MZ_TOOLS_PATH}/presets.py
--output ${CMAKE_SOURCE_DIR}/CMakeUserPresets.json
--add ${PRESET_JSON}
)