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Scene graph is widely used? #833
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That's a very interesting question. I spent all morning reading links about However, for web development, it is uncommon to impose even some kind of hierarchy to the app objects. The DOM tree is one of the kind. And it looks like Elm uses some algorithms for the tree transformation and change detection. These are most likely the ones that most widely used. However, it would be very interesting to know which algorithms exactly. And then look for their visualization to understand how they work. :) The Elm Putting the final touch to it, I wonder what a GUI for real-time representation of Elm model could look like? |
from
elm-lang.org/pages/news/blazing-fast-html.elm
Line 90 in 216a365
And then I read this
https://www.reddit.com/r/rust/comments/e04b1p/towards_a_unified_theory_of_reactive_ui/f8pz6q1/
https://www.gamedev.net/forums/topic/464464-anti-scenegraphism-a-tale-of-tom-forsyths-scene-graphs-just-say-no/
Also this https://news.ycombinator.com/item?id=13912670
https://www.reddit.com/r/gamedev/comments/5exges/scene_graph_just_a_question/
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