-
Notifications
You must be signed in to change notification settings - Fork 0
/
help.lua
129 lines (90 loc) · 3.58 KB
/
help.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
local composer = require( "composer" )
local scene = composer.newScene()
-- -----------------------------------------------------------------------------------
-- Code outside of the scene event functions below will only be executed ONCE unless
-- the scene is removed entirely (not recycled) via "composer.removeScene()"
-- -----------------------------------------------------------------------------------
-- variables
local button_sound
local help_music
local help_background
local help_text
local back_btn
-- -----------------------------------------------------------------------------------
-- Scene event functions
-- -----------------------------------------------------------------------------------
-- create()
function scene:create( event )
local sceneGroup = self.view
-- Code here runs when the scene is first created but has not yet appeared on screen
-- button sound
button_sound = audio.loadSound("audio/button_sound.wav")
-- background
help_background = display.newImageRect(sceneGroup,"images/jungle_background.jpg", display.contentWidth, display.contentHeight);
help_background.x=display.contentCenterX
help_background.y=display.contentCenterY
help_background.alpha=0
transition.fadeIn(help_background, {time=1000} )
-- text
help_text = display.newEmbossedText(sceneGroup, "- Catch the bananas before\n they hit the ground!\n\n- If you lose all 3 lives,\n the game will be over.", display.contentCenterX, display.contentCenterY, "Matura MT Script Capitals", 50);
help_text:setFillColor(0,0,255)
transition.fadeIn(help_text, {time=1000} )
-- buttons
-- back
back_btn = display.newImageRect(sceneGroup, "images/back_btn.png", display.contentCenterX, display.contentCenterY);
back_btn.width=237
back_btn.height=70
back_btn.x=890
back_btn.y=150
back_btn.alpha=0
local function back_btn_listener( event )
transition.fadeIn( back_btn, { time=2000 } )
end
timer.performWithDelay( 1000, back_btn_listener )
local function back_to_menu(event)
audio.play(button_sound)
audio.stop(3);
composer.removeScene("help")
composer.gotoScene( "menu", {time=1000, effect="crossFade"} )
end
back_btn:addEventListener("tap", back_to_menu)
-- music
help_music = audio.loadStream("music/archive_halls.mp3");
audio.play(help_music, {channel=3, loops=-1, fadeIn=3000})
end
-- show()
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Code here runs when the scene is still off screen (but is about to come on screen)
elseif ( phase == "did" ) then
-- Code here runs when the scene is entirely on screen
end
end
-- hide()
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Code here runs when the scene is on screen (but is about to go off screen)
elseif ( phase == "did" ) then
-- Code here runs immediately after the scene goes entirely off screen
-- music
audio.stop(3)
end
end
-- destroy()
function scene:destroy( event )
local sceneGroup = self.view
-- Code here runs prior to the removal of scene's view
end
-- -----------------------------------------------------------------------------------
-- Scene event function listeners
-- -----------------------------------------------------------------------------------
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-- -----------------------------------------------------------------------------------
return scene