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AFAIK, the friction for these balls are responsible for throws and clings/skids are caused when a high-friction spot (where it is a chalk mark) is happened to be at contact point.
However, a paper about Bounce Maps makes me curious because the idea of spatially-varying physical properties are nothing new, can something like this be applied for the friction instead of elasticity and these maps are dynamically changing (every time a cue strikes the ball, it imparts high-friction spot where there is a chalk mark)?
The text was updated successfully, but these errors were encountered:
I think it's definitely possible, and I'll definitely keep it in mind for the future. Although at the current moment, not even uniform ball friction is implemented. You wouldn't be interested in becoming a contributor, would you?
AFAIK, the friction for these balls are responsible for throws and clings/skids are caused when a high-friction spot (where it is a chalk mark) is happened to be at contact point.
However, a paper about Bounce Maps makes me curious because the idea of spatially-varying physical properties are nothing new, can something like this be applied for the friction instead of elasticity and these maps are dynamically changing (every time a cue strikes the ball, it imparts high-friction spot where there is a chalk mark)?
The text was updated successfully, but these errors were encountered: