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How can make the stopping animation smooth. It jerks like skipping frames when stopped.
The text was updated successfully, but these errors were encountered:
That's the job of the following lines:
func loadAnimation(withKey: String, sceneName:String, animationIdentifier:String) { ... if let animationObject = sceneSource?.entryWithIdentifier(animationIdentifier, withClass: CAAnimation.self) { ... // To create smooth transitions between animations animationObject.fadeInDuration = CGFloat(1) animationObject.fadeOutDuration = CGFloat(0.5) ... } }
Maybe increasing the value of those properties?
In my case, I tested the obese man model with an iPad 2017 and it's fine.
I don't know how are you testing, maybe trying with another 3D model? another device if possible?
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How can make the stopping animation smooth. It jerks like skipping frames when stopped.
The text was updated successfully, but these errors were encountered: