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Library | ||
Temp | ||
*.csproj | ||
*.sln | ||
*.pidb | ||
*.userprefs |
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The zlib License | ||
------------------------------------- | ||
Copyright (C) 2011 Keijiro Takahashi | ||
Copyright (C) 2012 GREE, Inc. | ||
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This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
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Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
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1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. |
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### Introduction | ||
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unity-webview is a plugin for Unity that attaches WebView component in the game scene. It works on Android, iOS and OS X. | ||
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unity-webview is derived from keijiro-san's unity-webview-integration https://github.com/keijiro/unity-webview-integration . | ||
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### How to use | ||
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(TBW) | ||
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### Document | ||
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(TBW) | ||
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### Sample Project | ||
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$ open sample/Assets/Sample.unity | ||
$ open dist/unity-webview.unitypackage | ||
Import all files | ||
|
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Packager/Assets/Plugins | ||
Packager/Library |
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/* | ||
* Copyright (c) 2012 GREE, Inc. | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in | ||
* all copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
* THE SOFTWARE. | ||
*/ | ||
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using UnityEditor; | ||
using UnityEngine; | ||
using System; | ||
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public class Packager | ||
{ | ||
public static void Export() | ||
{ | ||
AssetDatabase.ExportPackage( | ||
new string[]{"Assets/Plugins"}, | ||
"unity-webview.unitypackage", | ||
ExportPackageOptions.Recurse); | ||
} | ||
} |
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# Copyright (c) 2012 GREE, Inc. | ||
# | ||
# Permission is hereby granted, free of charge, to any person obtaining a copy | ||
# of this software and associated documentation files (the "Software"), to deal | ||
# in the Software without restriction, including without limitation the rights | ||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
# copies of the Software, and to permit persons to whom the Software is | ||
# furnished to do so, subject to the following conditions: | ||
# | ||
# The above copyright notice and this permission notice shall be included in | ||
# all copies or substantial portions of the Software. | ||
# | ||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
# THE SOFTWARE. | ||
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require 'fileutils' | ||
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UNITY="/Applications/Unity/Unity.app/Contents" | ||
SRCDIR="../plugins" | ||
DSTDIR="Packager/Assets/Plugins" | ||
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SRCS=%W| | ||
WebViewObject.cs | ||
iOS/WebView.mm | ||
| | ||
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task :default => ["build"] | ||
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desc "build" | ||
task :build do | ||
FileUtils.rm_rf DSTDIR | ||
FileUtils.mkdir_p DSTDIR | ||
SRCS.each do |src| | ||
dstdir = "#{DSTDIR}/#{File.dirname(src)}" | ||
FileUtils.mkdir_p dstdir | ||
FileUtils.cp "#{SRCDIR}/#{src}", dstdir, {:preserve => true} | ||
end | ||
["Android", "Mac"].each do |t| | ||
Dir.chdir("#{SRCDIR}/#{t}") do | ||
system "./install.sh" | ||
end | ||
end | ||
end | ||
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desc "pack" | ||
task :pack do | ||
system "#{UNITY}/MacOS/Unity -projectPath `pwd`/Packager -batchmode -quit -executeMethod Packager.Export" | ||
FileUtils.mv "Packager/unity-webview.unitypackage", "../dist" | ||
end | ||
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desc "commit" | ||
task :commit do | ||
rev = open("|git show HEAD|head -1|awk '{print $2}'").read | ||
system "git commit -m \"#{rev}\" ../dist/unity-webview.unitypackage" | ||
end | ||
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desc "clean" | ||
task :clean do | ||
FileUtils.rm_rf DSTDIR | ||
end |
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bin | ||
gen | ||
local.properties | ||
obj | ||
proguard.cfg |
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<?xml version="1.0" encoding="utf-8"?> | ||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" | ||
package="net.gree.unitywebview" | ||
android:versionCode="1" | ||
android:versionName="1.0"> | ||
<application android:label="@string/app_name" android:icon="@drawable/ic_launcher"> | ||
<activity android:name="ACTIVITY_ENTRY_NAME" | ||
android:label="@string/app_name"> | ||
<intent-filter> | ||
<action android:name="android.intent.action.MAIN" /> | ||
<category android:name="android.intent.category.LAUNCHER" /> | ||
</intent-filter> | ||
</activity> | ||
</application> | ||
</manifest> |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<project name="ACTIVITY_ENTRY_NAME" default="help"> | ||
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<!-- The local.properties file is created and updated by the 'android' tool. | ||
It contains the path to the SDK. It should *NOT* be checked into | ||
Version Control Systems. --> | ||
<loadproperties srcFile="local.properties" /> | ||
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<!-- The ant.properties file can be created by you. It is only edited by the | ||
'android' tool to add properties to it. | ||
This is the place to change some Ant specific build properties. | ||
Here are some properties you may want to change/update: | ||
source.dir | ||
The name of the source directory. Default is 'src'. | ||
out.dir | ||
The name of the output directory. Default is 'bin'. | ||
For other overridable properties, look at the beginning of the rules | ||
files in the SDK, at tools/ant/build.xml | ||
Properties related to the SDK location or the project target should | ||
be updated using the 'android' tool with the 'update' action. | ||
This file is an integral part of the build system for your | ||
application and should be checked into Version Control Systems. | ||
--> | ||
<property file="ant.properties" /> | ||
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<!-- The project.properties file is created and updated by the 'android' | ||
tool, as well as ADT. | ||
This contains project specific properties such as project target, and library | ||
dependencies. Lower level build properties are stored in ant.properties | ||
(or in .classpath for Eclipse projects). | ||
This file is an integral part of the build system for your | ||
application and should be checked into Version Control Systems. --> | ||
<loadproperties srcFile="project.properties" /> | ||
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<!-- quick check on sdk.dir --> | ||
<fail | ||
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project'" | ||
unless="sdk.dir" | ||
/> | ||
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<!-- extension targets. Uncomment the ones where you want to do custom work | ||
in between standard targets --> | ||
<!-- | ||
<target name="-pre-build"> | ||
</target> | ||
<target name="-pre-compile"> | ||
</target> | ||
/* This is typically used for code obfuscation. | ||
Compiled code location: ${out.classes.absolute.dir} | ||
If this is not done in place, override ${out.dex.input.absolute.dir} */ | ||
<target name="-post-compile"> | ||
</target> | ||
--> | ||
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<!-- Import the actual build file. | ||
To customize existing targets, there are two options: | ||
- Customize only one target: | ||
- copy/paste the target into this file, *before* the | ||
<import> task. | ||
- customize it to your needs. | ||
- Customize the whole content of build.xml | ||
- copy/paste the content of the rules files (minus the top node) | ||
into this file, replacing the <import> task. | ||
- customize to your needs. | ||
*********************** | ||
****** IMPORTANT ****** | ||
*********************** | ||
In all cases you must update the value of version-tag below to read 'custom' instead of an integer, | ||
in order to avoid having your file be overridden by tools such as "android update project" | ||
--> | ||
<!-- version-tag: 1 --> | ||
<import file="${sdk.dir}/tools/ant/build.xml" /> | ||
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</project> |
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#!/bin/sh | ||
UNITYLIBS="-lib /Applications/Unity/Unity.app/Contents/PlaybackEngines/AndroidPlayer/bin/classes.jar" | ||
DSTDIR="../../build/Packager/Assets/Plugins/Android" | ||
export ANT_OPTS=-Dfile.encoding=UTF8 | ||
android update project -p . | ||
ant $UNITYLIBS release | ||
mkdir -p $DSTDIR | ||
cp -a bin/classes.jar $DSTDIR/WebViewPlugin.jar | ||
ant clean | ||
rmdir libs |
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# This file is automatically generated by Android Tools. | ||
# Do not modify this file -- YOUR CHANGES WILL BE ERASED! | ||
# | ||
# This file must be checked in Version Control Systems. | ||
# | ||
# To customize properties used by the Ant build system use, | ||
# "ant.properties", and override values to adapt the script to your | ||
# project structure. | ||
android.library=true | ||
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# Project target. | ||
target=android-7 |
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<?xml version="1.0" encoding="utf-8"?> | ||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" | ||
android:orientation="vertical" | ||
android:layout_width="fill_parent" | ||
android:layout_height="fill_parent" | ||
> | ||
<TextView | ||
android:layout_width="fill_parent" | ||
android:layout_height="wrap_content" | ||
android:text="Hello World, ACTIVITY_ENTRY_NAME" | ||
/> | ||
</LinearLayout> | ||
|
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<?xml version="1.0" encoding="utf-8"?> | ||
<resources> | ||
<string name="app_name">ACTIVITY_ENTRY_NAME</string> | ||
</resources> |
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