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dictionary.txt
2552 lines (2552 loc) · 104 KB
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dictionary.txt
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liCDlOGIl | "This Level Editor is supported only by webkit-based browsers.\n(Google Chrome, Safari, Opera Next)"
lIODlCDIl | 'Checking failed: Spawn conflict. Oponent players spawned at the same place.'
liCOlCDil | ').'
liCDIOOIl | ' traces made with no result ('
lICGlCGll | 'Checking failed: '
llCGIcDil | 'Checking failed: Unable to detect walls.'
lIOOicOil | ':sp'
liOOicOil | 'rt:'
llODlOGIl | "swfobj"
lIOGIOOil | 'Check mode disabled.'
liODIODIl | 'Check mode enabled.'
lIOGlOOil | 'This feature is under development and doing nothing useful at this moment.'
llCOiOOil | 'Map can be tested only after being saved.'
liOOlOOil | '&a=game_overlay'
lIOOiODll | 'Feature is not available at this moment.'
liCGicOll | '-pb2_temp_restored'
lICOicOIl | 'mrload.style.display="none";'
llcOIcGll | 'map_list_load'
llOOlCOll | 'mrLoad()'
liODlODll | 'mrload_mrfield'
lICGlOOil | 'Do you really want to revert to the last saved map state?'
lIcOIOOil | 'You can\'t revert map which was never saved.'
lIOGIODIl | 'Do you really want to leave this map without saving?'
llcDICDIl | 'Could not find localStorage support in your browser in order to perform old backup cleanup.'
llOGiODil | 'Could not find localStorage support in your browser in order to load backup saves.'
lIOGIcOIl | ' ]'
llcDiOOIl | '</span> [ '
lICOiCGIl | ';"> <span style="color:rgba(255,255,255,0.6)">'
licDlCOil | '" style="color:rgba(255,255,255,0.3)" class="selline'
liCGlODil | "December"
lICGiOOIl | "November"
llCGIOOll | "October"
lIcDlCGIl | "September"
llCDIcGll | "August"
llODlCDIl | "July"
llCDiCDil | "June"
lICGICOIl | "May"
liCDlCDll | "April"
licGiCOIl | "March"
licGiOGIl | "February"
lICGIcDll | "January"
liCOicGIl | '):</div>'
lICOlODil | '<br><div style="color:rgba(127,255,127,0.6)">Previous last save operations (up to '
llCOICOll | 'temp:'
liOGiODil | ';">'
lIOOlCGIl | '\');}last_dbl=getTimer();last_id='
llCDlCOil | '){eval(\''
lIODlcGIl | '\').focus();if(last_dbl>getTimer()-500 && last_id=='
lIOGlOOIl | '\';document.getElementById(\''
llCDiODil | '\').value=\''
liCDlCOIl | '\').className=\'selline0bl\';document.getElementById(\''
llCGICOll | '\');document.getElementById(\'mapsline'
lICGicOll | '" onmousedown="PutMapsList(\''
llOGICGll | '<div id="mapsline'
liODiOGIl | 'update_knownmaps'
llcOIODIl | 'a=mymaps'
llOOicDll | 'Error? Looks like nothing to paste...'
liODlCGil | "paste"
licOlCDil | 'upload_image'
liCOIOOil | '&upload_image='
llcGiCGll | 'imageCanvas'
llcDlOOIl | 'change'
llODIcOll | 'imageLoader'
lIOOICOIl | 'No images are in clipboard.'
llCOlCGIl | 'Nothing to paste it seems.'
liODICGll | "image/png"
lIcOICGil | "function"
lIcDlcDll | 'mrcustom_image.style.display="none";'
llCGlOOIl | 'update_images'
lIOGlcDll | '&search_phrase='
licGIcGil | '¤t_value='
licDiCOll | '-'
llcOlCOll | '"?'
licGIOGll | 'Replace existing map "'
llcOlcDIl | 'mrsave.style.display="none";'
liOOICOll | 'map_list'
lICDlOOIl | 'mrSave()'
liCGiCGil | 'mrsave_mrfield'
liOGIcDIl | 'image_list'
licDlCDil | 'mrcustom_image'
liCGICOil | 'mrsave'
llCDiCOIl | 'mrdimlights'
llCOlOGIl | '&d='
liOGlcDll | '&a=save'
lIcOlcOll | 'Could not find localStorage support in your browser in order to create backup version of map.'
lIcOICDil | '::'
lIcOlcOIl | 'pb2_map_'
llcOlcOIl | '*empty*'
llODicGll | ')...'
llcDiCGIl | 'Delaying save operation - still retrieving custom image size info ('
liOOiOGIl | ' />'
lICDlcDIl | '="'
lIODICDll | "''"
lICDlOGil | '=([^&]*)'
liOGlOOll | '[?&]'
licGlOGll | '&a=load'
lIOGicDll | 'r='
licDlCGll | '<img src="../images/input.gif" width="8" height="14" align="absbottom">'
lIcDIcOil | 'E: '
liODIcGil | 'body'
lIcOlCDil | "Do you really want to close this window?"
lIcOlOGIl | 'keyup'
liCDlCOil | 'keydown'
licOlCOIl | '80px'
lIOGiCDil | 'mobile_panel'
lIODicDIl | "Mac"
licDlcOil | 'maprights'
lIcOicOIl | 'mapid_field'
liOOIODil | 'oncontextmenu'
llcOlcOll | 'contextmenu'
llcOicOIl | 'game_overlay'
llOOlOOIl | '-50px'
llOOiCGll | '-255px'
llOOIcGIl | '-92px'
licOiOGll | '50px'
liCOIODll | 'top 0.3s'
llOOIOOll | 'right 0.3s, top 0.3s'
liCGicOIl | 'left 0.3s, top 0.3s'
llcDlcOil | 'Objects list <span style="opacity:0.3">is hidden</span>'
lICDlcDil | 'Objects list <span style="opacity:0.3">is displayed</span>'
licDiOGll | 'Note: Position and/or dimensions of some objects were not scaled properly due to Level Editor rounding rules'
lICGiCDil | '% of original size)'
lICGicGil | 'Operation complete:<br><br>Selected objects scaled by '
llOOlCDIl | '].pm.y*'
lIcOIcOil | '].pm.y=Math.round(es['
llCDIODll | '].pm.x*'
lIOOIcOll | '].pm.x=Math.round(es['
llcGicGIl | '].pm.h*'
liOGIOGll | '].pm.h=Math.round(es['
liOOICOIl | '/10)*10;'
llOGIcOil | '].pm.w*'
llCOicDll | '].pm.w=Math.round(es['
liCOlOOIl | 'Multiply selection size by % (percents)'
llCOlCGll | ' tool_wid" onMouseDown="PreviewQualitySet(true);" style="width:32px;">High</a><br>'
lIOOlcGil | ' tool_wid" onMouseDown="PreviewQualitySet(false);" style="width:32px;">Low</a>'
llcGIcOIl | '<div class="q"></div><br><span class="gui_sel_info">Preview quality:<br></span>'
llCGlOGll | ' tool_wid" onMouseDown="ShowTexturesSet(true);" style="width:32px;">Yes</a><br>'
licGIOOIl | ' tool_wid" onMouseDown="ShowTexturesSet(false);" style="width:32px;">No</a>'
lIcDlOOIl | '<div class="q"></div><br><span class="gui_sel_info">Preview:<br></span>'
llcGiOOil | ' tool_wid" onMouseDown="ThemeSet(THEME_GREEN);" style="width:32px;">Green</a><br>'
llCDlODll | ' tool_wid" onMouseDown="ThemeSet(THEME_PURPLE);" style="width:32px;">Purple</a>'
lICGiCGil | ' tool_wid" onMouseDown="ThemeSet(THEME_DARK);" style="width:32px;">Dark</a><br>'
llCDIcOIl | ' tool_wid" onMouseDown="ThemeSet(THEME_BLUE);" style="width:32px;">Blue</a>'
licOlOGIl | '<div class="q"></div><br><span class="gui_sel_info">Editor theme:<br></span>'
licOiOGil | ' tool_wid" onMouseDown="ConnectionShowSet(true);" style="width:32px;">Show</a><br>'
llODICDll | ' tool_wid" onMouseDown="ConnectionShowSet(false);" style="width:32px;">Hide</a>'
lIcGiCGll | '<div class="q"></div><br><span class="gui_sel_info">Connections:<br></span>'
liOGICGil | ' tool_wid" onMouseDown="GridSnappingSet(100);" style="width:21px;">10</a><br>'
llODiOGll | ' tool_wid" onMouseDown="GridSnappingSet(50);" style="width:21px;">5</a>'
llOGIcOll | ' tool_wid" onMouseDown="GridSnappingSet(10);" style="width:21px;">1</a>'
liCOiOGll | '<div class="q"></div><br><span class="gui_sel_info">Snapping:<br></span>'
licGlCOll | ' tool_wid" onMouseDown="GridAlphaSet(1);" style="width:21px;">:</a><br>'
llCOlcDIl | ' tool_wid" onMouseDown="GridAlphaSet(0.5);" style="width:21px;">.</a>'
llOGICOIl | ' tool_wid" onMouseDown="GridAlphaSet(0);" style="width:21px;"> </a>'
lIcDlODll | '<div class="q"></div><br><span class="gui_sel_info">Grid opacity:<br></span>'
liCOlcOIl | ' tool_wid" onMouseDown="layerClicked(-5);">Entities</a><br>'
lIcGlCGIl | ' tool_wid" onMouseDown="layerClicked(-4);">Logics</a><br>'
licOIODIl | ' tool_wid" onMouseDown="layerClicked(-3);">Statics</a><br>'
lIOGIcOil | ' tool_wid" onMouseDown="layerClicked(-2);">Nothing</a><br>'
llCDIcOll | ' tool_wid" onMouseDown="layerClicked(-1);">All</a><br>'
lIcOICDll | '</a><br>'
liCDIcDll | ');">'
llcDiODIl | ' tool_wid" onMouseDown="layerClicked('
llOOicOil | "2"
liODicGIl | '<a class="tool_btn'
licDIODIl | '<a class="tool_btn tool_wid" onMouseDown="layerClicked(-6);">[ More ]</a><br>'
licDlcGIl | '<a class="tool_btn tool_wid" onMouseDown="layerClicked(-7);">[ Less ]</a><br>'
lIcGlOGll | '<br><div class="q"></div><br><span class="gui_sel_info">Layers:<br></span>'
llCDicDIl | '<br>'
lICOIcDil | '" onMouseDown="SetActiveTool('
lIOGlCDll | '<a class="tool_btn tool_sm" title="'
llCGlCOll | '<a class="tool_btn2 tool_sm" title="'
liCOlcGll | '<div style="height:5px"></div>'
llCGlcGll | '<span class="gui_sel_info">Tools:<br></span>'
liCOlCGil | 'Level Editor preferences could not be saved to browser\'s localStorage.'
liOOlCGll | 'Level Editor preferences could not be loaded from browser\'s localStorage.'
lIOOlOGll | 'ctx.imageSmoothingEnabled'
liOGlCOIl | 'SHOW_TEXTURES'
licOicGIl | 'THEME'
llcGIcDil | 'ADVANCED_LAYERS'
liOGlCDil | 'SHOW_CONNECTIONS'
lIcOlODIl | 'GRID_SNAPPING'
liCOlcDIl | 'GRID_ALPHA'
llCGiOGll | '#left_panel { background-image: url(vti_dark.gif); }'
llOGiOOll | '#right_panel { background-image: url(vti_dark.gif); }'
liOGiCDll | '#top_panel { background-image: url(htile_dark.gif); }'
liCOiOGil | 'border'
lIcGlCOil | 'rgb'
llcOICGll | '\t'
lICGicOIl | ':active'
licDiCDll | ':hover'
liODiODll | '{'
llOOiCOll | 'hidden'
liCDiCDIl | 'sepia(90%) hue-rotate(90deg) saturate(2) contrast(0.8) brightness(2.7)'
llCGlCGll | 'contrast(0.8) brightness(2.7)'
llcOiCOll | '<div id="stars" style="visibility:hidden;z-index:1000;position:fixed;left:0px;top:0px;background-image: url(stars2.jpg);width:100%;height:100%;mix-blend-mode: overlay;pointer-events: none;filter: none;background-repeat: repeat;background-position-y: 0px;background-size: cover;"> </div>'
liCOlcOll | '}'
lIOOlODIl | ' {'
liOGiODll | 'head'
licOIcOIl | 'stylesheet'
liOOlcOIl | 'text/css'
licGIcDIl | 'link'
licGIcGll | ' might work, but it is not guaranteed to work in future versions of Plazma Burst games, including updates for Plazma Burst 2.'
lIOGiOOIl | ' can cause object property corruption. Operation has been canceled.'
llCOlcGIl | 'Grid snapping of value '
licDicOil | ']='
llcDICDll | 'active_layers['
lIcGlCDil | 'last_clicked_layer='
llCDIOGIl | 'UpdateTools();'
lIOOiCGIl | 'ScaleSelection tool'
llcOicGll | 'scale'
llCDlcDll | 'Add '
liOGiOOIl | 'FreeEdit tool'
liCOiCOil | ')">'
llCGIODil | '" onmousedown="selclick(event,'
liCGICOIl | '" class="selline'
lICGiOOil | '<div id="itsel'
lIcDIcGIl | '.gif" width=16 height=16 align=absmiddle>'
liCOIcDil | '<img src="icons16/'
lICOIOGIl | 'trigger_type_'
liCGicGIl | 'A'
llcDiCOll | 'pm_actions_'
lICDICGll | 'valobj.onmouseover = function(e){letover(this, \''
llcDICGil | '\');}'
llCGICDil | 'valobj.onclick = function(e){letedit(this, \''
llOOlOOil | "pm_forteam"
llcGlCDll | 'mark_'
lICOICOil | 'pm_mark'
lICDiCOll | '<nochange>...</nochange>'
liCDIcGIl | '<a class="tool_btn tool_wid" style="width:100%;display:block;" onmousedown="edit_triggers_as_text=!edit_triggers_as_text;UpdateGUIParams()">Edit triggers as text</a>'
liODIcOIl | '<a class="tool_btn tool_wid" style="width:100%;display:block;" onmousedown="edit_triggers_as_text=!edit_triggers_as_text;UpdateGUIParams()">Edit triggers as param list</a>'
lICOIODIl | ':</span><span class="pa2 p_u2" onclick="letedit(this, \''
lIOOIcOIl | '<div class="p_i"><span class="pa1 p_u1">'
llCGICGll | ':</span><span class="pa2 p_u0 r_rb" onclick="letedit(this, \''
llODIcDll | '<div class="p_i"><span class="pa1 p_u0 r_lb">'
licGiCGil | '<div style="height:2px"></div>'
liCDicGIl | '</span></div>'
liCOICOIl | '\')" id="'
llOGicDIl | '\')" onMouseOver="letover(this, \''
lIOGiODll | ':</span><span class="pa2 p_u2 r_rt r_rb" onclick="letedit(this, \''
lIOOlCOil | '<div id="rparams"><div class="p_i"><span class="pa1 p_u1 r_lt r_lb">'
liCDIODIl | ':</span><span class="pa2 p_u2 r_rt" onclick="letedit(this, \''
liOGiCGIl | '<div id="rparams"><div class="p_i"><span class="pa1 p_u1 r_lt">'
lIcOicDll | '<a class="tool_btn tool_wid" style="width:100%;height:50px;display:block;line-height:50px;" onmousedown="if ( CompileTrigger() ) UpdateGUIParams();">Apply</a><br>'
lICOicDll | '</textarea>'
lIcOiCOIl | '>'
llOOICDil | '<'
lIOOIOOIl | '<'
lIOGiCGil | ' );\n'
llcOiODIl | '( '
llCOicOIl | 'maxcalls: '
lIcOicGIl | 'enabled: '
lICOIcGll | 'uid: '
llOGlcGll | '<textarea id="opcode_field" class="opcode_field" style="display:block;width:100%;height:400px" autocomplete="off" autocorrect="off" autocapitalize="off" spellcheck="false">'
licGlODll | '<div style="width:220px;white-space:normal;">This feature should not give you much more freedom, yet you might find it useful to copy/paste/cut trigger actions here.</div><br>'
llCOiCDil | '<div id="rparams">'
lIcOiODll | ' objects selected'
lIcDlcOIl | '</div><br><div class="q"></div><br>'
lIcDicDil | ' object selected'
llcDiCDll | '<div id="gui_sel_info" class="gui_sel_info">'
lIODIODll | '<div id="gui_sel_info" class="gui_sel_info">Nothing selected</div><br><div class="q"></div><br>'
lIcOICOll | ' <a href="#" onclick="ForceDeselect()"><img src="noap.png" width="11" height="11" border="0"></a>'
llODlOOIl | ' ('
licDICDIl | ': '
licOiCGil | ', '
lICGlCGIl | '" wasn\'t recognized or contains unsupported syntax.'
lICOlOOil | 'Error: Changes were not applied because line "'
llcDlcDil | '" seems to be not a default property.'
liOGlcDil | 'Error: Changes were not applied because number of trigger actions exceeds 10.'
licGICDll | '" seems to be an unknown operation code.'
llOOIcDIl | 'Error: Changes were not applied because "'
llCDIOOll | 'op'
llCGicOil | '('
licDiCOIl | ':'
lIOOIOOll | '" );'
lICOlcDll | '", "'
lICDicDIl | '( "'
llCOlODll | 'opcode_field'
lIODlOGll | 'delete addr'
liOGiCOIl | '">- not used -</pvalue>'
llOGlCOll | '" is not registered in "GUI"[3]'
llODiOGIl | ' calls'
lIOOIcOil | ' call'
liCDicDil | '" in "GUI"[2]'
llCDicOIl | ' slicing damage'
lIOOICGil | ' basic damage'
llCOlcGll | '" in "GUI"[1]'
lIcDlOGll | '" is not registered for Parameter "'
llODIOGil | 'Value "'
licDlOGil | 'Custom color '
licGlCGll | 'Team '
llcGIOGIl | 'Custom Image #'
lICDicOll | '<img src="../images/noap.png" width="11" height="11" style="vertical-align: text-bottom;filter: grayscale(1) brightness(4) contrast(0.4);">'
lIOOlCDIl | '<img src="../images/ap.png" width="11" height="11" style="vertical-align: text-bottom;">'
llCDICDil | 'No errors were found'
lIODicDll | '\n'
lIcOiOGIl | 'Most probably there is no errors.\n\nBut due to nature of how triggers might keep erased actions, there might be some outdated references in trigger actions, such as:\n(alternatively it might be easier to catch these errors by adding "Engine mark" object with "Modificator" set to "Enable level trigger error reporting" which will make errors to be shown when map is tested from game)\n\n'
liOOlcDIl | 'Map needs at least 1 wall to be playable'
llcGICDIl | 'Map needs at least 1 player to be playable'
liCDicGil | ' of object with UID "'
llcDIOGIl | '" does not seem to exist anymore or was renamed. Was used in property .'
lIcDIOOil | 'Object with UID "'
licOiCDil | '_target'
llOOIODIl | 'l'
llODlcOll | 'e'
licGlCDil | 'ies'
llODiODIl | 'es'
llcOicOll | 'o'
lICDICOil | 'objboxhider'
llCDIcGil | 'tools_box'
liCOiODIl | 'gui_objbox'
licDlOOll | 'gui_params'
licOlCDll | '<span class="error">ERROR!</span>'
llODIOOll | '];'
llcOlcOil | 'delete es['
licOlODIl | 'Note: Some changes weren\'t made due to missmatch of active layer and class of selected objects'
llCOicOil | 'Operation complete:<br><br>'
lIcOIOGll | '"<br>'
lIOOiCDIl | '" was set to "'
liOOlOGil | '" of object "'
lIODlCGll | 'Parameter "'
liODicOIl | 'Unknown value type: '
liCGIODil | '";'
liOOlCOil | '] = "'
llCGICOil | '] = '
liOOiCOil | '].pm['
liCGiCDil | 'number'
licOICOll | '"'
llOOicGIl | '#957085'
licGIcOIl | '#624359'
lIOOicGil | '#93a451'
llcGlOGll | '#697651'
lIODlCGil | 'which'
liOGIcOIl | '-0123456789,.'
llcDICOll | 'abcdefghijklmnopqrstuvwxyz_ -0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^&*()+=[]{}:;,.?/"\'~'
liODicDil | 'QUICK_SEARCH'
liODlODil | 's gone?'
lIcDICDll | 'Where all the '
liCGICDll | 's on this map.'
lICOIOGll | '? But you don\'t have any '
licDlCGIl | 'What you want to select? Some '
llcDlOOll | 's - no drop-down list.'
lICDiOGIl | 'No '
llCGiODIl | 'Would you like to make any '
llODicOIl | 's?'
liOGIOOIl | 'Missed something? Maybe '
liOOiCGll | 'I don\'t see any '
licDiOOil | ' first.'
lIOGlOGIl | 'Create at least one '
lIcDlCOIl | 'Guess who\'s not going to create itself? - '
lICOiOGil | 'You need more '
lIODlOOll | 's.'
liOOlCDIl | 'Not enough '
llOGiCOIl | '?'
liCDiCGil | 'Where had you put '
llCDiODll | '<span style="color:#888">'
licDicGll | 'trigger_search_bar'
llcOIOGIl | '<input type="text" id="trigger_search_bar" class="field_input" style="width:100%" onKeyUp="MaskTriggerActions(\'QUICK_SEARCH\',this.value)">'
lIODlODll | '</div>'
llCDlcDIl | '" class="paraminbox">Do Nothing</a>'
licOlcOll | '<a onclick="setletedit(\'-1\', \'Do nothing\', \'0\')" href="#" style="display:inline-block;padding:4px;padding-left:7px;padding-right:7px;color:'
lIcDiOGIl | '" class="paraminbox">'
llcDIcGll | '\')" href="#" style="display:inline-block;padding:4px;padding-left:7px;padding-right:7px;color:'
llOGlODll | '\',\''
lIcDIOGIl | '<a onclick="MaskTriggerActions(\''
llcOiCOIl | '" class="paraminbox">Everything</a>'
liOGiODIl | '<a onclick="MaskTriggerActions(\'\', \'\')" href="#" style="display:inline-block;padding:4px;padding-left:7px;padding-right:7px;color:'
llCDicDil | 'px;">'
liODlCOll | '<div style="background-color:#000000;display:block;width:'
lIcOlODll | '0px'
liOOlcGIl | '\')" class="'
licOICOIl | '</a>'
llcGIOOll | ' paramwide">'
lICOICOll | 'paraminbox'
llOOICOil | 'paramactive'
liCOIcOil | ';" onMouseOut="quick_pick_fake_over=-1;" class="'
liCDICGll | '\')" onMouseOver="quick_pick_fake_over='
llCGiCGIl | "\\'"
licOlcGIl | "'"
llODICGll | '\', \''
lIODIOGll | '<a href="#" onClick="setletedit(\''
llOOIcDll | 'inline-block'
licGlOOil | ' '
liOOIcOll | '[leave as is]'
llcDiOOil | '<nochange>...</nochange>'
lIOOlcOll | '#608b6f'
llcOlOOil | '#4a7372'
lICOlcGIl | 'real'
llOOlOOll | "Microsoft.XMLDOM"
llOGlcGil | "text/xml"
licOicGil | 'pm_'
liODICDIl | '</pvalue>'
llcOlcGIl | '">'
licGlcOll | '<pvalue real = "'
lIcOIcDll | ' is not correct. Valid value must be in format #XXXXXX. Read about "hex color codes" for more information.'
lIOOIcGIl | 'Value '
lICOlCOIl | 'Enter value in format #XXXXXX:'
llOOicOll | 'Enter value:'
llCOIcOIl | 'block'
llCOlODil | '&'
lIcDicDIl | '&'
lIcGICGll | '1px solid #40577a'
lICOIOOIl | '1px solid #506d95'
lICGlcOil | '#506d95'
llcDiCDIl | 'pa2edit '
liCGicDll | 'px'
licGiCGll | 'percent'
lIcOicGll | 'none'
liOGiOOil | 'parambox'
llcOlOGll | 'editablef'
lIOGICOll | 'quick_pick_ignore_one_click=false;'
lIODiOOIl | 'paint_draw_mode=false;'
llcGlCOll | 'm_drag_selected=false;'
llOOlCGil | 'quick_pick_ignore_one_click=true;'
liOGIOOil | 'paint_draw_mode=true;'
llODicDll | 'm_drag_selected=true;'
lIcGIcGIl | '].pm.side='
licDiOOIl | 'Clipboard is empty. Nothing to paste.'
liCOicGil | 'Objects pasted from the clipboard.'
liCOiCGil | 'Objects copied to the clipboard.'
llOGlcDIl | 'clipboard'
lIcDIOOIl | 'Oops! Your browser seem not to have sessionStorage (localStorage) support.'
licOIcGIl | '] is empty. Nothing to paste.'
liCOiCOIl | 'Clipboard['
llCOlcDll | 'Objects pasted from the clipboard['
llOGlcOIl | '].'
lIODlCOll | 'Objects copied to clipboard['
liODlCGIl | 'clipboard_slot'
liOOIcGil | 'undefined'
lICDicOIl | 'Delete?'
llCDICGIl | 'TEXTAREA'
liCGlCGil | '].exists='
llOGIcDIl | ';es['
lIcGlCGll | '].selected=es['
llODICDil | '].selected='
lICGICDil | '].pm.h='
lIODicGIl | '].pm.w='
llCGIOGIl | '].pm.h=0;'
licDlOGIl | '].pm.w=0;'
llcGlOGil | '].fixPos();'
llcDiCDil | '].pm.y='
lIcDlcGil | ';'
licDIcGll | '].pm.x='
licOlcGll | '].exists=true;'
llcGlcOll | '].exists=false;'
liCDlcOil | '].selected=false;'
llODiCGIl | '].selected=true;'
licGiCDil | 'es['
liCOIOGll | "onmousewheel"
lIcDIcOll | "DOMMouseScroll"
liCGlCDil | "mousewheel"
licDIcOil | "Redo is impossible."
lICOlcGll | 'Redo complete.'
llODICOIl | "Undo is impossible."
llOOlcOIl | 'Undo complete.'
lIcOIcGll | 'e-resize'
lIcGicDil | 'n-resize'
lIOOIcGil | 'ne-resize'
llcGIcDll | 'se-resize'
lIcDICGll | '#FF00FF'
llcGicGll | '#AAFF00'
licDlcGll | '#AAFFAA'
lIOOlCDll | '#111111'
liCGlcGIl | '#333333'
liCGiCOll | '#003300'
llcOicDll | '#00AA00'
llODICOil | '#330000'
llcOlCDil | '#AA0000'
llCGlcDIl | '#333300'
llCOIcGIl | '#AAAA00'
liCOlCGIl | 'black'
liCGlODll | '#fffb91'
liOOICGll | 'rgba(0,0,0,0.1)'
lIcGiOOIl | "normal 10px Arial"
llOGicOIl | 'rgba(0, 0, 0, 1)'
lIOOlOOil | '#FAA'
lICDIOOil | '#AFA'
llCDiCDll | '#910000'
liCGlcOIl | '#3CFF4F'
lIODiCDIl | '#FFB03C'
llcOiODll | '#91EAFF'
llcGICGil | '#333'
llCGicOIl | 'lighter'
licGlCGIl | 'multiply'
lIcGiODll | '#2BFF40'
lIcOiODil | '#FFD52B'
liCDIOOll | '#3592B9'
llcGIcGil | '#BBFB59'
lICGlODIl | '#000'
licDICOIl | '#66ff66'
llOOiCOIl | '#'
llCGiCDil | 'edit'
lIcDiODll | '#888888'
llCGIcGil | '#222222'
lIcGlOOIl | '#5880AB'
liOGICDIl | 'url(pan0.gif) 9 9, default'
lIOGlOOll | 'url(pan1.gif) 9 9, default'
llCGicGll | 'url(zoom1.gif) 7 7, default'
liCOiODil | 'url(zoom0.gif) 7 7, default'
lICDlCDIl | 'default'
lIcOlcDIl | 'Tip: This is a time-to-save tip'
licOiCGll | 'How frequently do you save map changes?'
llOGiODIl | 'Note: Level Editor does not have auto-saves. But apparently it has annoying notifications like this one'
llcGiCOIl | 'This message appears on 45th minute of not saving'
licDIcDIl | 'Don\'t forget to save changes'
llCGiCGil | 'It seems to be good practice to save changes from time to time'
lICOlCOil | 'It looks like map wasn\'t saved for last ~45 minutes'
llOGlOGil | 'Save me'
liCGIOOll | 'Welcome to Plazma Burst 2 Level Editor!'
liOOicGll | "canvas"
lICDiOOll | "1"
lIOGlCDil | 'C'
llcDlOGil | 'B'
liCDiCOil | 'T'
liOGlODll | 'R'
liODlcDil | 'RB'
llOOlcOll | 'RT'
llCGlOGil | 'L'
licGICDil | 'LB'
licGIOOll | 'LT'
llcDicDll | '#trigger'
liOOlOOll | '#barrel'
llCOIcDIl | '#vehicle'
llcOlODIl | '#song'
liOOIOGll | 'stone'
liCOiCDil | '#decor'
llCOICDil | '#timer'
lIcDiCGIl | '#door'
lIOGIOGil | '#pushf'
liCGlcGil | '#region'
licGiOOll | "-1"
llcGiCDll | '#gun'
llCDlCDll | '#light'
liCGiOGIl | '#actor'
liCGiODIl | '#player'
llODlcGll | 'Image info'
llCDlCDIl | 'engine mark'
liOGicOIl | 'decoration'
llcDlcGil | 'water area'
licOicDIl | 'background'
licOlCOll | 'pushing area'
liCOICDll | 'movable object'
lIcDIcGil | 'wall'
lIODlcOll | '&c=6 border=0 width=100 height=50 style=vertical-align:-4px title=\''
llOOICDll | 'star_defender'
llCDIOGil | 'Reakhohsha Operative'
llOGiCDIl | 'reakhohsha'
llOGiOOil | 'falkok_phoenix'
liCDICGil | 'falkok'
liCDlcOll | 'grub'
lICOIcOll | 'noir_lime'
lICDICOll | 'proxy'
llODlCGll | 'Android (miner)'
liCGiOGil | 'mine_droid'
lICOiCDIl | 'Android (deep sounds)'
llOGlCDil | 'hum_droid'
llCGicOll | 'Android'
llcGiOOIl | 'android'
lICOIOOil | 'usurpation_destroyer'
licOicDll | 'Usurpation Soldier'
lIcDiOOil | 'usurpation'
liCOlcGIl | 'ghost'
lIcDiCOll | 'cs'
llcGlODIl | 'Hexagon'
licGlCDIl | 'hexagon'
lIcOiCOil | 'Marine'
liOGlCGil | 'marine'
liOGicGIl | '- Mute -'
liOGicDll | 'mute'
liODICOIl | 'Red sky'
licDicDIl | 'Bluish sky with clouds'
llcGiOOll | 'Cumulus'
lIcDlCOil | 'Darker clouds'
lICOlODll | 'Evening'
llOGiCOil | 'Stormy'
llCOiCDIl | 'PB:FTTP sky'
llcOlCOil | 'Night'
licOiCGIl | 'Sandy mist'
lICDIcOIl | 'Dune'
licOiOGIl | 'Dawn'
lICDIOOll | 'Atomic winter'
lICGIcDIl | 'Red'
llODIOGll | 'Space'
lIcDlCDIl | 'Absolutely black'
lIOGicOll | 'Absolutely white'
lICDiCGIl | 'Yellow, bright'
liCDIcDil | 'Yellow, dark'
llCGIcDll | 'mark_level_errors'
licGicDll | 'mark_dm_max_guns_on_spawn'
licGlOOIl | 'mark_dm_slots_on_spawn'
llOGIcGIl | 'mark_acidtitle'
llCGIODIl | 'mark_watertitle'
llCOlCOIl | 'mark_acidcolor'
lICGIODll | 'mark_watercolor'
llcDiOGIl | 'mark_snow'
licOiCDll | 'mark_sh_nades_count'
liODIOOIl | 'mark_port_nades_count'
lICDIOGIl | 'value>=0+round1'
llODlOGll | 'mark_he_nades_count'
llODlcOil | 'mark_gamescale'
lIOOicDil | 'mark_nopsi'
liODICGIl | 'mark_hero2_guns_nades'
llCDiCOil | 'mark_hero2_guns_nonades'
llcDICOil | 'mark_hero2_guns'
lIODlODIl | 'mark_hero1_guns'
licOicOil | 'mark_meat'
llODiOGil | 'mark_no_auto_revive'
llcGIOGil | 'mark_strict_casual'
lIODICOll | 'mark_game2'
llOGlcOll | 'mark_nobase'
llCDiCGIl | 'mark_casual'
llOOlcGil | 'value>0+round1'
lIcGiOGil | 'mark_shadowmap_size'
licDICGil | 'mark_sky'
liCGiOOll | 'Enable naive hit confirmation (MP only)'
liODlOOIl | 'naive_hit_confirmation'
liCOICDil | 'Disallow lamp destruction and collisions'
lICGiCDll | 'no_light_break'
lIcGicGil | 'Enable Var Sync trigger actions'
liOOlOGll | 'var_sync'
licGiCDll | 'Enable level trigger error reporting'
liCGlcOll | 'level_errors'
llODiCDil | 'Define how many weapons can be randomly given to player in DM/TDM modes during respawn'
llCOiOGIl | 'dm_max_guns_on_spawn'
lIOOlODil | 'List of slots that can be randomly given to player in DM/TDM modes during respawn'
llCOIOOil | 'dm_slots_on_spawn'
liOGlODil | 'Use custom acid title'
liCGIcOil | 'acidtitle'
llcDICGll | 'Use custom water title'
lICOlCOll | 'watertitle'
liCDlODil | 'Use custom acid color # (hex color code)'
lIOOiOOil | 'acidcolor'
llCOIcOil | 'Use custom water color # (hex color code)'
llcDlCGIl | 'watercolor'
lIODlcGll | 'Enable snow on map'
liCOiCGIl | 'snow'
lIOGlcGll | 'Set start Shield nades count (MP only)'
lIcGicDIl | 'sh_nades_count'
lIcDlCGil | 'Set start Port nades count (MP only)'
lICGlCOll | 'port_nades_count'
licDICGll | 'Set start HE nades count (MP only)'
llOGICDil | 'he_nades_count'
lIcGlODll | 'Change game scale'
licDiOGIl | 'gamescale'
liOGiCDil | 'Disable psi-swords'
lICDiCOil | 'nopsi'
lIOGicDIl | 'Spawn Proxy weapons (only nades)'
llcOlOOIl | 'hero2_guns_nades'
liOGIcGll | 'Spawn Proxy weapons (no nades)'
llcDicOll | 'hero2_guns_nonades'
lICDIODll | 'Spawn Proxy weapons'
lIOOiOGil | 'hero2_guns'
liCDlCGIl | 'Spawn marine weapons'
llcOiCGll | 'hero1_guns'
llODlcDll | 'Force ragdoll disappearment'
llCOlOOIl | 'meat'
llODlCOIl | 'Disable AI revive'
liOGlCOll | 'no_auto_revive'
llCDlCOIl | 'Enable strict casual mode'
liCGlCOil | 'strict_casual'
lICDlOGll | 'Alternative gameplay'
licGlcDll | 'game2'
lIcOiOOll | 'Disable base noise'
lICOiOGIl | 'nobase'
llcOlCGIl | 'Enable casual mode'
lIcDIOOll | 'casual'
llcGiODIl | 'Shadowmap size'
lICGICOil | 'shadowmap_size'
llODiOOIl | 'Change sky'
licGlcDil | 'sky'
liCDlCOll | "Interface › Enable leader board details (such as alive state, score, team)"
lIcDiOGll | "Interface › Disable leader board details (such as alive state, score, team)"
licOICDil | "Interface › Let alive players see chat from dead players"
llcDlCDll | "Interface › Prevent alive players from seeing chat from dead players"
licOlCGIl | "Var › Set variable 'A' to X direction of Character 'B'"
lIcOlcGIl | "Var › Set variable 'A' to X direction of Gun 'B'"
llCDICDll | "Var › Set variable 'A' to value 1 if Gun 'B' is ready to fire, set to value 0 in else case"
lICGicGIl | "Var › Set variable 'A' to number of frames passed since last attack of Gun 'B'"
lICGicDil | "Var › Set variable 'A' to value 1 if Gun 'B' has owner, set to value 0 in else case"
licOICDIl | "Var › Set variable 'A' to value 1 if Gun 'B' is not in owner's active slot, set to value 0 in else case"
lIcOiODIl | "Var › Set variable 'A' string-value to string-value of ''Gameplay modifications'' field from match starting screen"
liCDicOIl | "Interface › Set interface visibility multiplier to value 'A' and cursor visibility multiplier to value 'B'"
lICDIOOIl | "Var › Set interface visibility multiplier to value of variable 'A' and cursor visibility multiplier to value of variable 'B'"
lIcDICOll | "Var › Set variable 'A' value to random integer number in range 0..X-1, where X is value of variable 'B'"
liOGicDil | "Var › Set variable 'A' value to random number with floating point in range 0..X, where X is value of variable 'B'"
llcOiCDil | "Var › Replace variables with their values in string-value 'B' and save result to variable 'A'"
lICDiCDIl | "Var › Replace variables with their values in string-value of variable 'B' and save result to variable 'A'"
llcDiOGll | "Gun › Call Trigger 'B' when Gun 'A' was fully reloaded while being held by some character"
llOOICDIl | "Region › Move Region 'A' to Gun 'B'"
lICGIcOIl | "Character › Allow weapon drop for Character 'A'"
liODIcOil | "Character › Disallow weapon drop for Character 'A'"
llCDIOOIl | "Character › Switch singleplayer control to Character 'A'. Set parameter 'B' to 1 if sound needs to be played"
lICDIcGIl | "Character › Make Character 'A' hittable"
liODlcOil | "Character › Make Character 'A' unhittable"
liOGIODll | "Character › Set player-initiator team to 'B'"
liOGIcOll | "Var › Set variable 'A' to 1 if Character-killer is dying (variable 'A' becomes 0 in else case)"
licGIcDll | "Var › Set variable 'A' to 1 if Character-initiator is dying (variable 'A' becomes 0 in else case)"
llcGlCOIl | "Var › Set variable 'A' to 1 if Character 'B' is dying (variable 'A' becomes 0 in else case)"
lIcOICOIl | "Character › Make Character 'A' drop weapon at current slot"
llCDicOil | "Character › Set Character 'A' active weapon slot to 'B'"
liCDICOil | "Gameplay › Make player-killer leave map or multiplayer match"
lICOicGil | "Gameplay › Make player-initiator leave map or multiplayer match"
llcGlcGll | "Gameplay › Make all players leave map or multiplayer match"
lIcDICDIl | "Gameplay › Reset game termination logic (for example if game is about to end due to player's death)"
liOGlODIl | "Gameplay › Restart map (singleplayer)"
lICGlcGIl | "Gun › Set Gun 'A' length to value 'B'"
liOGiCDIl | "Gun › Set Gun 'A' holstered attachment to 'B' (0 = on leg, 1 = on back)"
llCDiOOil | "Gun › Set Gun 'A' arm 2 hold offset to 'B' (0..1)"
llcDIcOll | "Gun › Set Gun 'A' arm 1 hold offset to 'B' (0..1)"
lIcGIcGil | "Var › Set Gun 'A' projectile scale to value of variable 'B'"
liOOicOll | "Gun › Set Gun 'A' projectile scale to value 'B'"
llcOIODil | "Decoration › Move, rotate and flip Decoration 'A' to position of Gun 'B'"
lIcOIcOll | "Var › Set decoration 'A' visibility multiplier to value of variable 'B' (0...1)"
llcOlODll | "Decoration › Set decoration 'A' visibility multiplier to value 'B' (0...1)"
llCDlcGIl | "Character › Set jump multiplier for player 'A' to value 'B'"
llCOIOGIl | "Var › Override existing Gun 'A' with a new gun with model by string-value of variable 'B'"
liOOlODIl | 'VarSetStringReplaceVarWithVarValues'
llcOICGil | "Var › Set string-value of variable 'A' to string-value 'B' while replacing all variable names found in string-value with corresponding variable values"
llOGICOll | 'VarSetValueOfVarNamed'
llODicDil | "Var › Set value of variable 'A' to value of variable with name of string-value of variable 'B'"
licDicDll | "Decoration › Mask Decoration 'A' with Decoration 'B' (Flash Player only)"
lIcGiOGIl | "Gameplay › Enable automatic disabling of offscreen entities (automatic disabling is enabled by default)"
licOIOOIl | "Gameplay › Disable automatic disabling of offscreen entities (automatic disabling is enabled by default)"
lICGiOGIl | "Var › Set Character 'A' color pattern to string-value of variable 'B' (4 small letters for each limb, each represents first symbol of color in lowercase)"
liCGIOGll | "Trigger › Bind Trigger 'A' execution to key 'B' release event"
lICDIcOil | "Trigger › Bind Trigger 'A' execution to key 'B' press event"
licDlOOil | "Gun › Override existing Gun 'A' with a new gun with model 'B'"
lIODIOGil | "Experience › Reward player-initiator with experience points for level completion (multiplayer)"
licGIODIl | "Experience › Reward player with experience points for level completion (singleplayer)"
lICDIcDll | 'PlaySoundAtRegion'
llCDICOIl | "Sound › Play sound 'A' at Region 'B' (volume and stereo effect won't be updated once sound starts)"
llcDicGll | "Region › Spawn damage particles of Character 'A' at the center of Region 'B'"
lIOGicOIl | "Character › Remove all effects from player-initiator"
liCGlOOil | "Character › Apply damage-over-time effect to player-initiator with power 'A' and duration 'B' (30 duration = 1 second)"
lIOOICDIl | "Var › Set variable 'A' to 1 if compromised song should play (if non-dying enemy is hunting player or player is hunting non-dying enemy). Sets to value 0.5 in case if song should be played more quietly (if there are non-dying enemies within radius of 400px). In else case sets to 0"
lIOGlCGll | 'SilentlyTeleportInitiatorFromTo'
licOiCOil | "Region › Silently teleport player-initiator from Region 'A' to Region 'B'"
lICDlcGil | "Var › Save number of expected custom images on current level to variable 'A'"
lIcGICGIl | "Var › Save current number of loaded custom images to variable 'A'"
licGlcGIl | "Trigger execution › Continue trigger actions execution only if all custom images have been successfully loaded (any error will prevent execution until map is restarted)"
liOGIcDil | "Trigger execution › Continue trigger actions execution only if loading of custom images has been finished"
liODicOil | 'StopGhost'
llcDlcOll | "Character › Remove ghost effect from Character 'A'"
liCOIcGil | 'StartGhost'
llOGIcDil | "Character › Add ghost effect to Character 'A'"
lIcGiCDil | 'SetVoicePreset'
llODIOOIl | 'voice_preset'
lIcDicOll | "Character › Set Character 'A' voice preset to 'B'"
llcOICOil | 'SetPassivePushRadius'
lIcGICOll | "Character › Set radius of entity pushing force for player 'A' (default 200)"
licGiODll | 'SetPassivePushIntens'
lIOGlCOIl | "Character › Set intensity scale of entity pushing force for player 'A' (default 0)"
lICOIcGIl | "Decoration › Set decoration Y scale to value 'B'"
lIcGiOOil | "Decoration › Set decoration X scale to value 'B'"
licOlcOIl | "Var › Save current AI difficulty to variable 'A' (easy = 1, normal = 2, hard = 3)"
lIODiODll | "Var › Set max energy value to value of variable 'A' (gameplay)"
lIOOiCOil | "Var › Load energy value from variable 'A' (gameplay)"
licOlOGll | "Var › Save energy value to variable 'A' (gameplay)"
lIcDICDil | "Gameplay › Disallow Time Warp"
lICDlCGIl | "Gameplay › Allow Time Warp"
lIcDlCDil | "Gun › Assign sound 'B' as firing sound for weapon 'A'"
lICOlcOil | "Region › Move region 'A' to cursor of player 'B'"
lICOlOGll | "Var › Rotate decoration to angle-value 'B' (in radians)"
liCOlCOil | "Var › Rotate decoration to angle-value of variable 'B' (in radians)"
lICGICGIl | "Character › Heal player 'A' by value of variable 'B' "
llcOIcDIl | "Character › Heal player 'A' by 'B' hit points"
lIcOiOGll | "Character › Attempt healing of player-initiator by 'A' hit points. Stop trigger execution if player-initiator has maximum hit points or died"
lICGlcOll | "Var › Rotate decoration to angle-value 'B' (in degrees)"
lIcGiODIl | "Var › Rotate decoration to angle-value of variable 'B' (in degrees)"
liCGIOOIl | "Gameplay › Disable kinetic module"
llcGICDil | "Gameplay › Enable kinetic module"
licDiCGil | "Var › Save shoot intention of character 'B' to variable 'A'"
lIcGiCOil | "Var › Save vertical movement intention of character 'B' to variable 'A'"
llCOicGil | "Var › Save horizontal movement intention of character 'B' to variable 'A'"
liCGiODil | "Gameplay › Unlock camera from any region"
lICOiCDil | "Gameplay › Lock camera at region 'A' (region size must be 800x400 for zoom of 100%) with intensity multiplier 'B' (0..1)"
llcGlOGIl | "Text-to-speech › Set rate 'B' for Voice object 'A'"
llOGlOOIl | "Map preview › Create Map Preview from Region 'A' (only owner can execute this. Prevent execution for other players in order to prevent lag)"
llCDIcDIl | "Gameplay › Set plasma projetiles' speed multiplier to value 'A'"
llCOlODIl | "Gameplay › Set grenade projetiles' speed multiplier to value 'A'"
liOGiOOll | "Gameplay › Set rocket projetiles' speed multiplier to value 'A'"
llOGiCDil | "Gun › Change Gun 'A' subtracted spread accuracy to value 'B' (in radians) over time"
lIODlOGIl | "Gun › Change Gun 'A' added spread accuracy to value 'B' (in radians) per shot"
lIOGlcGIl | "Gun › Change Gun 'A' max spread accuracy to value 'B' (in radians)"
licGlCGil | "Var › Subtract projectile power from value of variable 'A' (this trigger should receive damage from Movable)"
llCGlCDll | "Var › Set variable 'A' value to of projectile power (this trigger should receive damage from Movable)"
lICDICGil | "Decoration › Set decoration scale to value of variable 'B'"
llCDlcDil | "Decoration › Set decoration scale to value 'B'"
lIODlcOIl | "Decoration › Set decoration HEX color multiplier"
liCGlCDll | "Decoration › Set text placeholder decoration text"
llCOiODil | "Trigger execution › Continue trigger actions execution only if value of session variable 'A' was set by map with ID 'B' (list of map IDs can be used, separated with commas without spaces)"
licGicGil | "Sound › Play song"
liODIOGil | "Trigger › Call trigger 'A' each time new player joins the match"
lIOOiOOll | "Var › Synchronize value of variable 'A' through keeping longest String value (requires Var Sync engine mark)"
liCGIOOil | "Var › Synchronize value of variable 'A' through keeping minimum value (requires Var Sync engine mark)"
lIcOIOOIl | "Var › Synchronize value of variable 'A' through keeping maximum value (requires Var Sync engine mark)"
licGlCDll | "Var › Synchronize value of variable 'A' through keeping defined value (requires Var Sync engine mark)"
licOIcDll | "Var › Synchronize value of variable 'A' through overriding value for all connected players (requires Var Sync engine mark)"
liCGicDil | "Character › Set Character 'A' zoom to value 'B'"
llODIOGIl | "Character › Set Character 'A' scale to value of variable 'B'"
llcOicGil | "Character › Set Character 'A' scale to value 'B'"
liOGicOil | "Gun › Change Gun 'A' target knockback multiplier to value of variable 'B'"
lIODlCDll | "Gun › Change Gun 'A' target knockback multiplier to value 'B'"
llOOiCOil | "Gameplay › Set unstable self-boost force multiplier for LOW physics setting (default is 1)"
llOGiCDll | "Gameplay › Set unstable self-boost force multiplier for HIGH physics setting (default for approved maps is 2.8, in else cases it is 1)"
liOOiODIl | "Gameplay › Set self-boost force multiplier (default is 1)"
llCOiODll | "Gameplay › Set physical player impact damage threshold to 'A' (higher values increase chance to receive any impact damage. Default for approved maps is 0.9, in else cases it is 1)"
lIODlCOil | "Gameplay › Set physical player impact damage multiplier to 'A' (default is 1)"
llcOlcGil | "Gameplay › Set regeneration delay multiplier to value of variable 'A'"
liCOiOOil | "Gameplay › Set regeneration delay multiplier to value 'A' (defaults to 1, but 2 in ranked)"
lIcDlCOll | "Gameplay › Set regeneration speed multiplier to value of variable 'A'"
llOOIcOIl | "Gameplay › Set regeneration speed multiplier to value 'A' (defaults to 1)"
llCGicDll | "Gameplay › Disable anonymous mode (enable player overheads, chat messages are show in chat)"
licOICGil | "Gameplay › Enable anonymous mode (disable player overheads, chat messages are not show in chat)"
llCDlOGIl | "Var › Set value of variable 'A' to result of atan2 function with values of variables 'A' and 'B' as parameters"
llOGIcGll | "Var › Set value of variable 'A' to result of acos function with value of variable 'B' as parameter"
licDlcOIl | "Var › Set value of variable 'A' to result of asin function with value of variable 'B' as parameter"
liCGlODIl | "Text-to-speech › Speak text-value of variable 'B' with Voice object 'A'"
llCGicGIl | "Text-to-speech › Speak text 'B' with Voice object 'A'"
lICGiOGll | "Text-to-speech › Set voice model 'B' for Voice object 'A'"
licDlOOIl | "Text-to-speech › Set pitch 'B' for Voice object 'A'"
lIcGIOGll | "Text-to-speech › Set volume 'B' for Voice object 'A'"
lICGIODil | "Text-to-speech › Create Voice object and save it as variable 'A'"
llcOICDll | "Environment › Change sky color Blue multiplier to value of variable 'A'"
llcDicDIl | "Environment › Change sky color Green multiplier to value of variable 'A'"
liODICOll | "Environment › Change sky color Red multiplier to value of variable 'A'"
lIcGlcOIl | "Gameplay › Set respawn speed multiplier (defaults to 1, but 1.5 in ranked)"
llODicGIl | "Environment › Change sky color HEX multiplier"
licGicDil | 'sky_model'
llODiCOll | "Environment › Change sky image"
licOicGll | "Interface › Disable multiplayer frag/death messages"
lIcDlOOil | "Interface › Enable multiplayer frag/death messages"
liCGICGll | "Var › Set value of variable 'A' to team ID of player with slot-value of variable 'B'"
lIOOiODIl | "Var › Set value of variable 'A' to displayed name of player with slot-value of variable 'B'"
licOlODil | "Var › Set value of variable 'A' to login name of player with slot-value of variable 'B'"
licDICDil | "Var › Set value of variable 'A' to team ID of player with slot 'B'"
llODIcOil | "Var › Set value of variable 'A' to displayed name of player with slot 'B'"
llOOiOOll | "Var › Set value of variable 'A' to login name of player with slot 'B'"
licGlODil | "Var › Set value of variable 'A' to displayed name of player-killer"
llCGIOGll | "Var › Set value of variable 'A' to login name of player-killer"
llCOicGIl | "Var › Set value of variable 'A' to player-killer slot"
llcDiCGll | "Var › Set value of variable 'A' to player-initiator slot"
lIcDiCGil | "Var › Spawn all weapons stored in variable 'A' at position of Character 'B'"
licGIcOll | "Var › Save inventory info of Character 'B' to variable 'A'"
llODICOll | "Var › Set value of variable 'A' to id of type of current multiplayer mode (0 = singleplayer, 1 = DM, 2 = COOP, 3 = TDM)"
llcOIOGll | "Var › Change Gun 'A' projectile model to model with index-value of variable 'B'"
lIOGIODll | "Gun › Change Gun 'A' projectile model to model with index 'B'"
llODicOll | "AI › Set global AI difficulty (easy = 1, normal = 2, hard = 3)"
llcGIODll | "Var › Change Gun 'A' recoil multiplier to value of variable 'B'"
lICDiCDil | "Gun › Change Gun 'A' recoil multiplier to value 'B'"
lIcOlCGll | "Var › Change Gun 'A' speed multiplier to value of variable 'B'"
lICGiCGIl | "Gun › Change Gun 'A' speed multiplier to value 'B'"
liOOIOOIl | "URL › Request webpage with URL stored in variable 'A' and save response to variable 'B' once loaded (variable 'B' will be equal to ''loading...'' for some period of time)"
lIOGICDil | "Character › Set Character 'A' color pattern (4 small letters for each body sections, each represents first symbol of color in lowercase. - disables color change for specific section)"
llcOIODll | "Character › Change legs model of Character 'A' to model 'B'"
llOOIcDil | "Character › Change arms model of Character 'A' to model 'B'"
llOOICGll | "Character › Change body model of Character 'A' to model 'B'"
lIcGiCOIl | "Character › Change head model of Character 'A' to model 'B'"
lIODiCGIl | "Session vars › Load value for regular variable 'B' from session variable 'A'"
llCDIODIl | "Session vars › Save value of regular variable 'B' to session variable 'A'"
llCGiCOll | "Session vars › Clear all session variables"
liCDICOIl | 'GetChatInput'
lIcDIODIl | "Var › Set string-value of variable 'A' to text being said"
licGlCOIl | 'GetTalkerID'
liCDICOll | "Var › Set value of variable 'A' to slot index of player who says text"
lIcGicGll | 'GetTalkerNickname'
licOICOil | "Var › Set string-value of variable 'A' to displayed name of player who says text"
llOGIODll | 'GetTalkerLogin'
llOGICDIl | "Var › Set string-value of variable 'A' to login name of player who says text"
llOGlOOll | 'SetChatInputCallback'
llOOIODil | "Trigger › Set trigger 'A' as player chat message receiver"
llOOiOOIl | 'GetGSPEED'
liODiCDll | "Var › Set value of variable 'A' to current frame time"
liOOiODll | 'MinusA'
lIcGicDll | "Var › Set value of variable 'A' to -A"
llCOlOOll | 'OneMinusA'
llODlCGil | "Var › Set value of variable 'A' to 1-A"
lICGlCDll | 'AddString'
llCGlCOil | "Var › Add string-value of variable 'B' at the end of string-value of variable 'A'"
llCDIOOil | 'CountLength'
llcGICGIl | "Var › Set value of variable 'A' to length of string-value of variable 'B'"
liCDicOll | 'SetIsAContainsVarB'
liOOlODll | "Var › Set value of variable 'A' to 1 if string-value of variable 'A' contains string-value of variable 'B' and to 0 in else case"
llODiODll | 'SetIsAContainsValueB'
llOOICGIl | "Var › Set value of variable 'A' to 1 if string-value of variable 'A' contains string-value 'B' and to 0 in else case"
llCDicDll | 'SetMPMode'
lICDlOOil | "Var › Set string-value of variable 'A' to multiplayer match name"
llODiCOil | 'SetNicknameOfInitiator'
llCDlOOIl | "Var › Set string-value of variable 'A' to displayed name of player-initiator"
lIOGIOOIl | 'SetLoginOfInitiator'
lIODicOll | "Var › Set string-value of variable 'A' to login name of player-initiator"
lICDIcOll | 'SetCountAliveInRegion'
llOOlODIl | "Var › Set value of variable 'A' to number of alive players in region 'B'"
llcDlCOll | 'DamageLegs'
llcOICOll | "Character › Damage player 'A' legs hitpoints by value 'B'"
liODiODIl | 'DamageBody'
lIcDIOGll | "Character › Damage player 'A' body hitpoints by value 'B'"
lIODIODil | 'DamageArms'
llCGICGil | "Character › Damage player 'A' arms hitpoints by value 'B'"
lIcGlcDIl | 'DamageHead'
lICOICGll | "Character › Damage player 'A' head hitpoints by value 'B'"
liOGiCGil | 'SetIsLowPhys'
liCOIOOll | "Var › Set value of variable 'A' to 1 if LOW PHYSICS setting is enabled and to 0 in else case"
lICGlcDll | 'SetIsSpectator'
llCGICDll | "Var › Set value of variable 'A' to 1 if my player is spectating this match as spectator and to 0 in else case"
liOGlCDll | 'SetIsMP'
llcDicGIl | "Var › Set value of variable 'A' to 1 if game is in multiplyer mode and to 0 in else case"
llOOlCGIl | 'SetACurrentPlayerSlot'
llOGIOOll | "Var › Set value of variable 'A' to slot of current player"
liODlOGll | 'VarCosVar'
lIOOicOIl | "Var › Set value of variable 'A' to result of cos function with value of variable 'B' (in radians) as parameter"
lIOOiCGil | 'VarSinVar'
lIOOiOGll | "Var › Set value of variable 'A' to result of sin function with value of variable 'B' (in radians) as parameter"
lIcOIcGil | 'VarPowValue'
liODicGil | "Var › Set value of variable 'A' to result of power function with value of variable 'A' and power of value 'B'"
liOOiCGil | 'VarPowVar'
llOOlCOIl | "Var › Set value of variable 'A' to result of power function with value of variable 'A' and power of value of variable 'B'"
lICOiODll | 'VarDivVar'
llCGiOOll | "Var › Divide variable 'A' by value of variable 'B'"
lIcOicOll | 'VarDivValue'
liCDiOGil | "Var › Divide variable 'A' by value 'B'"
llcOlODil | "Var › Change Gun 'A' projectile power to value of variable 'B'"
liODicDll | "Var › Change Gun 'A' accuracy to value of variable 'B' degress"
licGlOOll | "Var › Force Gun 'A' spawn value of variable 'B' projectiles per shot"
lIcDIcDIl | 'VarSetModuloDivVar'
liCDlCGll | "Var › Set variable 'A' value to remainder after division by value of variable 'B' (only positive numbers)"
lICDiOOIl | 'ExplosionVarRegion'
lIcGIcOil | "Var › Make an explosion with power of value of variable 'A' at Region 'B'"
lIcDIcGll | 'VarSetVar'
llCGIcOll | "Var › Set variable 'A' value to value of variable 'B'"
licOIcGil | 'VarSetModuloDivValue'
liCGiOOIl | "Var › Set variable 'A' value to remainder after division by value 'B' (only positive numbers)"
lIODicGll | 'next if VarA == ValueB'
liCGlOGIl | "Var › Skip next trigger action if value of variable 'A' does not equals value 'B'"
liCDlCGil | 'VarSetCharHP'
lICDlcOil | "Var › Set value of variable 'A' to hitpoints value of player 'B'"
liCGlCGll | 'RegionYSetVar'
llcGIcGll | "Var › Set Y position of 'A' region left-top corner point to value of variable 'B'"
lIOOlOOIl | 'RegionXSetVar'
liODiOOll | "Var › Set X position of 'A' region left-top corner point to value of variable 'B'"
liODlOOil | 'VarSetRegionY'
lIOOiOGIl | "Var › Set value of variable 'A' to value of region 'B' Y position of left-top corner point"
llOGicOll | 'VarSetRegionX'
llCDlCGll | "Var › Set value of variable 'A' to value of region 'B' X position of left-top corner point"
licOicOll | 'continue if VarA != ValueB '
liCDlCDIl | "Var › Continue trigger actions execution only if value of variable 'A' does not equals to value 'B'"
lIcDiCDil | 'continue if VarA == ValueB '
lICDiOOil | "Var › Continue trigger actions execution only if value of variable 'A' equals value 'B'"
liCGlCDIl | 'continue if VarA < ValueB '
lIOOicDll | "Var › Continue trigger actions execution only if value of variable 'A' is less than value 'B'"
lICOiCOil | 'continue if VarA > ValueB '
liOOicGil | "Var › Continue trigger actions execution only if variable 'A' has greater value than value 'B'"
liOOICOil | 'continue if VarA != VarB '
lIOOicDIl | "Var › Continue trigger actions execution only if variable 'A' does not equals to variable 'B'"
licDlcGil | 'continue if VarA == VarB '
llCOICOIl | "Var › Continue trigger actions execution only if variable 'A' equals variable 'B'"
liCDiCOIl | 'continue if VarA < VarB '
lIOOlCOll | "Var › Continue trigger actions execution only if variable 'A' is less than variable 'B'"
lICDlCOIl | 'continue if VarA > VarB '
liCDlCDil | "Var › Continue trigger actions execution only if variable 'A' is greater than variable 'B'"
lIOGicGIl | 'VarFloor'
llODlCDil | "Var › Floor value of variable 'A'"
lICGIcGll | 'VarRound'
llCOlCOll | "Var › Round value of variable 'A'"
lIcDlcGll | 'VarRandRange'
liODIOOil | "Var › Set value of variable 'A' to random integer number in range 0..B-1"
llOOIcGil | 'VarRand1'
liODlcOIl | "Var › Set value of variable 'A' to random number with floating point in range 0..B"
llOOlcOil | 'VarMultVar'
licDlCOll | "Var › Multiply value of variable 'A' by value of variable 'B'"
liOGIOGIl | 'VarAddVar'
llcGIcDIl | "Var › Add value of variable 'B' to value of variable 'A'"
llCOiODIl | 'VarMultValue'
liCGiCOIl | "Var › Multiply value of variable 'A' by value 'B'"
liODiODil | 'VarAddValue'
lIcOlcDil | "Var › Add value 'B' to value of variable 'A'"
llCGICDIl | 'VarSetValueIfUndefined'
lIOOICGIl | "Var › Set variable 'A' value to value 'B' if 'A' is not defined"
lICDiCGll | 'VarSetValue'
llcGIOOIl | "Var › Set variable 'A' value to value 'B'"
llCGIcOIl | 'ExecTrigger'
licDiCGll | "Trigger execution › Execute trigger 'A'"
lICOICGil | "Region › Move Region 'A' to Movable 'B'"
lICDIOGil | "Character › Force Character 'A' to hunt Character 'B'"
licGiOOIl | "Trigger execution › Continue execution of this trigger only if tracing from center of Region 'A' to center of Region 'B' is impossible"
lICGicOil | "Trigger execution › Continue execution of this trigger only if tracing from center of Region 'A' to center of Region 'B' is possible"
licOIOOll | "Character › Force Character 'A' to look at random point in Region 'B'"
liCGIcDll | "Character › Set shoot action on idle Character 'A' to value 'B' (0 or 1)"
llCDIcGIl | "Character › Set vertical movement on idle Character 'A' to value 'B' (0, -1 or 1)"
liCDiODil | "Character › Set horizontal movement on idle Character 'A' to value 'B' (0, -1 or 1)"
llOOlcDil | 'SetCharBloodColor'
liOOlOGIl | "Character › Change blood color of Character 'A' to HEX color 'B'"
llCOlcOil | 'SetCharArmor'
liCOiCOll | "Character › Change Character 'A' armor type to 'B' (0, 1 or 2)"
lICGicDIl | 'SetCharMobility'
liCOICDIl | "Character › Change Character 'A' mobility factor to 'B'"
lICDIODIl | 'MoveRegionToInitiatorCursor'
licOIODll | "Region › Move Region 'A' to player-initiator's cursor"
llCDlcGil | 'UnmuteMovable'
liCGIcDIl | "Movable › Unmute Movable 'A'"