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You want the linear velocity in the -y direction to be capped? One way you could achieve this would be to override the There's some danger in this since the velocity was potentially computed from a number of sources (forces, gravity, joints, contacts, etc). The joints and contacts in particular use velocity to enforce their respective behavior. |
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Hi, is there a good way to cap the speed of an object in freefall? I need this to cap the falling speed in a jump to make it more predictable. Something like Celeste does as well.
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