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CMakeLists.txt
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cmake_minimum_required(VERSION 3.5)
project(TheXTech LANGUAGES C CXX)
include(CheckCXXCompilerFlag)
include(ExternalProject)
include(CheckLibraryExists)
include(GNUInstallDirs)
include(cmake/git_info.cmake)
message("== Current GIT hash [${GIT_COMMIT_HASH}], branch [${GIT_BRANCH}], package [${PACKAGE_SUFFIX}] ==")
if(NOT WIN32 AND (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX))
check_cxx_compiler_flag("-no-pie" HAS_NO_PIE)
endif()
function(pge_set_nopie _target)
set_target_properties(${_target} PROPERTIES
POSITION_INDEPENDENT_CODE False
)
if(HAS_NO_PIE AND (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX))
set_property(TARGET ${_target} APPEND_STRING PROPERTY LINK_FLAGS " -no-pie")
endif()
endfunction()
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_POSITION_INDEPENDENT_CODE FALSE)
set(CMAKE_INSTALL_RPATH ".")
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
if(EMSCRIPTEN)
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
endif()
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11")
if(ANDROID)
set(DEPENDENCIES_INSTALL_DIR ${CMAKE_BINARY_DIR}/output-deps)
else()
set(DEPENDENCIES_INSTALL_DIR ${CMAKE_BINARY_DIR}/output)
endif()
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/output/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/output/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/output/bin)
foreach(OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES})
message("--> ${OUTPUTCONFIG}")
string(TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} "${CMAKE_ARCHIVE_OUTPUT_DIRECTORY}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIG} "${CMAKE_LIBRARY_OUTPUT_DIRECTORY}")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
endforeach( OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES )
set(PGE_INSTALL_DIRECTORY "TheXTech")
include(cmake/build_props.cmake)
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
# Update if necessary
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -ffloat-store")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ffloat-store")
endif()
if(ANDROID)
include(cmake/ndk-stl-config.cmake)
set(ANDROID_STL "c++_static")
set(USE_TOUCHSCREEN_CONTROLLER TRUE)
endif()
if(WIN32 AND NOT EMSCRIPTEN)
set(CMAKE_SHARED_LIBRARY_PREFIX "")
endif()
if(POLICY CMP0058)
cmake_policy(SET CMP0058 NEW)
endif()
string(TOLOWER "${CMAKE_BUILD_TYPE}" CMAKE_BUILD_TYPE_LOWER)
if(CMAKE_BUILD_TYPE_LOWER STREQUAL "debug")
add_definitions(-DDEBUG_BUILD)
endif()
# Version
include(version.cmake)
# Default GIT version
include(cmake/git_version.cmake)
#if(WIN32 OR EMSCRIPTEN OR HAIKU)
# set(USE_SYSTEM_LIBS_DEFAULT OFF)
#else()
# set(USE_SYSTEM_LIBS_DEFAULT ON)
#endif()
set(USE_SYSTEM_LIBS_DEFAULT OFF)
if(HAIKU)
set(USE_SYSTEM_SDL2_DEFAULT ON) # Should be used on Haiku, own SDL2 Haiku build on CMake is broken
else()
set(USE_SYSTEM_SDL2_DEFAULT ${USE_SYSTEM_LIBS_DEFAULT})
endif()
option(USE_SYSTEM_LIBS "Use dependent libraries like SDL2, FreeImageLite and MixerX, installed in the system" ${USE_SYSTEM_LIBS_DEFAULT})
option(USE_SYSTEM_SDL2 "Use SDL2 from a system even prefering system libraries" ${USE_SYSTEM_SDL2_DEFAULT})
option(USE_STATIC_LIBC "Link libc and libstdc++ statically" OFF)
option(RANGE_ARR_USE_HEAP "Store data of RangeArr<> template in a heap" OFF)
option(ENABLE_ANTICHEAT_TRAP "Enable anti-cheating trap for the \"redigitiscool\" cheat code" OFF)
option(ENABLE_OLD_CREDITS "Use original Redigit's credits without changes" OFF)
option(ENABLE_LOGGING "Enable debug logging" ON)
option(NEW_EDITOR "Enable new classic editor" OFF)
option(THEXTECH_ENABLE_LUA "Enable lua scripting support" OFF)
option(ENABLE_ADDRESS_SANITIZER "Enable the Address Sanitizer GCC feature" OFF)
# ============ Customization ==============
set(LIB_SRC_EXTRA)
set(THEXTECH_GAME_NAME_TITLE "" CACHE STRING "Custom game title, shown in the titlebar of window")
set(THEXTECH_CREDITS_URL "" CACHE STRING "Custom URL title, shown at the outro screen")
set(THEXTECH_CREDITS_TITLE "" CACHE STRING "Custom game title, shown at the outro screen")
set(THEXTECH_PACKAGE_NAME "thextech" CACHE STRING "Name of package archive file")
set(THEXTECH_EXECUTABLE_NAME "thextech" CACHE STRING "Name of executable file")
if(APPLE)
set(THEXTECH_PRELOAD_ENVIRONMENT "" CACHE STRING "Path to resources root to pack")
option(THEXTECH_PRELOAD_ENVIRONMENT_MANUALLY "Make application look for assets inside the bundle, but don't actually put any assets. The 'Template' app will be produced for manual addition of assets." OFF)
set(THEXTECH_BUNDLE_NAME "TheXTech" CACHE STRING "Name of bundle folder")
set(THEXTECH_ICON_NAME "thextech.icns" CACHE STRING "Name of bundle icon file")
set(THEXTECH_CUSTOM_ICON_PATH "" CACHE STRING "Name of icon file to pack into the bundle")
set(THEXTECH_CUSTOM_USERDATA_DIR_NAME "" CACHE STRING "A custom name for user data in a home directory, by default the name is 'TheXTech Episodes'.")
if(NOT THEXTECH_CUSTOM_ICON_PATH STREQUAL "")
message("Use custom macOS icon: ${THEXTECH_CUSTOM_ICON_PATH}")
list(APPEND LIB_SRC_EXTRA
"${THEXTECH_CUSTOM_ICON_PATH}"
)
endif()
endif()
if(NOT APPLE AND NOT ANDROID AND NOT EMSCRIPTEN)
set(THEXTECH_FIXED_ASSETS_PATH "" CACHE STRING "Fixed assets path (The '/usr/share/games/<game-name>/' suggested). Unused by default.")
set(THEXTECH_USER_DIR_NAME "" CACHE STRING "The name of the user directory at user's home to store settings/episodes/etc. The 'PGE_Project/thextech' will be used by default.")
endif()
# ============ Customization ==end=========
option(PGEFL_QT_SUPPORT "Build PGE-FL with Qt support [Unneeded]" OFF)
set(Moondust_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}) # Don't install PGE-FL libraries
add_subdirectory(3rdparty/PGE_File_Formats)
mark_as_advanced(WITH_UNIT_TESTS PGEFL_QT_SUPPORT)
if(USE_STATIC_LIBC)
set(BUILD_SHARED_LIBS OFF)
endif()
include(lib/DirManager/dirman.cmake)
include(lib/FileMapper/FileMapper.cmake)
include(lib/fmt/fmt.cmake)
include(lib/IniProcessor/IniProcessor.cmake)
include(lib/Utils/Utils.cmake)
if(WIN32)
include(lib/CrashHandler/StackWalker/StackWalker.cmake)
endif()
if(THEXTECH_ENABLE_LUA)
include(cmake/library_luajit.cmake)
include(cmake/library_luabind.cmake)
endif()
if(EMSCRIPTEN)
message("Is EMSCRIPTEN!")
set(PGE_PRELOAD_ENVIRONMENT "/home/vitaly/.PGE_Project/_emscripten/thextech" CACHE STRING "Path to resources root to pack")
set(CMAKE_EXECUTABLE_SUFFIX ".html")
# set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -msse -msse2")
# -DIS_CXX -s USE_PTHREADS=1
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s WASM=1 -s 'BINARYEN_METHOD=\"native-wasm\"'")
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1 -s 'EMTERPRETIFY_FILE=\"pge_engine.binary\"'")
# -s \"EMTERPRETIFY_WHITELIST=['_main']\"
if(CMAKE_BUILD_TYPE_LOWER STREQUAL "debug")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s ASSERTIONS=1")
endif()
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s \"DEFAULT_LIBRARY_FUNCS_TO_INCLUDE=['\\$autoResumeAudioContext', '\\$dynCall']\"") #-s USE_SDL=2
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s LLD_REPORT_UNDEFINED -s ERROR_ON_UNDEFINED_SYMBOLS=1 -s ASYNCIFY=1 -lidbfs.js")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s \"EXPORTED_FUNCTIONS=['_main', '_unlockLoadingCustomState']\"")
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s 'BINARYEN_TRAP_MODE=\"clamp\"'")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s TOTAL_MEMORY=83886080 --no-heap-copy -s ALLOW_MEMORY_GROWTH=1")
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s \"EXTRA_EXPORTED_RUNTIME_METHODS=['Pointer_stringify']\"")
# set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} --embed-file \"${_LANGAUGES_TEMP_FOLDER}\"@\"languages/\"")
# set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} --preload-file \"${PGE_PRELOAD_CONFIG_PACK}\"@\"configs/${PGE_PRELOAD_CONFIG_PACK_NAME}/\"")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} --preload-file \"${PGE_PRELOAD_ENVIRONMENT}\"@\"/\"")
# set(LINK_FLAGS "${LINK_FLAGS} -DIS_LINK -s USE_PTHREADS=1 -s FORCE_FILESYSTEM=1 --embed-file '${CMAKE_CURRENT_SOURCE_DIR}/@languages'")
endif()
set(A2XT_LIBS pgefl ${UTILS_LIBS})
set(A2XT_INCS src lib 3rdparty)
set(A2XT_DEPS)
add_library(A2XT_Int INTERFACE)
if(THEXTECH_ENABLE_LUA)
list(APPEND A2XT_DEPS LuaBind_Local)
list(APPEND A2XT_INCS script/include)
endif()
if(USE_SYSTEM_LIBS)
find_package(SDL2 REQUIRED)
find_library(MIXERX_LIB NAMES SDL2_mixer_ext)
find_path(MIXERX_HEAD_DIR SDL_mixer_ext.h PATH_SUFFIXES SDL2)
find_library(FREEIMAGELITE_LIB NAMES FreeImageLite)
find_path(FREEIMAGELITE_HEAD_DIR NAMES FreeImageLite.h)
if(MINGW AND NOT SDL2_LIBRARIES)
set(SDL2_LIBRARIES mingw32 SDL2main SDL2)
endif()
list(APPEND A2XT_LIBS ${FREEIMAGELITE_LIB} ${MIXERX_LIB} "${SDL2_LIBRARIES}")
list(APPEND A2XT_INCS ${SDL2_INCLUDE_DIRS} ${MIXERX_HEAD_DIR} ${FREEIMAGELITE_HEAD_DIR})
target_link_libraries(A2XT_Int INTERFACE ${A2XT_LIBS})
else()
include(cmake/library_FreeImage.cmake)
include(cmake/library_SDLMixerX.cmake)
list(APPEND A2XT_LIBS PGE_FreeImage)
if(PGE_SHARED_SDLMIXER)
list(APPEND A2XT_LIBS PGE_SDLMixerX)
else()
list(APPEND A2XT_LIBS PGE_SDLMixerX_static)
endif()
list(APPEND A2XT_INCS "${DEPENDENCIES_INSTALL_DIR}/include" ${SDL2_INCLUDE_DIRS})
target_link_libraries(A2XT_Int INTERFACE ${A2XT_LIBS})
list(APPEND A2XT_DEPS FreeImage_Local SDLMixerX_Local)
endif()
target_include_directories(A2XT_Int INTERFACE ${A2XT_INCS})
set(LIB_SRC
lib/util.cpp
lib/AppPath/app_path.cpp
${DIRMANAGER_SRCS}
${FILEMAPPER_SRCS}
${FMT_SRCS}
${STACK_WALKER_SRCS}
lib/CrashHandler/crash_handler.cpp
lib/Graphics/graphics_funcs.cpp
lib/Graphics/image_size.cpp
lib/Graphics/size.cpp
lib/Graphics/sizef.cpp
lib/InterProcess/editor_pipe.cpp
lib/InterProcess/intproc.cpp
${INIPROCESSOR_SRCS}
lib/Logger/logger_sets.cpp
3rdparty/tinyfiledialogs/tinyfiledialogs.c
${UTILS_SRCS}
${LIB_SRC_EXTRA}
)
if(APPLE)
file(GLOB PGE_FILE_ICONS "${CMAKE_CURRENT_SOURCE_DIR}/resources/file_icons/*.icns")
list(APPEND LIB_SRC
lib/AppPath/app_path_macosx.m
resources/thextech.icns
${PGE_FILE_ICONS}
)
endif()
set(THEXTECH_SRC
src/compat.cpp
src/config.cpp
src/game_main.cpp
src/globals.cpp
src/npc.cpp
src/sound.cpp
src/sound_internal.cpp
src/frame_timer.cpp
src/main/world_loop.cpp
src/main/world_file.cpp
src/main/game_info.cpp
src/main/game_loop.cpp
src/main/gameplay_timer.cpp
src/main/player_frames.cpp
src/main/setup_vars.cpp
src/main/setup_physics.cpp
src/main/speedrunner.cpp
src/main/record.cpp
src/main/game_save.cpp
src/main/main_config.cpp
src/main/level_file.cpp
src/main/menu_loop.cpp
src/main/menu_main.cpp
src/main/cheat_code.cpp
src/main/outro_loop.cpp
src/main/trees.cpp
src/main/QuadTree/LooseQuadtree-impl.cpp
src/graphics/gfx_update2.cpp
src/graphics/gfx_update.cpp
src/graphics/gfx_background.cpp
src/graphics/gfx_print.cpp
src/graphics/gfx_message.cpp
src/graphics/gfx_editor.cpp
src/graphics/gfx_credits.cpp
src/graphics/gfx_hud.cpp
src/graphics/gfx_enter_screen.cpp
src/graphics/gfx_draw_player.cpp
src/graphics/gfx_special_frames.cpp
src/graphics/gfx_screen.cpp
src/control/joystick.cpp
src/change_res.cpp
src/effect.cpp
src/collision.cpp
src/load_gfx.cpp
src/layers.cpp
src/custom.cpp
src/graphics.cpp
src/editor/editor.cpp
src/editor/new_editor.cpp
src/editor/text_input.cpp
src/editor/write_common.cpp
src/editor/write_level.cpp
src/editor/write_world.cpp
src/main.cpp
src/blocks.cpp
src/gfx.cpp
src/frm_main.cpp
src/player.cpp
src/rand.cpp
src/sorting.cpp
src/npc/npc_hit.cpp
src/npc/npc_kill.cpp
src/npc/npc_update.cpp
src/npc/npc_frames.cpp
src/npc/npc_bonus.cpp
src/player/player_update.cpp
)
if(WIN32 AND NOT EMSCRIPTEN)
list(APPEND THEXTECH_SRC resources/thextech.rc)
endif()
if(USE_TOUCHSCREEN_CONTROLLER)
list(APPEND THEXTECH_SRC src/control/touchscreen.cpp)
endif()
if(THEXTECH_ENABLE_LUA)
add_subdirectory(script)
target_link_libraries(A2XT_Int INTERFACE XTechLua ${libLuaBind_Lib} ${libLuaJit_Lib})
if(UNIX)
find_library(LIB_DL_PATH dl)
if(LIB_DL_PATH)
target_link_libraries(A2XT_Int INTERFACE ${LIB_DL_PATH})
endif()
endif()
endif()
if(ANDROID)
set(CMAKE_DEBUG_POSTFIX "")
add_library(thextech SHARED ${THEXTECH_SRC} ${LIB_SRC})
target_compile_options(thextech PRIVATE -fPIC)
# Include own-built libraries into the APK
set(APK_PACK_LIBS ${CMAKE_SOURCE_DIR}/android-project/thextech/jniLibs/${CMAKE_BUILD_TYPE_LOWER}/${ANDROID_ABI})
add_custom_target(SDL_ApkPackLibs_makeDir ALL COMMAND ${CMAKE_COMMAND} -E make_directory "${APK_PACK_LIBS}")
if(PGE_SHARED_SDLMIXER)
# add_library(SDL2_mixer_ext SHARED IMPORTED DEPENDS SDLMixerX_Local AudioCodecs_Local)
# set_target_properties(SDL2_mixer_ext PROPERTIES IMPORTED_LOCATION "${DEPENDENCIES_INSTALL_DIR}/lib/libSDL2_mixer_ext.so")
add_custom_target(SDL_ApkPackLibs_mixerx ALL
COMMAND ${CMAKE_COMMAND} -E copy "${DEPENDENCIES_INSTALL_DIR}/lib/libSDL2_mixer_ext.so" "${APK_PACK_LIBS}"
DEPENDS SDL_ApkPackLibs_makeDir ${DEPENDENCIES_INSTALL_DIR}/lib/libSDL2_mixer_ext.so AudioCodecs_Local
)
add_dependencies(thextech SDL_ApkPackLibs_mixerx)
# add_library(SDL2 SHARED IMPORTED DEPENDS AudioCodecs_Local)
# set_target_properties(SDL2 PROPERTIES IMPORTED_LOCATION "${DEPENDENCIES_INSTALL_DIR}/lib/libSDL2.so")
add_custom_target(SDL_ApkPackLibs_sdl2 ALL
COMMAND ${CMAKE_COMMAND} -E copy "${DEPENDENCIES_INSTALL_DIR}/lib/libSDL2.so" "${APK_PACK_LIBS}"
DEPENDS SDL_ApkPackLibs_makeDir ${DEPENDENCIES_INSTALL_DIR}/lib/libSDL2.so AudioCodecs_Local
)
add_dependencies(thextech SDL_ApkPackLibs_sdl2)
endif()
# add_library(hidapi SHARED IMPORTED DEPENDS AudioCodecs_Local)
# set_target_properties(hidapi PROPERTIES IMPORTED_LOCATION "${DEPENDENCIES_INSTALL_DIR}/lib/libhidapi.so")
add_custom_target(SDL_ApkPackLibs_hidapi ALL
COMMAND ${CMAKE_COMMAND} -E copy "${DEPENDENCIES_INSTALL_DIR}/lib/libhidapi.so" "${APK_PACK_LIBS}"
DEPENDS SDL_ApkPackLibs_makeDir "${DEPENDENCIES_INSTALL_DIR}/lib/libhidapi.so" AudioCodecs_Local
)
add_dependencies(thextech SDL_ApkPackLibs_hidapi)
else()
add_executable(thextech ${THEXTECH_SRC} ${LIB_SRC})
pge_set_nopie(thextech)
endif()
set_target_properties(thextech PROPERTIES
OUTPUT_NAME "${THEXTECH_EXECUTABLE_NAME}"
)
if(APPLE)
set_target_properties(thextech PROPERTIES
OUTPUT_NAME "${THEXTECH_BUNDLE_NAME}"
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/resources/thextech.plist.in"
MACOSX_BUNDLE_EXECUTABLE_NAME "${THEXTECH_EXECUTABLE_NAME}"
MACOSX_BUNDLE_GUI_IDENTIFIER "ru.wohlsoft.thextech"
MACOSX_BUNDLE_SHORT_VERSION_STRING "${THEXTECH_VERSION_STRING}"
MACOSX_BUNDLE_LONG_VERSION_STRING "${THEXTECH_VERSION_STRING}"
MACOSX_BUNDLE_ICON_FILE "${THEXTECH_ICON_NAME}"
CPACK_BUNDLE_NAME "${THEXTECH_BUNDLE_NAME}"
MACOSX_BUNDLE_INFO_STRING "TheXTech classic game engine"
)
set_source_files_properties("${CMAKE_CURRENT_SOURCE_DIR}/resources/thextech.icns" PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
set_source_files_properties(${PGE_FILE_ICONS} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
if(THEXTECH_CUSTOM_ICON_PATH AND NOT THEXTECH_CUSTOM_ICON_PATH STREQUAL "")
set_source_files_properties("${THEXTECH_CUSTOM_ICON_PATH}" PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
endif()
if(THEXTECH_PRELOAD_ENVIRONMENT AND NOT THEXTECH_PRELOAD_ENVIRONMENT STREQUAL "")
add_custom_command(TARGET thextech POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:thextech>/../Resources/assets"
COMMAND ${CMAKE_COMMAND} -E copy_directory "${THEXTECH_PRELOAD_ENVIRONMENT}" "$<TARGET_FILE_DIR:thextech>/../Resources/assets"
COMMENT "Copying assets into bundle..."
)
target_compile_definitions(thextech PRIVATE -DUSE_BUNDLED_ASSETS)
endif()
if(THEXTECH_PRELOAD_ENVIRONMENT_MANUALLY)
target_compile_definitions(thextech PRIVATE -DUSE_BUNDLED_ASSETS)
endif()
if(THEXTECH_CUSTOM_USERDATA_DIR_NAME AND NOT THEXTECH_CUSTOM_USERDATA_DIR_NAME STREQUAL "")
target_compile_definitions(thextech PRIVATE -DUSERDATA_ROOT_NAME="${THEXTECH_CUSTOM_USERDATA_DIR_NAME}")
endif()
check_library_exists(iconv iconv_open "" HAVE_LIBICONV)
if(HAVE_LIBICONV)
target_link_libraries(A2XT_Int INTERFACE iconv)
endif()
if(PGE_USE_LUAJIT)
# Required to link on 64-bit macOS
# See: http://luajit.org/install.html
set_property(TARGET thextech APPEND_STRING PROPERTY
LINK_FLAGS " -pagezero_size 10000 -image_base 100000000"
)
endif()
endif()
if(ANDROID)
target_link_libraries(A2XT_Int INTERFACE log)
endif()
if(USE_TOUCHSCREEN_CONTROLLER)
target_compile_definitions(thextech PRIVATE -DUSE_TOUCHSCREEN_CONTROLLER)
endif()
if(THEXTECH_FIXED_ASSETS_PATH AND NOT THEXTECH_FIXED_ASSETS_PATH STREQUAL "")
target_compile_definitions(thextech PRIVATE -DFIXED_ASSETS_PATH="${THEXTECH_FIXED_ASSETS_PATH}")
endif()
if(THEXTECH_GAME_NAME_TITLE AND NOT THEXTECH_USER_DIR_NAME STREQUAL "")
target_compile_definitions(thextech PRIVATE -DUSER_DIR_NAME="${THEXTECH_USER_DIR_NAME}")
endif()
if(THEXTECH_GAME_NAME_TITLE AND NOT THEXTECH_GAME_NAME_TITLE STREQUAL "")
target_compile_definitions(thextech PRIVATE -DCUSTOM_GAME_NAME_TITLE="${THEXTECH_GAME_NAME_TITLE}")
endif()
if(THEXTECH_CREDITS_URL AND NOT THEXTECH_CREDITS_URL STREQUAL "")
target_compile_definitions(thextech PRIVATE -DCUSTOM_CREDITS_URL="${THEXTECH_CREDITS_URL}")
endif()
if(THEXTECH_CREDITS_TITLE AND NOT THEXTECH_CREDITS_TITLE STREQUAL "")
target_compile_definitions(thextech PRIVATE -DCUSTOM_CREDITS_TITLE="${THEXTECH_CREDITS_TITLE}")
endif()
if(THEXTECH_ENABLE_LUA)
target_compile_definitions(thextech PRIVATE -DENABLE_XTECH_LUA)
endif()
if(ENABLE_ADDRESS_SANITIZER)
target_compile_options(thextech PRIVATE -fsanitize=address)
target_link_options(thextech PRIVATE -fsanitize=address)
endif()
target_include_directories(thextech PRIVATE ${A2XT_INCS})
target_link_libraries(thextech PRIVATE A2XT_Int)
if(RANGE_ARR_USE_HEAP)
target_compile_definitions(thextech PRIVATE -DRANGE_ARR_USE_HEAP)
endif()
if(ENABLE_ANTICHEAT_TRAP)
target_compile_definitions(thextech PRIVATE -DENABLE_ANTICHEAT_TRAP)
endif()
if(ENABLE_OLD_CREDITS)
target_compile_definitions(thextech PRIVATE -DENABLE_OLD_CREDITS)
set_target_properties(thextech PROPERTIES OUTPUT_NAME "smbx")
endif()
if(NEW_EDITOR)
target_compile_definitions(thextech PRIVATE -DNEW_EDITOR)
endif()
if(NOT ENABLE_LOGGING)
target_compile_definitions(thextech PRIVATE -DDISABLE_LOGGING)
endif()
if(EMSCRIPTEN)
target_compile_definitions(thextech PRIVATE -DPGE_NO_THREADING)
target_compile_definitions(thextech PRIVATE -DNO_SCREENSHOT)
target_compile_definitions(thextech PRIVATE -DNO_INTPROC)
endif()
if(3DS)
target_compile_definitions(thextech PRIVATE -DPGE_NO_THREADING)
target_compile_definitions(thextech PRIVATE -DNO_SCREENSHOT)
target_compile_definitions(thextech PRIVATE -DNO_INTPROC)
target_compile_definitions(thextech PRIVATE -DNO_SDL)
target_compile_definitions(thextech PRIVATE -DNEW_EDITOR)
target_compile_definitions(thextech PRIVATE -DLOW_MEM)
target_compile_definitions(thextech PRIVATE -DFIXED_RES)
target_compile_definitions(thextech PRIVATE -DPRELOAD_LEVELS)
endif()
if(NOT USE_SYSTEM_LIBS)
add_dependencies(thextech ${A2XT_DEPS})
endif()
if(USE_STATIC_LIBC AND NOT USE_SYSTEM_LIBS)
if(NOT APPLE AND NOT MSVC)
# target_link_libraries(thextech PRIVATE -static)
set_property(TARGET thextech APPEND_STRING PROPERTY LINK_FLAGS " -static-libgcc -static-libstdc++")
endif()
if(MSVC)
target_compile_options(thextech PRIVATE /MT)
target_link_options(thextech PRIVATE /INCREMENTAL:NO /NODEFAULTLIB:MSVCRT)
endif()
endif()
if(WIN32)
set_target_properties(thextech PROPERTIES WIN32_EXECUTABLE ON)
target_compile_definitions(thextech PRIVATE -DNOMINMAX)
target_link_libraries(thextech PRIVATE "version" dbghelp) # needed by StackWalker
endif()
include(cmake/deploy.cmake)
if(APPLE)
install(TARGETS thextech DESTINATION .)
install(FILES changelog.txt DESTINATION .)
install(FILES README.md DESTINATION . RENAME ReadMe.txt)
install(FILES LICENSE DESTINATION . RENAME License.txt)
elseif(WIN32)
# For MinGW toolchain, copy missing DLLs
if(MINGW)
function(find_mingw_dll _FieldName _FileName _DestList _SearchPaths)
find_file(MINGWDLL_${_FieldName} ${_FileName} PATH_SUFFIXES bin PATHS "${_SearchPaths}")
if(MINGWDLL_${_FieldName})
list(APPEND ${_DestList} "${MINGWDLL_${_FieldName}}")
set(${_DestList} ${${_DestList}} PARENT_SCOPE)
endif()
endfunction()
set(MINGW_BIN_PATH "")
set(MINGW_DLLS)
find_mingw_dll(LIBGCCDW "libgcc_s_dw2-1.dll" MINGW_DLLS "${MINGW_BIN_PATH}")
find_mingw_dll(LIBGCCSJLJ "libgcc_s_sjlj-1.dll" MINGW_DLLS "${MINGW_BIN_PATH}")
find_mingw_dll(LIBGCCSEC "libgcc_s_seh-1.dll" MINGW_DLLS "${MINGW_BIN_PATH}")
find_mingw_dll(MINGWEX "libmingwex-0.dll" MINGW_DLLS "${MINGW_BIN_PATH}")
find_mingw_dll(WINPTHREAD "libwinpthread-1.dll" MINGW_DLLS "${MINGW_BIN_PATH}")
find_mingw_dll(WINPTHREADGC3 "pthreadGC-3.dll" MINGW_DLLS "${MINGW_BIN_PATH}")
find_mingw_dll(STDCPP "libstdc++-6.dll" MINGW_DLLS "${MINGW_BIN_PATH}")
message("MinGW DLLs: [${MINGW_DLLS}]")
file(COPY ${MINGW_DLLS} DESTINATION "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/")
endif()
install(TARGETS thextech DESTINATION .)
file(GLOB BUILT_DLLS "${DEPENDENCIES_INSTALL_DIR}/bin/*-*.dll")
file(GLOB BUILT_DLLS2 "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/*-*.dll")
list(APPEND BUILT_DLLS ${BUILT_DLLS2})
if(NOT USE_SYSTEM_SDL2)
list(APPEND BUILT_DLLS
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/SDL2.dll"
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/SDL2_mixer_ext.dll"
)
endif()
install(FILES ${BUILT_DLLS} DESTINATION .)
install(FILES changelog.txt DESTINATION .)
install(FILES README.md DESTINATION . RENAME ReadMe.txt)
install(FILES LICENSE DESTINATION . RENAME License.TheXTech.txt)
else()
install(TARGETS thextech
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
)
install(FILES changelog.txt DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/thextech)
install(FILES README.md DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/thextech RENAME ReadMe.txt)
install(FILES LICENSE DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/thextech RENAME License.TheXTech.txt)
endif()