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How to stabilize FPS at 1000 #971

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tarimren-admin opened this issue May 16, 2023 · 8 comments
Open

How to stabilize FPS at 1000 #971

tarimren-admin opened this issue May 16, 2023 · 8 comments

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@tarimren-admin
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I am using ReHLDS 3.12.0.780 and Regamedll 5.21.0.576 on a Windows Server 2016 Datacenter operating system. My sys_ticrate is set to 1100, but after executing 'stats', the FPS fluctuates between 490-510 and cannot reach 1000。
I am not very good at English, please forgive me!

@yuyiken
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yuyiken commented Jun 19, 2023

Hi, I'm not sure that you can get more in windows. Use linux instead.

@ViBE-HU
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ViBE-HU commented Jun 20, 2023

you will never get more than that. afaik it is a windows design issue(?). nobody use windows for re/hlds servers. forget windows if you want to run hlds servers.

@justgo97
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Opening windows media player in the background may help, At least that's something was said and tested in the past

@cris840
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cris840 commented Jul 1, 2023

You need mm_timer metamod

@that-is-not-great
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what are the consequences of setting 1100 on linux? 1000 has a high fluctuation (500-900). with 1100, fps stays stably above 1000 for me. does it improve hitreg to have constantly 1000 fps or is it a waste of resources? what about the articles saying linux needs 10000 (10k)? and all this in combination with pingboost 2 or 3? any reliable links on these topics?

@boogalo
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boogalo commented Sep 17, 2023

каковы последствия установки 1100 на Linux? 1000 имеет большие колебания (500-900). на 1100 фпс у меня стабильно держится выше 1000. это улучшает хитрег, чтобы постоянно иметь 1000 кадров в секунду или это пустая трата ресурсов? а как насчет статей, в которых говорится, что Linux нужно 10 000 (10 КБ)? и все это в сочетании с pingboost 2 или 3? какие-нибудь надежные ссылки по этим темам?

https://dev-cs.ru/resources/1473/

@that-is-not-great
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https://dev-cs.ru/resources/1473/

thx but I see no benefit of using this, the discussion there is also divided.
as I said I have stable 1000-1100 fps. I do not have a fps problem. I want best hitreg. I see the author talking even about 10k or 100k fps, what is the reason to calculate so many fps? the bigger the better? calc excessive fps just for a high number takes resources and clients get less updates etc. ping goes up. is there evidence that > 1000 fps = better shooting hit reg? what really improves hit registration?

@drakin003
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if still needed, set sys_ticrate to 10000 or 0 and you also need 3.0+ ghz cpu

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