We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
There was an error while loading. Please reload this page.
1 parent 9524db2 commit 03dd996Copy full SHA for 03dd996
OpenRA.Mods.Common/Projectiles/Missile.cs
@@ -262,6 +262,9 @@ public Missile(MissileInfo info, ProjectileArgs args)
262
minLaunchAngle = info.MinimumLaunchAngle;
263
maxLaunchAngle = info.MaximumLaunchAngle;
264
265
+ // Make sure the projectile on being spawned is approximately looking at the correct direction.
266
+ renderFacing = args.Facing;
267
+
268
var world = args.SourceActor.World;
269
270
if (world.SharedRandom.Next(100) <= info.LockOnProbability)
0 commit comments