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Makefile
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CC = cc
CFLAGS = -Wall -Wextra -Werror -g
NAME = cub3D
NAME_BONUS = cub3D_bonus
INC = includes
OBJ_D = obj
OBJ_D_BONUS = obj
SRC_D = src/mandatory
INC_D = includes/mandatory
SRC_D_BONUS = src/bonus
INC_D_BONUS = includes/bonus
LIBS = -L./libft -lft -lmlx -lXext -lX11 -lm
RAW_H = cub3d.h
RAW_H_BONUS = cub3d_bonus.h
LIBFT = libft.h
RAW_C = main.c \
get_next_line.c \
parser_load_map.c \
parser_eval_map.c \
parser_map_integrity.c \
parser_eval_map_char.c \
parser_eval_map_rules.c \
parser_eval_assets.c \
parser_create_strmap.c \
parser_map_pointers.c \
parser_line_checkers.c \
hooks.c \
print_map.c \
get_img_offset.c \
print_square.c \
load_game.c \
load_player.c \
print_player_in_map.c \
image_creation.c \
build_minimap.c \
images_override.c \
vector_rotate.c \
vector_multiply.c \
vectors_sum.c \
vectors_subtract.c \
vector_size.c \
vector_collision_bresenham.c \
vector_normalize.c \
vector_collision_dda.c \
get_map_obj.c \
build_projection.c \
print_bar.c \
load_assets.c \
images_shading.c \
print_projection.c \
player_movement.c \
get_collision.c \
game_shutdown.c \
game_run.c \
parse_player_count.c \
parser_eval_line.c
RAW_C_BONUS = main_bonus.c \
get_next_line_bonus.c \
parser_load_map_bonus.c \
parser_eval_map_bonus.c \
parser_map_integrity_bonus.c \
parser_eval_map_char_bonus.c \
parser_eval_map_rules_bonus.c \
parser_eval_assets_bonus.c \
parser_create_strmap_bonus.c \
parser_map_pointers_bonus.c \
parser_line_checkers_bonus.c \
parse_player_count_bonus.c \
parser_utils_bonus.c \
vector_rotate_bonus.c \
vector_multiply_bonus.c \
vectors_sum_bonus.c \
vectors_subtract_bonus.c \
vector_size_bonus.c \
vector_collision_bresenham_bonus.c \
vector_normalize_bonus.c \
vector_collision_dda_bonus.c \
image_creation_bonus.c \
images_override_bonus.c \
images_shading_bonus.c \
get_img_offset_bonus.c \
get_map_obj_bonus.c \
get_aimed_object_bonus.c \
get_map_sprites_bonus.c \
get_collision_bonus.c \
load_game_bonus.c \
load_player_bonus.c \
load_assets_bonus.c \
load_hud_assets_bonus.c \
build_minimap_bonus.c \
build_projection_bonus.c \
player_movement_bonus.c \
player_action_bonus.c \
player_action_weapon_bonus.c \
game_run_bonus.c \
game_menu_bonus.c \
game_over_bonus.c \
hooks_bonus.c \
print_square_bonus.c \
print_player_in_map_bonus.c \
print_bar_bonus.c \
print_menu_bonus.c \
print_action_bonus.c \
print_stats_bonus.c \
print_weapon_bonus.c \
print_sprites_bonus.c \
print_conversation_bonus.c \
print_menu_inventory_bonus.c \
print_projection_bonus.c \
sprite_list_bonus.c \
sprite_movement_bonus.c \
get_scorched_texture_bonus.c \
get_cods_texture_bonus.c \
game_shutdown_bonus.c \
texture_destroy_bonus.c
SRC = $(addprefix $(SRC_D)/,$(RAW_C))
OBJ = $(addprefix $(OBJ_D)/,$(RAW_C:.c=.o))
INCLUDES = $(addprefix $(INC_D)/,$(RAW_H))
SRC_BONUS = $(addprefix $(SRC_D_BONUS)/,$(RAW_C_BONUS))
OBJ_BONUS = $(addprefix $(OBJ_D_BONUS)/,$(RAW_C_BONUS:.c=.o))
INCLUDES_BONUS = $(addprefix $(INC_D_BONUS)/,$(RAW_H_BONUS))
$(NAME): $(OBJ) $(INCLUDES)
@echo -n "Compiling $(NAME)... "
@$(CC) $(CFLAGS) $(OBJ) $(LIBS) -o $(NAME)
@echo Done!
$(OBJ_D)/%.o : $(SRC_D)/%.c ./libft/libft.a
@echo -n "Compiling $@... "
@mkdir -p $(OBJ_D)
@$(CC) $(CFLAGS) -c $< -I $(INC_D) -I $(INC) -o $@
@echo Done!
bonus: $(NAME_BONUS)
$(NAME_BONUS): $(OBJ_BONUS) $(INCLUDES_BONUS)
@echo -n "Compiling $(NAME_BONUS)... "
@$(CC) $(CFLAGS) $(OBJ_BONUS) $(LIBS) -o $(NAME_BONUS)
@echo Done!
$(OBJ_D_BONUS)/%.o : $(SRC_D_BONUS)/%.c ./libft/libft.a
@echo -n "Compiling $@... "
@mkdir -p $(OBJ_D_BONUS)
@$(CC) $(CFLAGS) -c $< -I $(INC_D_BONUS) -I $(INC) -o $@
@echo Done!
all: $(NAME)
clean:
@echo -n "Cleaning... "
@$(RM) $(OBJ)
@$(RM) $(OBJ_BONUS)
@make clean --no-print-directory -C ./libft
@echo Done!
fclean: clean
@$(RM) $(NAME)
@$(RM) $(NAME_BONUS)
@make fclean --no-print-directory -C ./libft
re: fclean all
re_bonus: fclean bonus
./libft/libft.a:
@echo -n "Making LIBFT... "
@make --no-print-directory -C ./libft
@echo Done!
.PHONY: clean fclean re bonus