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weather.cpp
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weather.cpp
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/*
weather.cpp
system weathers
Don Thompson
Raynham MA
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "weather.h"
Weather::Weather(){
todaysLowTemp = 999;
todaysHighTemp = -999;
yesterdayLowTemp = 999;
yesterdayHighTemp = 999;
longtermHigh = 0;
longtermLow = 0;
}
//Weather Report
char* Weather::weatherReport(char *buf) {
char temp[80];
buf[0]=0;
strcat(buf,"Todays Weather\n");
sprintf(temp,"Now %5.1fF\n", currentTemp);
strcat(buf,temp);
sprintf(temp,"Low %5.1fF\n", todaysLowTemp);
strcat(buf,temp);
sprintf(temp,"High %5.1fF\n", todaysHighTemp);
strcat(buf,temp);
if(yesterdayLowTemp != 999) {
strcat(buf,"yesterday\n");
sprintf(temp,"Low %5.1fF\n", yesterdayLowTemp);
strcat(buf,temp);
sprintf(temp,"High %5.1fF\n", yesterdayHighTemp);
strcat(buf,temp);
}
return buf;
}
//set's todaysLow/High
void Weather::setHiLo(float curTemp) {
timeLastTemp = Time.now();
if(lastHour > Time.hour()) setNewDay();
lastHour = Time.hour();
currentTemp = curTemp;
if(curTemp > todaysHighTemp) todaysHighTemp = curTemp;
if(curTemp < todaysLowTemp) todaysLowTemp = curTemp;
}
//copies today's to yesterday
void Weather::setNewDay(){
yesterdayLowTemp = todaysLowTemp;
yesterdayHighTemp = todaysHighTemp;
todaysLowTemp = 999;
todaysHighTemp = -999;
}
float Weather::getTodaysLow(){return todaysLowTemp;}
float Weather::getTodaysHigh(){return todaysHighTemp;}
float Weather::getYesterdqyLow(){return yesterdayLowTemp;}
float Weather::getYesterdqyHigh(){return yesterdayHighTemp;}
float Weather::getlongtermHigh(){return longtermHigh;}
float Weather::getlongtermLow(){return longtermLow;}