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app.js
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//
// app.js
//
// Requirements
var express = require('express');
var path = require('path');
var app = express();
var server = require('http').Server(app);
var io = require('socket.io')(server);
var THREE = require('three');
// Static Resources Path
app.use(express.static(path.join(__dirname, 'public')));
// Routing
app.get('/', function(req, res){
res.sendFile(__dirname + 'public/index.html');
});
// Global Player Id Counter
server.lastPlayerID = 0;
// Open port
server.listen(3000, '192.168.137.60' ,function(){
console.log('listening on *:3000');
});
// Create Socket on Connection
io.on('connection', function(socket){
// spectate
socket.emit('allplayers', { allPlayers: getAllPlayers(), selfId: "spectate" } );
// new player
socket.on('new user', function(username){
socket.emit('deleteallplayers');
socket.player = {
id: server.lastPlayerID++,
username: username,
position: new THREE.Object3D(0, 10, 0)
};
socket.emit('allplayers', { allPlayers: getAllPlayers(), selfId: socket.player.id } );
socket.broadcast.emit('new user', socket.player);
socket.broadcast.emit('chat message', "Server: Spieler " + socket.player.username + " hat sich eingeloggt.");
});
// movement
socket.on('move', function(moveData){
// translate
socket.player.position.x = moveData.x;
socket.player.position.z = moveData.z;
moveData.id = socket.player.id;
io.emit('move', moveData);
});
// chat
socket.on('chat message', function(msg){
io.emit('chat message', msg);
});
// disconnect
socket.on('disconnect',function(){
if(typeof(socket.player) != 'undefined') {
console.log("disconnect");
socket.broadcast.emit('remove',socket.player.id);
socket.broadcast.emit('chat message', "Server: Spieler " + socket.player.username + " hat das Spiel verlassen.");
}
});
});
function getAllPlayers(){
var players = [];
Object.keys(io.sockets.connected).forEach(function(socketID){
var player = io.sockets.connected[socketID].player;
if(player) players.push(player);
});
return players;
}