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asw_fsm.c
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asw_fsm.c
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/*
* File: asw_fsm.c
* Author: Cristian T. A.
*
* Created on August 30, 2018, 2:45 PM
*/
#include "hal_lineFollower.h"
#include "hal_dc_motor.h"
#include "hal_servomotor.h"
#include "asw_com.h"
#include "mcal_encoder.h"
#include "asw_appLogic.h"
#include "asw_fsm.h"
extern BOOL bStopLine;
extern BOOL bObstDetected;
extern carInfo sCarsInfo[APP_MAX_NUM_CARS];
extern carInfo sMyInfo;
extern T_U8 u8NumSavedCars;
extern BOOL bIamFirst;
extern T_U16 u16EncoderPathLength;
extern T_U16 u16EncoderPassed;
extern BOOL bEncoderSet;
extern BOOL bWhite;
/* u8FSMstate can be one of the above states. */
/* current state */
T_U8 u8FSM_currState = APPSTATE_FOLLOW_LINE;
/* preceding state */
T_U8 u8FSM_precState = APPSTATE_FOLLOW_LINE;
/***********************************************************************************************************************
* Function name : vObstLogic
*
* Description : Checks if the Obstacle Sensor detected any obstacle. If true, it stops. If false,
* it continues from where it last left off.
*
* List of arguments: -
*
* Return value : -
*
***********************************************************************************************************************/
void vObstLogic()
{
if(FALSE == bObstDetected)
{
/* if the obstacle was here but now is gone: */
if(APPSTATE_OBST_DETECT == u8FSM_currState)
{
/* update states */
/* get back to the state before OBST_DETECT. */
u8FSM_currState = u8FSM_precState;
u8FSM_precState = APPSTATE_OBST_DETECT;
}
/* if the obstacle wasn't here before and is not here now: */
else
{
/* nothing special. let the program flow. */
}
}
else
{
/* if the obstacle was here and is still here now: */
if(APPSTATE_OBST_DETECT == u8FSM_currState)
{
/* don't update states. Remain in OBST_DETECT state. */
}
/* if this is the first time the object is here: */
else
{
/* update states */
u8FSM_precState = u8FSM_currState;
u8FSM_currState = APPSTATE_OBST_DETECT;
}
}
}
/***********************************************************************************************************************
* Function name : APP_FSM
*
* Description : The Finite State Machine of the Application.
*
* List of arguments: -
*
* Return value : -
*
***********************************************************************************************************************/
void APP_FSM()
{
/* Obstacle Logic has the highest priority. It executes before any other state. */
vObstLogic();
switch(u8FSM_currState)
{ /* Application States */
/**********************************************/
/******/case APPSTATE_FOLLOW_LINE:/***********/
/********************************************/
DCMOT_vSetDirSpeed(FORWARD, APP_SPEED__LINE);
if(TRUE == bStopLine)
{
bStopLine = FALSE;
/* Update state */
u8FSM_precState = u8FSM_currState;
u8FSM_currState = APPSTATE_FIRST_ENTER;
}
else
{
/* keep state */
}
break;
/**********************************************/
/******/case APPSTATE_FIRST_ENTER:/***********/
/********************************************/
if(UNDEFINED == bIamFirst)
{
bIamFirst = TRUE;
sMyInfo.bIsOnMain = TRUE;
}
else if(FALSE == bIamFirst)
{
/* find bIsOnMain */
if( sMyInfo.u8RoadNum == getOpositeRoad(sCarsInfo[0].u8RoadNum) )
{
/* get the same value */
sMyInfo.bIsOnMain = sCarsInfo[0].bIsOnMain;
}
else
{
/* get the opposite value */
sMyInfo.bIsOnMain = sCarsInfo[0].bIsOnMain ^ 0x01;
}
}
else /* flag is TRUE or smth else */
{
/* => something wrong happened. */
}
if(DIR_UNDEF == sMyInfo.u8Direction)
{
//sMyInfo.u8Direction = getRandomDir();
sMyInfo.u8Direction = DEBUG_DIR;
}
else
{
/* u8Direction has been set elsewhere. */
}
T_U8 u8Message = 0x00;
u8Message |= COM_MSG__FIRST_ENTER;
if(0 != sMyInfo.u8RoadNum)
{
u8Message |= (sMyInfo.u8RoadNum << 2);
}
if(0 != sMyInfo.u8Direction)
{
u8Message |= (sMyInfo.u8Direction << 4);
}
if(FALSE != sMyInfo.bIsOnMain)
{
u8Message |= (sMyInfo.bIsOnMain << 6);
}
COM_vSendMessage(u8Message);
/* Update state */
u8FSM_precState = u8FSM_currState;
u8FSM_currState = APPSTATE_BEFORE_STOP;
break;
/**********************************************/
/******/case APPSTATE_BEFORE_STOP:/***********/
/********************************************/
DCMOT_vSetDirSpeed(FORWARD, APP_SPEED__BEFORESTOP);
if(TRUE == bStopLine)
{
bStopLine = FALSE;
/* Update state */
u8FSM_precState = u8FSM_currState;
u8FSM_currState = APPSTATE_STOP_LINE;
}
else
{
/* keep state */
}
break;
/**********************************************/
/******/case APPSTATE_STOP_LINE:/*************/
/********************************************/
DCMOT_vSetDirSpeed(FORWARD, 0);
T_U8 u8Index = 0;
BOOL bCanGo = UNDEFINED;
if(TRUE == sMyInfo.bIsOnMain)
{
/* parcurge pana la cel de pe drumul principal */
while(u8Index < u8NumSavedCars && FALSE == sCarsInfo[u8Index].bIsOnMain)
{
++u8Index;
}
/* if the other car on main road NOT FOUND. */
if(u8Index == u8NumSavedCars)
{
bCanGo = TRUE;
}
else /* FOUND the other car on main road */
{
/* Compute priority */
if(DIR_LEFT == sMyInfo.u8Direction && DIR_LEFT != sCarsInfo[u8Index].u8Direction)
{
bCanGo = FALSE;
}
else
{
bCanGo = TRUE;
}
}
}
else /* NOT on Main Road */
{
/* if there are no other cars */
if(0 == u8NumSavedCars)
{
bCanGo = TRUE;
}
else
{
/* check if anyone is on Main Road */
while(u8Index < u8NumSavedCars && FALSE == sCarsInfo[u8Index].bIsOnMain)
{
++u8Index;
}
/* if no car is on Main Road */
if(u8Index == u8NumSavedCars)
{
/* it means there is just 1 other car. This car is not on the Main Road. */
/* dupa cum e gestionat vectorul, ea ar trebui sa fie pe pozitia [0]. */
/* Compute priority */
if(DIR_LEFT == sMyInfo.u8Direction && DIR_LEFT != sCarsInfo[0].u8Direction)
{
bCanGo = FALSE;
}
else
{
bCanGo = TRUE;
}
}
else /* there is a car on Main Road */
{
bCanGo = FALSE;
/* and wait for it to cross the junction. */
}
}
}
if(TRUE == bCanGo)
{
/* Update state */
u8FSM_precState = u8FSM_currState;
u8FSM_currState = APPSTATE_CROSS;
}
else if(FALSE != bCanGo)
{
/* not good */
}
else
{
/* keep state */
}
break;
/**********************************************/
/******/case APPSTATE_CROSS:/*****************/
/********************************************/
DCMOT_vSetDirSpeed(FORWARD, APP_SPEED__CROSS);
if(TRUE == bWhite)
{
T_U8 u8Message = 0x00;
u8Message |= COM_MSG__EXIT;
if(0 != sMyInfo.u8RoadNum)
{
u8Message |= (sMyInfo.u8RoadNum << 2);
}
COM_vSendMessage(u8Message);
u8FSM_precState = u8FSM_currState;
u8FSM_currState = APPSTATE_FINISH;
}
/*
if(FALSE == bEncoderSet)
{
switch(sMyInfo.u8Direction)
{
case DIR_FWD:
u16EncoderPathLength = ENC_PATH_LEN_FWD;
break;
case DIR_LEFT:
u16EncoderPathLength = ENC_PATH_LEN_LEFT;
break;
case DIR_RIGHT:
u16EncoderPathLength = ENC_PATH_LEN_RIGHT;
break;
}
bEncoderSet = TRUE;
}
u16EncoderPassed += QEI_s16getElapsed();
if(u16EncoderPassed > u16EncoderPathLength)
{
T_U8 u8Message;
u8Message = COM_MSG__EXIT;
u8Message |= (sMyInfo.u8RoadNum << 2);
COM_vSendMessage(u8Message);
bExecCurve = FALSE;
u8FSM_precState = u8FSM_currState;
u8FSM_currState = APPSTATE_FINISH;
}
else
{
}
*/
break;
/**********************************************/
/******/case APPSTATE_OBST_DETECT:/***********/
/********************************************/
DCMOT_vSetDirSpeed(FORWARD,0);
/* Car stops. See function vObstLogic(). */
break;
/**********************************************/
/******/case APPSTATE_FINISH:/****************/
/********************************************/
DCMOT_vSetDirSpeed(FORWARD,0);
/* Car STOP. */
break;
/**********************************************/
/******/default:/*****************************/
/********************************************/
/* undefined state. should NOT get here. */
break;
}
}