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UNITY: Name another BridgeObject field.
1 parent 5b489a4 commit f979679

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2 files changed

+2
-2
lines changed

2 files changed

+2
-2
lines changed

data.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -703,7 +703,7 @@ void UnityData::loadExecutableData() {
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uint32 descOffset = stream->readUint32();
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obj.x = stream->readUint32();
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obj.y = stream->readUint32();
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obj.unknown1 = stream->readUint32();
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obj.y_adjust = stream->readUint32();
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obj.unknown2 = stream->readUint32();
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obj.filename = readStringFromOffset(stream, descOffset);
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_bridgeObjects.push_back(obj);

origdata.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -48,7 +48,7 @@ struct BridgeObject {
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objectID id;
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Common::String filename;
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uint32 x, y;
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int32 unknown1;
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int32 y_adjust;
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uint32 unknown2;
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};
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