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Views - Dendron Preview, Tree View, Side Panels in the UI
Schema - Dendron Schemas
Pod - Data import from / export to Dendron
Publish - External Site Publish
Markdown - Markdown features, such as syntax support and features
Is your feature request related to a problem? Please describe
The current Dendron structure is a tree. There are concept structures, however, in which an idea might fit within multiple categories, i.e. a node can have more than one appropriate parent.
Describe the solution you'd like
In the frontmatter, I'd like to be able to specify alt_name properties. I would like the alternate name to cause the node to appear in that point in the hierarchy in the various views of the system, particularly in the sidebar when rendered.
Ideally, I would be allowed to specify multiple alt_names by repeating the keyword multiple times and that would generate an array of values. More than likely though there aren't multiple instances of a keyword allowed, so it would need to be comma separated values.
Describe alternatives you've considered
I've not come up with another concise way to describe that a node should appear multiple places in the hierarchy.
My particular use case is I'm describing a game with thirteen teams where each team picks of item from an axis with thirteen options. Each team exists on 13 lists with a different "identity" on each. I'd like to be able to represent that in Dendron.
Additional context
This would introduce the possibility of cycles where someone traversing the tree could end up going in a circle forever if they're blindly descending through the tree.
This just requires programs to expand a level or two at a time and not assume it can walk the entire tree.
Alternatively, you could do cycle detection and have it be an error.
The text was updated successfully, but these errors were encountered:
Please select if your request is either something new or an enhancement
Please select the area your request applies to. (Multiple selections are Possible. You can leave blank if you're not sure.)
Is your feature request related to a problem? Please describe
The current Dendron structure is a tree. There are concept structures, however, in which an idea might fit within multiple categories, i.e. a node can have more than one appropriate parent.
Describe the solution you'd like
In the frontmatter, I'd like to be able to specify
alt_name
properties. I would like the alternate name to cause the node to appear in that point in the hierarchy in the various views of the system, particularly in the sidebar when rendered.Ideally, I would be allowed to specify multiple
alt_name
s by repeating the keyword multiple times and that would generate an array of values. More than likely though there aren't multiple instances of a keyword allowed, so it would need to be comma separated values.Describe alternatives you've considered
I've not come up with another concise way to describe that a node should appear multiple places in the hierarchy.
My particular use case is I'm describing a game with thirteen teams where each team picks of item from an axis with thirteen options. Each team exists on 13 lists with a different "identity" on each. I'd like to be able to represent that in Dendron.
Additional context
This would introduce the possibility of cycles where someone traversing the tree could end up going in a circle forever if they're blindly descending through the tree.
This just requires programs to expand a level or two at a time and not assume it can walk the entire tree.
Alternatively, you could do cycle detection and have it be an error.
The text was updated successfully, but these errors were encountered: