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bugSomething is not working as expectedengineIssues related to the Defold engineguiIssues related to gui componentsmore infoThe issue is lacking required information
When playing a flipbook animation in the GUI with the playback mode set to once backward, the animation glitches on the first frame. That is for one game-frame it incorrectly shows frame zero of the flipbook, then correctly jumps to the last frame and plays them backwards back to the first.
To Reproduce (REQUIRED)
Set up a simple GUI with an atlas containing two short (6-frames) flipbook animations. One is fwd with playback mode once forward, and the second is back with the playback mode once backward, using the same 6 images as frames at 12fps.
Add a node to the GUI with the forwards animation.
From code, play the fwd flipbook so the cursor is at the end: gui.play_flipbook(node, "fwd")
After the animation is finished, from code, play the back flipbook: gui.play_flipbook(node, "back")
Watch closely.
Expected behavior (REQUIRED)
The back flipbook should play from the end to the beginning, as if the cursor starts at 1 and interpolates to 0.
Actual behavior
The back flipbook briefly shows the first frame before playing correctly, as if the cursor starts at 0 for one game-frame, then jumps to 1 and interpolates back to 0.
Defold version (REQUIRED):
1.7.0
Platforms (REQUIRED):
Platforms: macOS
OS: 14.4.1 Sonoma
Device: Mac
Workaround (OPTIONAL):
Instead of the back flipbook being once backward, make it once forward with the frames themselves in reverse order. However, for longer animations this is cumbersome because the editor does not support re-ordering the frames and so you need to add them one at a time in reverse order without making any mistakes (or edit the .atlas file by hand).
Additional context (OPTIONAL):
Hopefully this is a quick and easy fix. I suspect the cursor is always initialised to zero when playback starts, but in the case of once backward it should be initialised to 1.
bugSomething is not working as expectedengineIssues related to the Defold engineguiIssues related to gui componentsmore infoThe issue is lacking required information
Describe the bug (REQUIRED)
When playing a flipbook animation in the GUI with the playback mode set to once backward, the animation glitches on the first frame. That is for one game-frame it incorrectly shows frame zero of the flipbook, then correctly jumps to the last frame and plays them backwards back to the first.
To Reproduce (REQUIRED)
fwd
with playback mode once forward, and the second isback
with the playback mode once backward, using the same 6 images as frames at 12fps.fwd
flipbook so the cursor is at the end:gui.play_flipbook(node, "fwd")
back
flipbook:gui.play_flipbook(node, "back")
Expected behavior (REQUIRED)
The
back
flipbook should play from the end to the beginning, as if the cursor starts at 1 and interpolates to 0.Actual behavior
The
back
flipbook briefly shows the first frame before playing correctly, as if the cursor starts at 0 for one game-frame, then jumps to 1 and interpolates back to 0.Defold version (REQUIRED):
Platforms (REQUIRED):
Workaround (OPTIONAL):
Instead of the
back
flipbook being once backward, make it once forward with the frames themselves in reverse order. However, for longer animations this is cumbersome because the editor does not support re-ordering the frames and so you need to add them one at a time in reverse order without making any mistakes (or edit the .atlas file by hand).Additional context (OPTIONAL):
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