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Describe the bug (REQUIRED)
In the Defold editor, if I import a 3d model and set the camera to Perspective mode, weird clipping applied that prevents all the models from being displayed properly. In Orthographic mode it works as expected. Please see the attached video.
To Reproduce (REQUIRED)
Create new project using basic 3D template
Import any model (tested with gltf/glb and dae)
Set viewport camera to perspective mode
Expected behavior (REQUIRED)
Defold editor doesn't apply any specific clipping. For the example of expected behaviour please see attached videos captured from Blender and Godot 4.1 stable
The issue is in model sizes. I used metric system in Blender and as a result all the models were very small. Increasing and applying the scale fixed the issue. Please feel free to close if not relevant
Describe the bug (REQUIRED)
In the Defold editor, if I import a 3d model and set the camera to Perspective mode, weird clipping applied that prevents all the models from being displayed properly. In Orthographic mode it works as expected. Please see the attached video.
To Reproduce (REQUIRED)
Expected behavior (REQUIRED)
Defold editor doesn't apply any specific clipping. For the example of expected behaviour please see attached videos captured from Blender and Godot 4.1 stable
Defold version (REQUIRED):
Platforms (REQUIRED):
Minimal repro case project (OPTIONAL):
https://github.com/icewind/TestDefoldEditorClipping
Videos
UPDATE
In case I increase the model 10 times, it works fine
Bigger model.webm
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