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Describe the bug (REQUIRED)
I believe a physics bug has been discovered. I have attached a project that changes a collision’s size at runtime. The build time size is 2x2. I update to 128x128. The collision shape displays, but the logic seems to believe the size is still 2x2 in size. I have attached a video of what is happening. The box begins to dance around. This happens since 1.7.0
To Reproduce (REQUIRED)
Steps to reproduce the behavior:
Run the attached project and touch the box. In some cases, no touching is required.
If Locked Rotation is checked, no dancing occurs that I have seen.
Expected behavior (REQUIRED)
Though dynamically built, it should behave just as an object designed in the editor or spawn with a factory that does not have its size changed for collision objects.
Describe the bug (REQUIRED)
I believe a physics bug has been discovered. I have attached a project that changes a collision’s size at runtime. The build time size is 2x2. I update to 128x128. The collision shape displays, but the logic seems to believe the size is still 2x2 in size. I have attached a video of what is happening. The box begins to dance around. This happens since 1.7.0
To Reproduce (REQUIRED)
Steps to reproduce the behavior:
Expected behavior (REQUIRED)
Though dynamically built, it should behave just as an object designed in the editor or spawn with a factory that does not have its size changed for collision objects.
Defold version (REQUIRED):
Platforms (REQUIRED):
Minimal repro case project (OPTIONAL):
PhysicsTest.zip
Workaround (OPTIONAL):
Check locked Rotation
Additional context (OPTIONAL):
https://github.com/defold/defold/assets/75145117/40bba26e-7188-46a3-b67f-13bf79e79312
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