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Does not apply size property to node in manual size mode. (rotated sprite in atlas) #8826

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Dragosha opened this issue Apr 22, 2024 · 1 comment
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atlas Issues related to atlas creation bug Something is not working as expected editor Issues related to the Defold editor

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@Dragosha
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Dragosha commented Apr 22, 2024

The issue is that in some cases the manual size mode is not applied to gui node in the editor. But it works absolutely correctly in runtime. I caught the issue by chance, in version 1.7.0. In beta 1.8.0 it is still there.

In the video I apply to node in the first case atlas with rotated atlas packing picture, in the second case with normal position. The picture is the same. The node is the same. The difference, as far as I can see, is how the editor packed the resource into the atlas.

test1.8.-.Defold.1.8.0.2024-04-22.15-56-47.mp4

The first atlas (rotated sprite):
2024-04-22_15-36-50

The second.
2024-04-22_16-12-08


Build time2024-04-22T08:34:17.916817
Defold channelbeta
Defold editor shabf9b9ff
Defold engine shabf9b9ff
Defold version1.8.0
GPUNVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
GPU Driver4.6.0 NVIDIA 551.23
Java version17.0.5+8
OS archamd64
OS nameWindows 10
OS version10.0
@AGulev
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AGulev commented Apr 22, 2024

repro
test.zip

@britzl britzl added bug Something is not working as expected editor Issues related to the Defold editor atlas Issues related to atlas creation labels Apr 29, 2024
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