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hash value in error log is not correct (release version) #8804
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I agree, that printout looks off. |
Is this issue still happening? When I debugged this project, I got:
which are 3 separate values, as expected. I tested with latest beta 1.8.0 |
I will test in beta later. |
DEFOLD:ERROR:GAMEOBJECT: Component 'unknown:2403139543084994936#unknown:11740452024393856384' could not be found when dispatching message 'unknown:7303218731325906595' sent from main:unknown:2403139543084994936#unknown:1484653112899155046 Worked correctly in 1.8.0 |
Describe the bug (REQUIRED)
I have error in poki console
defold/engine/gameobject/src/gameobject/gameobject.cpp
Line 2283 in 520861f
I can't understand it. It is strange that in log all hash values are the same.
I make repro case. In debug you will see this:
In release on web build(i add console.log with error in web build) you will see this:
To Reproduce (REQUIRED)
Steps to reproduce the behavior:
3.In console you will see
Expected behavior (REQUIRED)
Every hash value will show correct different values
Defold version (REQUIRED):
Platforms (REQUIRED):
-Only in release build
Minimal repro case project (OPTIONAL):
hash_unknown.zip
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