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Moving window from/to retina display doesn't send window_resized message (DEF-2843) #3448
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I have this issue too. Also gui.pick_node() works wrong after moving a window from retina to non-retina display vice-versa. Very annoying. |
I also have a MacBook with a second regular monitor. And this bug is also reproduced. |
related issue #3449 |
This seems to occur even without High DPI enabled, e.g. in the defold-input example Screen.Recording.2023-05-22.at.16.36.10.mov |
Will migrating to GLFW3 possibly address this? |
Not sure, but GLFW3 brings with it a lot of changes so it is not unlikely that it will help! |
Description:
When moving the window between a retina display and a non-retina display on os x it doesn't signal the game with a window_resized message, which can result in rendering/position bugs.
Steps to reproduce:
Enable high dpi in game.project
add print on render script window_resized message
move window between retina and non retina screen
Expected result:
window_resized message sent to render script, containing the new resolution
Actual result:
Nothing.
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