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cargo fmt
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readme.MD

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@@ -45,7 +45,7 @@ human player should be able to hold out and enjoy a good game.
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* Null Move Pruning
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* Late Move Reductions
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* Mate Distance Pruning
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* Delta/SEE pruning in QS
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* Delta/SEE/Futility pruning in QS
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Of course it is still lacking many optimizations, most notably:
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src/zobrist.rs

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use crate::{board::*, castle::*, piece::*, square::*, tables::*};
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/// Zobrist hash, an incremental hash for a board position using random keys (in constants mod)
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///
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///
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/// Didactic note:
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/// Zobrist hashes for two identical positions are the same ONLY if obtained through any combination
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/// of toggles from the SAME state. Given position A and B, if they both lead to C through m1..mn,

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