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Client crashes when sent packet 0x02. #221
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Really? That packet is essential to the connection handshake. You shouldn't even be able to log in if it causes crashes. |
I don't think I am, I don't start loading chunks or anything. A frame or two is rendered (blue sky with empty hotbar) before the game crashes. |
Weird. I'm able to play without any trouble. Restart the server? |
I'm playing in singleplayer, I'll try to make a new world and see if that helps. |
Can you get the stack trace? |
No, I can't replicate it anymore, even with the old world. On another note, how can I access light level for a block (client-side)? Chunk.GetBlockLight seems to always return 0. |
Well, you would use Chunk.GetBlockLight. But it's possible that it's not coming back correctly: https://github.com/SirCmpwn/TrueCraft/blob/master/TrueCraft.Client/Handlers/ChunkHandlers.cs#L41 Also possible that the value from the server is not correct. Use |
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