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The play() request was interrupted by a call to pause() #90
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Hi @daybrush, I wanted to check in on the status of this issue. It's been a while, and I'm still experiencing the problem. If you need any additional information or assistance, please let me know. Thanks! |
I have also noticed that the latest version breaks the media library. From what I can see, you get one succesful call on the animate function, then, a ton of bogus calls with 0 current time and 1 duration. |
Hi @daybrush, I did some investigation myself in the media scene package. And it seems that I found out what the issue is. The issue is in the @sceneje/media package in the Media.ts file. When I have multiple video's, it only plays the first video on screen. This is happening when I install @sceneje 1.10.0. @sceneje/media needs ^1.9.4. So it will also use @scenejs 1.10.0. I have a quick fix for this. I changed the Media.ts file in the @sceneje/media package. I changed the following code on line 61: const uuid = Number(Math.random()).toString(16).replace(".", "");
const mediaItem = this.newItem("media-" + uuid) as SceneItem; And also on line 97: const frameKey = Object.keys(e.frames).find(key) => key.startsWith("media"));
const frame = e.frames[frameKey]; I know that this is not the best solution haha. I hope that you can fix this issue in the next release. Thanks in advance. |
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Description
I seem to have an issue with the latest version of SceneJS. I had to update SceneJS to the latest update in order to fix the cubic bezier easing option. I created an issue for it here: #88
But now I get the this error when loading in videos:
The play() request was interrupted by a call to pause()
. It doesn't happen with every video, but with some video's it does. If I downgrade the SceneJS version, it works and I don't get this error.I use the following code to load in a video into Scene and play it
Is it possible that there is an issue in the latest release that is causing this?
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