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essential files\r\n\r\nThis started as a fix to a problem where syncing a module using\r\n\"include\" in dagger.json was resulting in the dagger.json being reset to\r\nan empty module. The root cause was that the include did not have\r\ndagger.json itself in it, so when the module was loaded into the engine\r\nit looked like an uninitialized module that needed to be initialized.\r\n\r\nThat bug in particular was a regression caused by the recent changes\r\naround module loading and configuration.\r\n\r\nThis change fixes that bug, but along the way I realized there's quite a\r\nfew pre-existing issues that have existed since forever around\r\ninclude/exclude too. It's too much to squash all at once, but I went with\r\nan approach that will set us up to fix those in further iterations and\r\nshould make it possible to implement some loading optimizations around\r\nhuge monorepos we've discussed previously.\r\n\r\nThe other pre-existing issues are:\r\n* Include/exclude settings apply to source files like main.go,\r\n src/main.py, src/index.ts, etc.\r\n * This one in particular is fixed in this change. A new Function,\r\n `requiredPaths` is added to the SDK interface that lets SDKs tell\r\n the engine which files should always be loaded.\r\n* Include/exclude settings apply to local dependencies (and local custom\r\n SDKs), which I'd consider surprising enough to be a bug. It would be\r\n expected that if you configure a local dependency, that acts as an\r\n implicit include of it.\r\n* Include/exclude settings of local dependencies are ignored, only the\r\n top level module's include/excludes are actually impactful in terms\r\n of what's loaded.\r\n* Exclude in particular overrides any include settings, including all\r\n essential files (still the case after this change).\r\n\r\nThe approach I went with here centralizes even more loading logic in the\r\nengine. There's a new field on LocalModuleSource called\r\nresolveFromCaller that uses the filesync API to do all of the find-up\r\nlogic, config reading/parsing and directory loading for the caller from\r\nthe engine. The CLI (or any other SDK user) can now load modules from\r\ntheir local filesystem with just that API rather than doing the whole\r\ndance themselves.\r\n\r\nThis approach is beneficial for a few reasons:\r\n1. There's less logic to keep in sync between the engine and the CLI.\r\n Similarly, local module loading is re-usable beyond just the CLI now\r\n2. Fixing the problem around files like main.go, src/main.py, etc. not\r\n being loaded required adding a new function to the SDK interface. The\r\n CLI could have been exposed to that, but it would have continued to\r\n make its logic even more complicated, especially around the case of\r\n custom local SDKs.\r\n3. In the future, fixing the rest of the pre-existing issues listed\r\n above would also have deepened the complexity of the CLI's logic\r\n much, much further (while also requiring the engine-side loading of\r\n dependencies to have its own version of the same logic).\r\n4. This sets us up for optimizations we've discusssed previously around\r\n loading large sets of dependencies from monorepos, which again\r\n requires complex logic that's better centralized in the engine.\r\n\r\nIt's still entirely possible for SDKs to just load up a local directory\r\nas a module if they want; that API is not removed. It's just not\r\nrequired they implement complex custom loading logic that is required to\r\nget everything working correctly+optimally.\r\n\r\nSigned-off-by: Erik Sipsma \r\n\r\n* tests passing\r\n\r\nSigned-off-by: Erik Sipsma \r\n\r\n* add support for init --source\r\n\r\nSigned-off-by: Erik Sipsma \r\n\r\n* cleanup; pushing to debug dagql error\r\n\r\nSigned-off-by: Erik Sipsma \r\n\r\n* dagql: fix selecting objects\r\n\r\nThis is a bit of hack atm but enough to unblock the only use case for\r\nit. 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