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player.py
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"""player module: contains Player class."""
# pylint: disable=R0902
from __future__ import annotations
from typing import TYPE_CHECKING, List
import pygame
from utils import load_image
if TYPE_CHECKING:
from game import Game
from enums import Gems, Skills
class Player(pygame.sprite.Sprite):
""" This class is the main player object.
Stores location data, inventory and skills.
"""
def __init__(self, game: Game) -> None:
super().__init__()
self.game = game
self.image = load_image("player.png").convert_alpha()
self.velocity = [0, 0]
self._position = [0.0, 0.0]
self._old_position = self._position
self.rect = self.image.get_rect()
self.feet = pygame.Rect(0, 0, self.rect.width * 0.5, 8)
self.skills: List[Skills] = []
self.inventory: List[Gems] = []
@property
def position(self) -> List[float]:
"""Get player position information
Returns:
List[float]: player coordinates
"""
return list(self._position)
@position.setter
def position(self, value: List[float]) -> None:
"""Set player instance position
Args:
value (List[float]): coordinates to set player position to
"""
self._position = list(value)
def update(self, dt_: float) -> None:
"""Player update cycle, uses velocity and frame timedelta to calculate distance to move
Args:
dt_ (float): frame timedelta
"""
self._old_position = self._position[:]
self._position[0] += self.velocity[0] * dt_
self._position[1] += self.velocity[1] * dt_
self.rect.topleft = self._position
self.feet.midbottom = self.rect.midbottom
def move_back(self, dt_: float) -> None:
"""Move back player to previous location
Args:
dt_ (float): frame timedelta
"""
self._position = self._old_position
self.rect.topleft = self._position
self.feet.midbottom = self.rect.midbottom