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car.lua
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car.lua
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-- Begin of globals
--require("lib/access") --function temporarily inlined
barrier_whitelist = { ["cattle_grid"] = true, ["border_control"] = true, ["checkpoint"] = true, ["toll_booth"] = true, ["sally_port"] = true, ["gate"] = true, ["no"] = true, ["entrance"] = true }
access_tag_whitelist = { ["yes"] = true, ["motorcar"] = true, ["motor_vehicle"] = true, ["vehicle"] = true, ["permissive"] = true, ["designated"] = true }
access_tag_blacklist = { ["no"] = true, ["private"] = true, ["agricultural"] = true, ["forestry"] = true, ["emergency"] = true }
access_tag_restricted = { ["destination"] = true, ["delivery"] = true }
access_tags = { "motorcar", "motor_vehicle", "vehicle" }
access_tags_hierachy = { "motorcar", "motor_vehicle", "vehicle", "access" }
service_tag_restricted = { ["parking_aisle"] = true }
ignore_in_grid = { ["ferry"] = true }
restriction_exception_tags = { "motorcar", "motor_vehicle", "vehicle" }
speed_profile = {
["motorway"] = 90,
["motorway_link"] = 45,
["trunk"] = 85,
["trunk_link"] = 40,
["primary"] = 65,
["primary_link"] = 30,
["secondary"] = 55,
["secondary_link"] = 25,
["tertiary"] = 40,
["tertiary_link"] = 20,
["unclassified"] = 25,
["residential"] = 25,
["living_street"] = 10,
["service"] = 15,
-- ["track"] = 5,
["ferry"] = 5,
["shuttle_train"] = 10,
["default"] = 10
}
-- surface/trackype/smoothness
-- values were estimated from looking at the photos at the relevant wiki pages
-- max speed for surfaces
surface_speeds = {
["asphalt"] = nil, -- nil mean no limit. removing the line has the same effect
["concrete"] = nil,
["concrete:plates"] = nil,
["concrete:lanes"] = nil,
["paved"] = nil,
["cement"] = 80,
["compacted"] = 80,
["fine_gravel"] = 80,
["paving_stones"] = 60,
["metal"] = 60,
["bricks"] = 60,
["grass"] = 40,
["wood"] = 40,
["sett"] = 40,
["grass_paver"] = 40,
["gravel"] = 40,
["unpaved"] = 40,
["ground"] = 40,
["dirt"] = 40,
["pebblestone"] = 40,
["tartan"] = 40,
["cobblestone"] = 30,
["clay"] = 30,
["earth"] = 20,
["stone"] = 20,
["rocky"] = 20,
["sand"] = 20,
["mud"] = 10
}
-- max speed for tracktypes
tracktype_speeds = {
["grade1"] = 60,
["grade2"] = 40,
["grade3"] = 30,
["grade4"] = 25,
["grade5"] = 20
}
-- max speed for smoothnesses
smoothness_speeds = {
["intermediate"] = 80,
["bad"] = 40,
["very_bad"] = 20,
["horrible"] = 10,
["very_horrible"] = 5,
["impassable"] = 0
}
-- http://wiki.openstreetmap.org/wiki/Speed_limits
maxspeed_table_default = {
["urban"] = 50,
["rural"] = 90,
["trunk"] = 110,
["motorway"] = 130
}
-- List only exceptions
maxspeed_table = {
["ch:rural"] = 80,
["ch:trunk"] = 100,
["ch:motorway"] = 120,
["de:living_street"] = 7,
["ru:living_street"] = 20,
["ru:urban"] = 60,
["ua:urban"] = 60,
["at:rural"] = 100,
["de:rural"] = 100,
["at:trunk"] = 100,
["cz:trunk"] = 0,
["ro:trunk"] = 100,
["cz:motorway"] = 0,
["de:motorway"] = 0,
["ru:motorway"] = 110,
["gb:nsl_single"] = (60*1609)/1000,
["gb:nsl_dual"] = (70*1609)/1000,
["gb:motorway"] = (70*1609)/1000,
["uk:nsl_single"] = (60*1609)/1000,
["uk:nsl_dual"] = (70*1609)/1000,
["uk:motorway"] = (70*1609)/1000
}
traffic_signal_penalty = 2
use_turn_restrictions = true
local take_minimum_of_speeds = false
local obey_oneway = true
local obey_bollards = true
local ignore_areas = true -- future feature
local u_turn_penalty = 20
local abs = math.abs
local min = math.min
local max = math.max
local speed_reduction = 0.8
--modes
local mode_normal = 1
local mode_ferry = 2
local function find_access_tag(source, access_tags_hierachy)
for i,v in ipairs(access_tags_hierachy) do
local access_tag = source:get_value_by_key(v)
if access_tag and "" ~= access_tag then
return access_tag
end
end
return ""
end
function get_exceptions(vector)
for i,v in ipairs(restriction_exception_tags) do
vector:Add(v)
end
end
local function parse_maxspeed(source)
if not source then
return 0
end
local n = tonumber(source:match("%d*"))
if n then
if string.match(source, "mph") or string.match(source, "mp/h") then
n = (n*1609)/1000;
end
else
-- parse maxspeed like FR:urban
source = string.lower(source)
n = maxspeed_table[source]
if not n then
local highway_type = string.match(source, "%a%a:(%a+)")
n = maxspeed_table_default[highway_type]
if not n then
n = 0
end
end
end
return n
end
-- function turn_function (angle)
-- -- print ("called at angle " .. angle )
-- local index = math.abs(math.floor(angle/10+0.5))+1 -- +1 'coz LUA starts as idx 1
-- local penalty = turn_cost_table[index]
-- -- print ("index: " .. index .. ", bias: " .. penalty )
-- return penalty
-- end
function node_function (node, result)
-- parse access and barrier tags
local access = find_access_tag(node, access_tags_hierachy)
if access ~= "" then
if access_tag_blacklist[access] then
result.barrier = true
end
else
local barrier = node:get_value_by_key("barrier")
if barrier and "" ~= barrier then
if barrier_whitelist[barrier] then
return
else
result.barrier = true
end
end
end
-- check if node is a traffic light
local tag = node:get_value_by_key("highway")
if tag and "traffic_signals" == tag then
result.traffic_lights = true;
end
end
function way_function (way, result)
local highway = way:get_value_by_key("highway")
local route = way:get_value_by_key("route")
if not ((highway and highway ~= "") or (route and route ~= "")) then
return
end
-- we dont route over areas
local area = way:get_value_by_key("area")
if ignore_areas and area and "yes" == area then
return
end
-- check if oneway tag is unsupported
local oneway = way:get_value_by_key("oneway")
if oneway and "reversible" == oneway then
return
end
local impassable = way:get_value_by_key("impassable")
if impassable and "yes" == impassable then
return
end
local status = way:get_value_by_key("status")
if status and "impassable" == status then
return
end
-- Check if we are allowed to access the way
local access = find_access_tag(way, access_tags_hierachy)
if access_tag_blacklist[access] then
return
end
-- Handling ferries and piers
local route_speed = speed_profile[route]
if(route_speed and route_speed > 0) then
highway = route;
local duration = way:get_value_by_key("duration")
if duration and durationIsValid(duration) then
result.duration = max( parseDuration(duration), 1 );
end
result.forward_mode = mode_ferry
result.backward_mode = mode_ferry
result.forward_speed = route_speed
result.backward_speed = route_speed
end
-- leave early of this way is not accessible
if "" == highway then
return
end
if result.forward_speed == -1 then
local highway_speed = speed_profile[highway]
local max_speed = parse_maxspeed( way:get_value_by_key("maxspeed") )
-- Set the avg speed on the way if it is accessible by road class
if highway_speed then
if max_speed and max_speed > highway_speed then
result.forward_speed = max_speed
result.backward_speed = max_speed
-- max_speed = math.huge
else
result.forward_speed = highway_speed
result.backward_speed = highway_speed
end
else
-- Set the avg speed on ways that are marked accessible
if access_tag_whitelist[access] then
result.forward_speed = speed_profile["default"]
result.backward_speed = speed_profile["default"]
end
end
if 0 == max_speed then
max_speed = math.huge
end
result.forward_speed = min(result.forward_speed, max_speed)
result.backward_speed = min(result.backward_speed, max_speed)
end
if -1 == result.forward_speed and -1 == result.backward_speed then
return
end
-- reduce speed on bad surfaces
local surface = way:get_value_by_key("surface")
local tracktype = way:get_value_by_key("tracktype")
local smoothness = way:get_value_by_key("smoothness")
if surface and surface_speeds[surface] then
result.forward_speed = math.min(surface_speeds[surface], result.forward_speed)
result.backward_speed = math.min(surface_speeds[surface], result.backward_speed)
end
if tracktype and tracktype_speeds[tracktype] then
result.forward_speed = math.min(tracktype_speeds[tracktype], result.forward_speed)
result.backward_speed = math.min(tracktype_speeds[tracktype], result.backward_speed)
end
if smoothness and smoothness_speeds[smoothness] then
result.forward_speed = math.min(smoothness_speeds[smoothness], result.forward_speed)
result.backward_speed = math.min(smoothness_speeds[smoothness], result.backward_speed)
end
-- parse the remaining tags
local name = way:get_value_by_key("name")
local ref = way:get_value_by_key("ref")
local junction = way:get_value_by_key("junction")
-- local barrier = way:get_value_by_key("barrier", "")
-- local cycleway = way:get_value_by_key("cycleway", "")
local service = way:get_value_by_key("service")
-- Set the name that will be used for instructions
if ref and "" ~= ref then
result.name = ref
elseif name and "" ~= name then
result.name = name
-- else
-- result.name = highway -- if no name exists, use way type
end
if junction and "roundabout" == junction then
result.roundabout = true;
end
-- Set access restriction flag if access is allowed under certain restrictions only
if access ~= "" and access_tag_restricted[access] then
result.is_access_restricted = true
end
-- Set access restriction flag if service is allowed under certain restrictions only
if service and service ~= "" and service_tag_restricted[service] then
result.is_access_restricted = true
end
-- Set direction according to tags on way
if obey_oneway then
if oneway == "-1" then
result.forward_mode = 0
elseif oneway == "yes" or
oneway == "1" or
oneway == "true" or
junction == "roundabout" or
(highway == "motorway_link" and oneway ~="no") or
(highway == "motorway" and oneway ~= "no") then
result.backward_mode = 0
end
end
-- Override speed settings if explicit forward/backward maxspeeds are given
local maxspeed_forward = parse_maxspeed(way:get_value_by_key( "maxspeed:forward"))
local maxspeed_backward = parse_maxspeed(way:get_value_by_key( "maxspeed:backward"))
if maxspeed_forward and maxspeed_forward > 0 then
if 0 ~= result.forward_mode and 0 ~= result.backward_mode then
result.backward_speed = result.forward_speed
end
result.forward_speed = maxspeed_forward
end
if maxspeed_backward and maxspeed_backward > 0 then
result.backward_speed = maxspeed_backward
end
-- Override general direction settings of there is a specific one for our mode of travel
if ignore_in_grid[highway] then
result.ignore_in_grid = true
end
-- scale speeds to get better avg driving times
if result.forward_speed > 0 then
result.forward_speed = result.forward_speed*speed_reduction + 11;
end
if result.backward_speed > 0 then
result.backward_speed = result.backward_speed*speed_reduction + 11;
end
end
-- These are wrappers to parse vectors of nodes and ways and thus to speed up any tracing JIT
function node_vector_function(vector)
for v in vector.nodes do
node_function(v)
end
end