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WatchFaceDigital.h
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WatchFaceDigital.h
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#pragma once
#include <lvgl/src/lv_core/lv_obj.h>
#include <chrono>
#include <cstdint>
#include <memory>
#include "displayapp/screens/Screen.h"
#include "components/datetime/DateTimeController.h"
#include "components/ble/SimpleWeatherService.h"
#include "components/ble/BleController.h"
#include "displayapp/widgets/StatusIcons.h"
#include "utility/DirtyValue.h"
#include "displayapp/apps/Apps.h"
namespace Pinetime {
namespace Controllers {
class Settings;
class Battery;
class Ble;
class NotificationManager;
class HeartRateController;
class MotionController;
}
namespace Applications {
namespace Screens {
class WatchFaceDigital : public Screen {
public:
WatchFaceDigital(Controllers::DateTime& dateTimeController,
const Controllers::Battery& batteryController,
const Controllers::Ble& bleController,
Controllers::NotificationManager& notificationManager,
Controllers::Settings& settingsController,
Controllers::HeartRateController& heartRateController,
Controllers::MotionController& motionController,
Controllers::SimpleWeatherService& weather);
~WatchFaceDigital() override;
void Refresh() override;
private:
uint8_t displayedHour = -1;
uint8_t displayedMinute = -1;
Utility::DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::minutes>> currentDateTime {};
Utility::DirtyValue<uint32_t> stepCount {};
Utility::DirtyValue<uint8_t> heartbeat {};
Utility::DirtyValue<bool> heartbeatRunning {};
Utility::DirtyValue<bool> notificationState {};
Utility::DirtyValue<std::optional<Pinetime::Controllers::SimpleWeatherService::CurrentWeather>> currentWeather {};
Utility::DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::days>> currentDate;
lv_obj_t* label_time;
lv_obj_t* label_time_ampm;
lv_obj_t* label_date;
lv_obj_t* heartbeatIcon;
lv_obj_t* heartbeatValue;
lv_obj_t* stepIcon;
lv_obj_t* stepValue;
lv_obj_t* notificationIcon;
lv_obj_t* weatherIcon;
lv_obj_t* temperature;
Controllers::DateTime& dateTimeController;
Controllers::NotificationManager& notificationManager;
Controllers::Settings& settingsController;
Controllers::HeartRateController& heartRateController;
Controllers::MotionController& motionController;
Controllers::SimpleWeatherService& weatherService;
lv_task_t* taskRefresh;
Widgets::StatusIcons statusIcons;
};
}
template <>
struct WatchFaceTraits<WatchFace::Digital> {
static constexpr WatchFace watchFace = WatchFace::Digital;
static constexpr const char* name = "Digital face";
static Screens::Screen* Create(AppControllers& controllers) {
return new Screens::WatchFaceDigital(controllers.dateTimeController,
controllers.batteryController,
controllers.bleController,
controllers.notificationManager,
controllers.settingsController,
controllers.heartRateController,
controllers.motionController,
*controllers.weatherController);
};
static bool IsAvailable(Pinetime::Controllers::FS& /*filesystem*/) {
return true;
}
};
}
}