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Music.h
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Music.h
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/* Copyright (C) 2020 JF, Adam Pigg, Avamander
This file is part of InfiniTime.
InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <FreeRTOS.h>
#include <lvgl/src/lv_core/lv_obj.h>
#include <string>
#include "displayapp/screens/Screen.h"
#include "displayapp/apps/Apps.h"
#include "displayapp/Controllers.h"
#include "Symbols.h"
namespace Pinetime {
namespace Controllers {
class MusicService;
}
namespace Applications {
namespace Screens {
class Music : public Screen {
public:
Music(Pinetime::Controllers::MusicService& music);
~Music() override;
void Refresh() override;
void OnObjectEvent(lv_obj_t* obj, lv_event_t event);
private:
bool OnTouchEvent(TouchEvents event) override;
void UpdateLength();
lv_obj_t* btnPrev;
lv_obj_t* btnPlayPause;
lv_obj_t* btnNext;
lv_obj_t* btnVolDown;
lv_obj_t* btnVolUp;
lv_obj_t* txtArtist;
lv_obj_t* txtTrack;
lv_obj_t* txtPlayPause;
lv_obj_t* imgDisc;
lv_obj_t* imgDiscAnim;
lv_obj_t* txtTrackDuration;
lv_style_t btn_style;
/** For the spinning disc animation */
bool frameB;
Pinetime::Controllers::MusicService& musicService;
std::string artist;
std::string album;
std::string track;
/** Total length in seconds */
int totalLength = 0;
/** Current position in seconds */
int currentPosition;
/** Last time an animation update or timer was incremented */
TickType_t lastIncrement = 0;
bool playing;
lv_task_t* taskRefresh;
/** Watchapp */
};
}
template <>
struct AppTraits<Apps::Music> {
static constexpr Apps app = Apps::Music;
static constexpr const char* icon = Screens::Symbols::music;
static Screens::Screen* Create(AppControllers& controllers) {
return new Screens::Music(*controllers.musicService);
};
};
}
}