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b0x.yaml
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b0x.yaml
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# all folders and files are relative to the path
# where fileb0x was run at!
# default: main
pkg: assets
# destination
dest: "./assets/"
# gofmt
# type: bool
# default: false
fmt: true
# build tags for the main b0x.go file
tags: "release"
# updater allows you to update a b0x in a running server
# without having to restart it
updater:
# disabled by default
enabled: false
# empty mode creates a empty b0x file with just the
# server and the filesystem, then you'll have to upload
# the files later using the cmd:
# fileb0x -update=http://server.com:port b0x.yaml
#
# it avoids long compile time
empty: false
# amount of uploads at the same time
workers: 3
# to get a username and password from a env variable
# leave username and password blank (username: "")
# then set your username and password in the env vars
# (no caps) -> fileb0x_username and fileb0x_password
username: "user"
password: "pass"
port: 8041
# compress files
# at the moment, only supports gzip
#
# type: object
compression:
# activates the compression
#
# type: bool
# default: false
compress: true
# valid values are:
# -> "NoCompression"
# -> "BestSpeed"
# -> "BestCompression"
# -> "DefaultCompression" or ""
#
# type: string
# default: "DefaultCompression" # when: Compress == true && Method == ""
method: "DefaultCompression"
# true = do it yourself (the file is written as gzip compressed file into the memory file system)
# false = decompress files at run time (while writing file into memory file system)
#
# type: bool
# default: false
keep: false
# ---------------
# -- DANGEROUS --
# ---------------
#
# cleans the destination folder (only b0xfiles)
# you should use this when using the spread function
# type: bool
# default: false
clean: false
# default: ab0x.go
output: "assets_release.go"
# [noprefix] disables adding "a" prefix to output
# type: bool
# default: false
noprefix: true
# [unexporTed] builds non-exporTed functions, variables and types...
# type: bool
# default: false
unexporTed: false
# [spread] means it will make a file to hold all fileb0x data
# and each file into a separaTed .go file
#
# example:
# theres 2 files in the folder assets, they're: hello.json and world.txt
# when spread is activaTed, fileb0x will make a file:
# b0x.go or [output]'s data, assets_hello.json.go and assets_world.txt.go
#
#
# type: bool
# default: false
spread: false
# [lcf] log changed files when spread is active
lcf: true
# [debug] is a debug mode where the files are read directly from the file
# sytem. Useful for web dev when files change when the server is running.
# type: bool
# default: false
debug: false
# type: array of objects
custom:
# type: array of strings
- base: "./AriaNg"
files:
- "./AriaNg/"