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Swift Programming Language Evolution

Before you initiate a pull request, please read the process document. Ideas should be thoroughly discussed on the swift-evolution mailing list first.

This repository tracks the ongoing evolution of Swift. It contains:

This document describes goals for the Swift language on a per-release basis, usually listing minor releases adding to the currently shipping version and one major release out. Each release will have many smaller features or changes independent of these larger goals, and not all goals are reached for each release.

Goals for past versions are included at the bottom of the document for historical purposes, but are not necessarily indicative of the features shipped. The release notes for each shipped version are the definitive list of notable changes in each release.

Development major version: Swift 3.0

Expected release date: Late 2016

The primary goal of this release is to stabilize the binary interface of the language and standard library. As part of this process, we will focus and refine the language to provide better overall consistency in feel and implementation. Swift 3.0 will contain source-breaking changes from Swift 2.x where necessary to support these goals. More concretely, this release is focused on several key areas:

  • Stable ABI: Stabilize the binary interface (ABI) to guarantee a level of binary compatibility moving forward. This involves finalizing runtime data structures, name mangling, calling conventions, and so on, as well as finalizing some of the details of the language itself that have an impact on its ABI. Stabilizing the ABI also extends to the Standard Library, its data types, and core algorithms. Successful ABI stabilization means that applications and libraries compiled with future versions of Swift can interact at a binary level with applications and libraries compiled with Swift 3.0, even if the source language changes.
  • Resilience: Solve the general problem of fragile binary interface, which currently requires that an application be recompiled if any of the libraries it depends on changes. For example, adding a new stored property or overridable method to a class should not require all subclasses of that class to be recompiled. There are several broad concerns for resilience:
    • What changes are resilient?: Define the kinds of changes that can be made to a library without breaking clients of that library. Source-compatible changes to libraries are good candidates for resilient changes, but such decisions also consider the effects on the implementation.
    • How is a resilient library implemented?: What runtime representations are necessary to allow applications to continue to work after making resilient changes to a library? This dovetails with the stabilization of the ABI, because the stable ABI should be a resilient ABI.
    • How do we maintain high performance?: Resilient implementations often incur more execution overhead than non-resilient (or fragile) implementations, because resilient implementations need to leave some details unspecified until load time, such as the specific sizes of a class or offsets of a stored property.
  • Portability: Make Swift available on other platforms and ensure that one can write portable Swift code that works properly on all of those platforms.
  • Type system cleanup and documentation: Revisit and document the various subtyping and conversion rules in the type system, as well as their implementation in the compiler's type checker. The intent is to converge on a smaller, simpler type system that is more rigorously defined and more faithfully represented by the type checker.
  • Complete generics: Generics are used pervasively in a number of Swift libraries, especially the standard library. However, there are a number of generics features the standard library requires to fully realize its vision, including recursive protocol constraints, the ability to make a constrained extension conform to a new protocol (i.e., an array of Equatable elements is Equatable), and so on. Swift 3.0 should provide those generics features needed by the standard library, because they affect the standard library's ABI.
  • Focus and refine the language: Despite being a relatively young language, Swift's rapid development has meant that it has accumulated some language features and library APIs that don't fit well with the language as a whole. Swift 3 will remove or improve those features to provide better overall consistency for Swift.
  • API design guidelines: The way in which Swift is used in popular libraries has almost as much of an effect on the character of Swift code as the Swift language itself. The API design guidelines provide guidance for building great Swift APIs. For Swift 3.0, the Swift standard library and core libraries are being updated to match these guidelines, and Swift's Objective-C importer will automatically map from the Cocoa guidelines for Objective-C to the Swift API guidelines.

Out of Scope

A significant part of delivering a major release is in deciding what not to do, which means deferring many good ideas. The following is a sampling of potentially good ideas that are not in scope for Swift 3.0:

  • Full source compatibility: Swift 3.0 will not provide full source compatibility. Rather, it can and will introduce source-breaking changes needed to support the main goals of Swift 3.0.

  • Concurrency: Swift 3.0 relies entirely on platform concurrency primitives (libdispatch, Foundation, pthreads, etc.) for concurrency. Language support for concurrency is an often-requested and potentially high-value feature, but is too large to be in scope for Swift 3.0.

  • C++ Interoperability: Swift's interoperability with C and Objective-C is one of its major strengths, allowing it to integrate with platform APIs. Interoperability with C++ libraries would enhance Swift's ability to work with existing libraries and APIs. However, C++ itself is a very complex language, and providing good interoperability with C++ is a significant undertaking that is out of scope for Swift 3.0.

  • Hygienic Macros and Compile-Time Evaluation: A first-class macro system, or support for compile-time code execution in general, is something we may consider in future releases. We don't want the existence of a macro system to be a workaround that reduces the incentive for making the core language great.

  • Major new library functionality: The Swift Standard Library is focused on providing core "language" functionality as well as common data structures. The "corelibs" projects are focused on providing existing Foundation functionality in a portable way. We will consider minor extensions to their existing feature sets to round out these projects.

    On the other hand, major new libraries (e.g. a new Logging subsystem) are best developed as independent projects on GitHub (or elsewhere) and organized with the Swift Package Manager. Beyond Swift 3 we may consider standardizing popular packages or expanding the scope of the project.

Implemented proposals for Swift 3

Accepted proposals for Swift 3.0

Development minor version: Swift 2.2

Expected release date: Spring 2016

This release will focus on fixing bugs, improving quality-of-implementation (QoI) with better warnings and diagnostics, improving compile times, and improving performance. It may also put some finishing touches on features introduced in Swift 2.0, and include some small additive features that don't break Swift code or fundamentally change the way Swift is used. As a step toward Swift 3.0, it will introduce warnings about upcoming source-incompatible changes in Swift 3.0 so that users can begin migrating their code sooner.

Implemented proposals for Swift 2.2

Accepted proposals for Swift 2.2

Other Proposals

Rejected proposals

Review

Swift Evolution Review Schedule

Returned for Revision

Deferred for Future Discussion