Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[译] [1005] 本章小结 #23

Open
cssmagic opened this issue Feb 29, 2024 · 0 comments
Open

[译] [1005] 本章小结 #23

cssmagic opened this issue Feb 29, 2024 · 0 comments

Comments

@cssmagic
Copy link
Owner

Summary

本章小结

  • Games have a common program flow that includes game setup and gameplay.
  • Randomness is an important ingredient of many games.
  • We can add randomness to our Python games by using functions in the random module.
  • We can implement games with Copilot using the same workflow that we’ve used throughout the book, with problem decomposition playing a key role.
  • 所有游戏都遵循一种共通的程序流程,包括游戏的设置和玩法。
  • 随机性是众多游戏不可或缺的一部分。
  • 我们可以通过使用 random 模块中的函数,在我们的 Python 游戏中添加随机性。
  • 我们可以利用本书中一贯采用的工作流程,通过 Copilot 来实现游戏的开发,问题分解在此过程中扮演关键角色。
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant