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Copy pathresponsibility_chain_game_test.go
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responsibility_chain_game_test.go
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package chain
import "testing"
type GameType int
const (
TypeFPS GameType = 1
TypeRPG = TypeFPS << 1
)
type Game interface {
Type() GameType
Start(player string)
}
// chain of responsibility
type GameSelector struct {
GameList []Game
}
func (g *GameSelector) AddGame(games ...Game) {
g.GameList = append(g.GameList, games...)
}
func (g GameSelector) Start(t GameType, player string) {
for _, v := range g.GameList {
if v.Type() == t {
v.Start(player)
return
}
}
}
type FPSGame struct {
t GameType
}
func (f FPSGame) Start(player string) {
println(player, "join in fps game")
}
func (f FPSGame) Type() GameType {
return f.t
}
type RPGGame struct {
t GameType
}
func (RPGGame) Start(player string) {
println(player, "join in rpg game")
}
func (r RPGGame) Type() GameType {
return r.t
}
func TestChainsOfResponsibilityInGame(t *testing.T) {
fps := FPSGame{TypeFPS}
rpg := RPGGame{TypeRPG}
sl := GameSelector{}
sl.AddGame(fps, rpg)
player := "icg"
sl.Start(TypeRPG, player)
println()
sl.Start(TypeFPS, player)
// output:
/*
icg join in rpg game
icg join in fps game
*/
}