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强制只能加载Assets里的图片不利于保护资源,建议可以加载字节数组 #13

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tianmei2016 opened this issue Dec 10, 2016 · 0 comments

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@tianmei2016
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新版LGame0.5只能加载Assets里的普通图片文件,有两个问题:
1,游戏稍微大一点,几十兆或者几百兆的资源文件,对于现在的游戏来说很平常,
如果只能从Assets里加载,那么随便改动游戏代码调试一下,都要等十多分钟,
这样的情况是无法接受的;
2,图片资源直接暴露在Assets里,等于是直接把图片送给有心人,没有任何保护,
这样似乎很不妥当。
因此,建议作者大哥给LTexture增加一个可以从字节数组byte[] 加载图片,对各方面都有很大好处,
谢谢!

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