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controller.h
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#ifndef CONTROLLER_H
#define CONTROLLER_H
#include <vector>
//Forward declarations
class DrawableCharacter;
class DrawableCage;
class DrawableSkeleton;
class DrawableObject;
class Weights;
class CageSkinning;
class NoCageSkinning;
class MeanValueCoordinates;
class SkeletonSkinning;
class LinearBlendSkinning;
class DualQuaternionSkinning;
class CoRSkinning;
class AsyncAnimator;
class MainWindow;
class GlCanvas;
class RigPanel;
class CharacterPanel;
class CagePanel;
class SkeletonPanel;
class AnimatorPanel;
class AsyncAnimatorPanel;
class ToolsPanel;
class CageReverser;
class CageUpdater;
class SkeletonUpdater;
class RestPoseCanvas;
class Controller
{
public:
static Controller* get();
//Data
DrawableCharacter * character;
DrawableCage * cage;
DrawableSkeleton * skeleton;
//Skinning
Weights * cageWeights;
CageSkinning * cageSkinning;
NoCageSkinning * nc;
MeanValueCoordinates * mvc;
Weights * skeletonWeights;
SkeletonSkinning * skeletonSkinning;
Weights * skeletonUpdaterWeights;
LinearBlendSkinning * lbs;
DualQuaternionSkinning * dqs;
CoRSkinning * cor;
Weights * corWeights;
//Animation
AsyncAnimator * asyncAnimator;
//SuperCages
CageReverser * cageReverser;
CageUpdater * cageUpdater;
SkeletonUpdater * skeletonUpdater;
//TO DO: Move this in another class
std::vector< int > selectedVerticesForInversion;
//Flags
bool isCharacterLoaded;
bool isCageLoaded;
bool isSkeletonLoaded;
bool areCageWeightsLoaded;
bool isCageSkinningInitialized;
bool areSkeletonWeightsLoaded;
bool isSkeletonSkinningInitialized;
bool isSkeletonWeightsRenderActive;
bool isCageWeightsRenderActive;
bool isSkeletonUpdaterWeightsRenderActive;
bool isSkeletonDeformerActive;
bool isCageDeformerActive;
bool isSkeletonCageBlendActive;
bool isAnimatorInitialized;
bool isAnimatorActivated;
bool isDiffuseTextureInitialized;
bool isRootMotionEnabled;
bool isCageUpdaterInitialized;
bool isCageUpdaterActive;
bool isSkeletonUpdaterInitialized;
bool isSkeletonUpdaterActive;
//GUI
MainWindow * mainWindow;
GlCanvas * glCanvas;
RigPanel * rigPanel;
CharacterPanel * characterPanel;
CagePanel * cagePanel;
SkeletonPanel * skeletonPanel;
AnimatorPanel * animatorPanel;
AsyncAnimatorPanel * asyncAnimatorPanel;
ToolsPanel * toolsPanel;
RestPoseCanvas * restPoseCanvas;
~Controller();
protected:
Controller();
private:
static Controller * instance;
};
#endif // CONTROLLER_H