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Describe the bug Can`t edit area of effects values Expected behavior able to edit area of effect values
Code Sample
[Serializable] [StructLayout(LayoutKind.Explicit)] public struct GameplayAction { [FieldOffset(0)] public GameplayActionType Type; [FieldOffset(4)] [ShowIf(nameof(Type), GameplayActionType.SpawnProjectile)] public SpawnProjectileAction SpawnProjectile; [FieldOffset(4)] [ShowIf(nameof(Type), GameplayActionType.ApplyEffect)] public ApplyEffectAction ApplyEffect; [FieldOffset(4)] [ShowIf(nameof(Type), GameplayActionType.ApplyAreaOfEffect)] public AreaOfEffectShape AreaOfEffect; [FieldOffset(4)] [ShowIf(nameof(Type), GameplayActionType.SpawnAreaOfEffect)] public SpawnAreaOfEffectAction SpawnAreaOfEffect; } //
Screenshots
Desktop: Windows 11 **Unity version: 2020.3.35f1
Tri Inspector version: 1.1.01
The text was updated successfully, but these errors were encountered:
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Describe the bug
Can`t edit area of effects values
Expected behavior
able to edit area of effect values
Code Sample
Screenshots
Desktop: Windows 11
![image](https://user-images.githubusercontent.com/31074903/235195916-5ef1bb4a-298b-46e9-bc26-fdd30b82ce66.png)
**Unity version: 2020.3.35f1
Tri Inspector version: 1.1.01
The text was updated successfully, but these errors were encountered: