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Update Flow Engine base. #8
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This updates Flow Engine. Signed-off-by: Stuart "Sslaxx" Moore <[email protected]>
* Updated README.md Signed-off-by: Stuart "Sslaxx" Moore <[email protected]>
* Sync with Sslaxx/Godot_Sonic_Engine#25 Signed-off-by: Stuart "Sslaxx" Moore <[email protected]>
Thanks for the pull request! I'll look through this and merge it into the main branch when I have time. |
Sync the fork with Sslaxx/Godot_Sonic_Engine#26 Signed-off-by: Stuart "Sslaxx" Moore <[email protected]>
Nothing much has changed, except for input mapping. This is probably NOT going to be liked much by Godot 3.3 or earlier! Signed-off-by: Stuart "Sslaxx" Moore <[email protected]>
Export presets changed a little, stuff about Progressive Web Apps and macOS changes. Signed-off-by: Stuart "Sslaxx" Moore <[email protected]>
Sync the Flow Engine fork to Sslaxx/Godot_Sonic_Engine#27 Signed-off-by: Stuart "Sslaxx" Moore <[email protected]>
Just synching *.import file changes for Godot 3.4. Signed-off-by: Stuart "Sslaxx" Moore <[email protected]>
* Sync changes to Sslaxx/Godot_Sonic_Engine#28 Signed-off-by: Stuart "Sslaxx" Moore <[email protected]>
Sync changes up to Sslaxx/Godot_Sonic_Engine#30 Signed-off-by: Stuart "Sslaxx" Moore <[email protected]>
Signed-off-by: Stuart "Sslaxx" Moore <[email protected]>
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This is based upon Sslaxx/Godot_Sonic_Engine#31 which is the most recent pull to date of my original repo based upon Flow Engine. The purpose of this pull request is to bring this up to date and eliminate the separate (non-forked) repository.
Supersedes #7
Supersedes #6
Supersedes #5
Fixes #4
Fixes #2
Partially fixes #3
Changes from the last pull of Flow Engine are as follows:
player_generic.gd
andplayer_<name>.gd
. Some functionality still needs moving over. Same with enemies. Genericising Sslaxx/Godot_Sonic_Engine#15_input
function. Movement improvements Sslaxx/Godot_Sonic_Engine#9can_
) to determine what a player can do. As only currently Sonic exists in the codebase, the only flag used iscan_boost
. Made state flags follow similar conventions (e.g.is_boosting
).Caveats:
1.tscn
appears to have collision issues with loops. A very few times I've noticed Sonic "glitch" through loops or walls. Not entirely sure yet what is causing this, shall need further investigation.