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Networking with the Volley Library
Volley is a library that makes networking for Android apps easier and most importantly, faster. Volley Library was announced by Ficus Kirkpatrick at Google I/O '13. It was first used by the Play Store team in Play Store Application and then they released it as an open source library. Although it is part of the Android Open Source Project (AOSP), Google announced in January 2017 that Volley will move to a standalone library.
- Volley can pretty much do everything with that has to do with Networking in Android.
- Volley automatically schedules all network requests such as fetching responses for image from web.
- Volley provides transparent disk and memory caching.
- Volley provides powerful cancellation request API for canceling a single request or you can set blocks of requests to cancel.
- Volley provides powerful customization abilities.
- Volley provides debugging and tracing tools.
Adding Volley to our app/build.gradle
file:
dependencies {
compile 'com.android.volley:volley:1.0.0'
}
And add the internet permission in AndroidManifest.xml
:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.simplenetworking"
android:versionCode="1"
android:versionName="1.0" >
<!-- Add permissions here -->
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
</manifest>
Volley has two classes that you will have to deal with:
-
RequestQueue
- Requests are queued up here to be executed -
Request
(and any extension of it) - Constructing an network request
A Request object comes in three major types:
- JsonObjectRequest — To send and receive JSON Object from the server
- JsonArrayRequest — To receive JSON Array from the server
- ImageRequest - To receive an image from the server
- StringRequest — To retrieve response body as String (ideally if you intend to parse the response by yourself)
All requests in Volley are placed in a queue first and then processed, here is how you will be creating a request queue:
public MainActivity extends Activity {
private RequestQueue mRequestQueue;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main_screen_layout);
// ...
mRequestQueue = Volley.newRequestQueue(this);
}
}
See this guide for creating a singleton to use for sending requests.
Volley provides the ability to make image requests and receive back as bitmap. You can use this bitmap to set directly onto an ImageView.
ImageRequest imageRequest = new ImageRequest("http://i.imgur.com/Nwk25LA.jpg",
new Response.Listener<Bitmap>() {
@Override
public void onResponse(Bitmap response) {
},
// Image width & height equals 0 means to use the actual size
0, 0,
// ImageView scale type
ImageView.ScaleType.FIT_XY,
// 8 bytes per pixel image
Bitmap.Config.ARGB_8888, new Response.ErrorListener() {
@Override
public void onErrorResponse(VolleyError error) {
error.printStackTrace();
}
});
After this step you are ready to create your Request
objects which represents a desired request to be executed. Then we add that request onto the queue.
public class MainActivity extends Activity {
private RequestQueue mRequestQueue;
// ...
private void fetchJsonResponse() {
// Pass second argument as "null" for GET requests
JsonObjectRequest req = new JsonObjectRequest(Request.Method.GET, "http://ip.jsontest.com/", null,
new Response.Listener<JSONObject>() {
@Override
public void onResponse(JSONObject response) {
try {
String result = "Your IP Address is " + response.getString("ip");
Toast.makeText(MainActivity.this, result, Toast.LENGTH_SHORT).show();
} catch (JSONException e) {
e.printStackTrace();
}
}
}, new Response.ErrorListener() {
@Override
public void onErrorResponse(VolleyError error) {
VolleyLog.e("Error: ", error.getMessage());
}
});
/* Add your Requests to the RequestQueue to execute */
mRequestQueue.add(req);
}
}
And that will execute the request to the server and respond back with the result as specified in the Response.Listener
callback. For a more detailed look at Volley, check out this volley tutorial.
You can tag a request with:
StringRequest stringRequest = ...;
RequestQueue mRequestQueue = ...;
// Set the tag on the request.
stringRequest.setTag(TAG);
// Add the request to the RequestQueue.
mRequestQueue.add(stringRequest);
You can now cancel all requests with this tag using the cancelAll
on the request queue:
@Override
protected void onStop() {
super.onStop();
if (mRequestQueue != null) {
mRequestQueue.cancelAll(TAG);
}
}
- https://developer.android.com/training/volley/index.html
- https://smaspe.github.io/2013/06/03/volley-part1.html
- http://java.dzone.com/articles/android-%E2%80%93-volley-library
- http://arnab.ch/blog/2013/08/asynchronous-http-requests-in-android-using-volley/
- http://files.evancharlton.com/volley-docs/
- https://www.youtube.com/watch?v=yhv8l9F44qo/
Created by CodePath with much help from the community. Contributed content licensed under cc-wiki with attribution required. You are free to remix and reuse, as long as you attribute and use a similar license.
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