|
| 1 | +#snake and ladder game |
| 2 | +end=100 |
| 3 | +import random |
| 4 | +def check_ladder(points): |
| 5 | + |
| 6 | + if points==8: |
| 7 | + print("ladder") |
| 8 | + return 26 |
| 9 | + elif points==21: |
| 10 | + print("ladder") |
| 11 | + return 82 |
| 12 | + elif points==43: |
| 13 | + print("ladder") |
| 14 | + return 77 |
| 15 | + elif points==50: |
| 16 | + print("ladder") |
| 17 | + return 91 |
| 18 | + elif points==54: |
| 19 | + print("ladder") |
| 20 | + return 93 |
| 21 | + elif points==62: |
| 22 | + print("ladder") |
| 23 | + return 96 |
| 24 | + elif points==66: |
| 25 | + print("ladder") |
| 26 | + return 87 |
| 27 | + elif points==80: |
| 28 | + print("ladder") |
| 29 | + return 100 |
| 30 | + else: |
| 31 | + #not a ladder |
| 32 | + return points |
| 33 | +def check_snake(points): |
| 34 | + if points==44: |
| 35 | + print("snake") |
| 36 | + return 22 |
| 37 | + elif points==46: |
| 38 | + print("snake") |
| 39 | + return 5 |
| 40 | + elif points==48: |
| 41 | + print("snake") |
| 42 | + return 9 |
| 43 | + elif points==52: |
| 44 | + print("snake") |
| 45 | + return 11 |
| 46 | + elif points==55: |
| 47 | + print("snake") |
| 48 | + return 7 |
| 49 | + elif points==59: |
| 50 | + print("snake") |
| 51 | + return 17 |
| 52 | + elif points==64: |
| 53 | + print("snake") |
| 54 | + return 36 |
| 55 | + elif points==69: |
| 56 | + print("snake") |
| 57 | + return 33 |
| 58 | + elif points==73: |
| 59 | + print("snake") |
| 60 | + return 1 |
| 61 | + elif points==83: |
| 62 | + print("snake") |
| 63 | + return 19 |
| 64 | + elif points==92: |
| 65 | + print("snake") |
| 66 | + return 51 |
| 67 | + elif points==95: |
| 68 | + print("snake") |
| 69 | + return 24 |
| 70 | + elif points==98: |
| 71 | + print("snake") |
| 72 | + return 28 |
| 73 | + else: |
| 74 | + #not a snake |
| 75 | + return points |
| 76 | +def reached_end(points): |
| 77 | + if points ==end: |
| 78 | + return True |
| 79 | + else: |
| 80 | + return False |
| 81 | +def play(): |
| 82 | + # input player 1 name |
| 83 | + p1_name=input("player 1,please enter your name:") |
| 84 | + # input player 2 name |
| 85 | + p2_name=input("player 2,please enter your name:") |
| 86 | + #initial points of player 1 |
| 87 | + pp1=0 |
| 88 | + #initial points of player 2 |
| 89 | + pp2=0 |
| 90 | + turn=0 |
| 91 | + while(1): |
| 92 | + if turn%2==0: |
| 93 | + #player 1 turn |
| 94 | + print(p1_name,"your turn") |
| 95 | + #ask player's choice to continue |
| 96 | + c=int(input("press 1 to continue, 0 to quit:")) |
| 97 | + if c==0: |
| 98 | + print(p1_name,"scored",pp1) |
| 99 | + print(p2_name,"scored",pp2) |
| 100 | + print("quitting the game !thanks for playing") |
| 101 | + break |
| 102 | + else: |
| 103 | + |
| 104 | + #generate a random number from 1,2,3,4,5,6 |
| 105 | + dice=random.randint(1,6) |
| 106 | + print("Dice showed:",dice) |
| 107 | + #add points |
| 108 | + pp1=pp1+dice |
| 109 | + pp1=check_ladder(pp1) |
| 110 | + pp1=check_snake(pp1) |
| 111 | + #check if the player goes beyond the board |
| 112 | + if pp1>end: |
| 113 | + pp1=end |
| 114 | + print(p1_name,"your score:",pp1) |
| 115 | + if reached_end(pp1): |
| 116 | + print(p1_name,"won") |
| 117 | + break |
| 118 | + else: |
| 119 | + #player 2 turn |
| 120 | + print(p2_name,"your turn") |
| 121 | + #ask player's choice to continue |
| 122 | + c=int(input("press 1 to continue, 0 to quit:")) |
| 123 | + if c==0: |
| 124 | + print(p1_name,"scored",pp1) |
| 125 | + print(p2_name,"scored",pp2) |
| 126 | + print("quitting the game !thanks for playing") |
| 127 | + break |
| 128 | + else: |
| 129 | + |
| 130 | + #generate a random number from 1,2,3,4,5,6 |
| 131 | + dice=random.randint(1,6) |
| 132 | + print("Dice showed:",dice) |
| 133 | + #add points |
| 134 | + pp2=pp2+dice |
| 135 | + pp2=check_ladder(pp2) |
| 136 | + pp2=check_snake(pp2) |
| 137 | + #check if the player goes beyond the board |
| 138 | + if pp2>end: |
| 139 | + pp2=end |
| 140 | + print(p2_name,"your score:",pp2) |
| 141 | + if reached_end(pp2): |
| 142 | + print(p2_name,"won") |
| 143 | + |
| 144 | + break |
| 145 | + turn=turn+1 |
| 146 | +play() |
0 commit comments