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animation.c
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#include "animation.h"
#include <GL/gl.h>
#include <GL/glut.h>
#include <string.h>
#include <stdio.h>
float DEPTH = -15;
float DEPTH_X = 0;
float DEPTH_Y = 0;
float ARM_ROTATION = 0;
float LEG_ROTATION = 0;
float WING_ROTATION = 0;
int IS_WALKING;
int IS_FLYING_UP;
int IS_FLYING_FLAT;
int moveMode[6] = {1, 0, 0, 0, 0, 0};
int ARM_ROTATION_FACTOR;
int ARM_ROTATION_LIMIT;
int LEG_ROTATION_FACTOR;
int LEG_ROTATION_LIMIT;
int WING_ROTATION_FACTOR;
int WING_ROTATION_LIMIT;
void
moveCharacterForward ()
{
if (ARM_ROTATION >= ARM_ROTATION_LIMIT)
ARM_ROTATION_FACTOR = -1;
else if (ARM_ROTATION <= -ARM_ROTATION_LIMIT)
ARM_ROTATION_FACTOR = 1;
if (LEG_ROTATION >= LEG_ROTATION_LIMIT)
LEG_ROTATION_FACTOR = -1;
else if (LEG_ROTATION <= -LEG_ROTATION_LIMIT)
LEG_ROTATION_FACTOR = 1;
DEPTH += 0.05; // speed of camera movement
ARM_ROTATION += 1.0 * ARM_ROTATION_FACTOR; // speed of hand movements
LEG_ROTATION += 1.5 * LEG_ROTATION_FACTOR; // speed of leg movements
glutPostRedisplay ();
}
void
moveCharacterBackward ()
{
if (ARM_ROTATION >= ARM_ROTATION_LIMIT)
ARM_ROTATION_FACTOR = -1;
else if (ARM_ROTATION <= -ARM_ROTATION_LIMIT)
ARM_ROTATION_FACTOR = 1;
if (LEG_ROTATION >= LEG_ROTATION_LIMIT)
LEG_ROTATION_FACTOR = -1;
else if (LEG_ROTATION <= -LEG_ROTATION_LIMIT)
LEG_ROTATION_FACTOR = 1;
DEPTH -= 0.05; // speed of camera movement
ARM_ROTATION += 1.0 * ARM_ROTATION_FACTOR; // speed of hand movements
LEG_ROTATION += 1.5 * LEG_ROTATION_FACTOR; // speed of leg movements
glutPostRedisplay ();
}
void
moveCharacterRight ()
{
if (ARM_ROTATION >= ARM_ROTATION_LIMIT)
ARM_ROTATION_FACTOR = -1;
else if (ARM_ROTATION <= -ARM_ROTATION_LIMIT)
ARM_ROTATION_FACTOR = 1;
if (LEG_ROTATION >= LEG_ROTATION_LIMIT)
LEG_ROTATION_FACTOR = -1;
else if (LEG_ROTATION <= -LEG_ROTATION_LIMIT)
LEG_ROTATION_FACTOR = 1;
DEPTH_X += 0.02; // speed of camera movement
ARM_ROTATION += 1.0 * ARM_ROTATION_FACTOR; // speed of hand movements
LEG_ROTATION += 1.5 * LEG_ROTATION_FACTOR; // speed of leg movements
glutPostRedisplay ();
}
void
moveCharacterLeft ()
{
if (ARM_ROTATION >= ARM_ROTATION_LIMIT)
ARM_ROTATION_FACTOR = -1;
else if (ARM_ROTATION <= -ARM_ROTATION_LIMIT)
ARM_ROTATION_FACTOR = 1;
if (LEG_ROTATION >= LEG_ROTATION_LIMIT)
LEG_ROTATION_FACTOR = -1;
else if (LEG_ROTATION <= -LEG_ROTATION_LIMIT)
LEG_ROTATION_FACTOR = 1;
DEPTH_X -= 0.02; // speed of camera movement
ARM_ROTATION += 1.0 * ARM_ROTATION_FACTOR; // speed of hand movements
LEG_ROTATION += 1.5 * LEG_ROTATION_FACTOR; // speed of leg movements
glutPostRedisplay ();
}
void
moveCharacterUp ()
{
ARM_ROTATION = LEG_ROTATION = 0.0;
if (WING_ROTATION >= WING_ROTATION_LIMIT)
WING_ROTATION_FACTOR = -1;
else if (WING_ROTATION <= -WING_ROTATION_LIMIT)
WING_ROTATION_FACTOR = 1;
WING_ROTATION += 0.06 * WING_ROTATION_FACTOR;
if (WING_ROTATION_FACTOR == 1){
DEPTH_Y += 0.025;
} else {
DEPTH_Y -= 0.003; // speed of camera movement
}
glutPostRedisplay ();
}
void
walk (unsigned char key, int x, int y)
{
switch (key) {
case 'w': // walk backward
if (!IS_WALKING && !IS_FLYING_UP)
{
glutIdleFunc(moveCharacterForward);
memset(moveMode, 0, sizeof moveMode);
moveMode[0] = 1;
IS_WALKING = 1;
IS_FLYING_UP = 0;
}
break;
case 's': // walk forward
if (!IS_WALKING && !IS_FLYING_UP)
{
glutIdleFunc(moveCharacterBackward);
memset(moveMode, 0, sizeof moveMode);
moveMode[1] = 1;
IS_WALKING = 1;
IS_FLYING_UP = 0;
}
break;
case 'a': // walk to left
if (!IS_WALKING && !IS_FLYING_UP)
{
glutIdleFunc(moveCharacterLeft);
memset(moveMode, 0, sizeof moveMode);
moveMode[2] = 1;
IS_WALKING = 1;
IS_FLYING_UP = 0;
}
break;
case 'd': // walk to right
if (!IS_WALKING && !IS_FLYING_UP)
{
glutIdleFunc(moveCharacterRight);
memset(moveMode, 0, sizeof moveMode);
moveMode[3] = 1;
IS_WALKING = 1;
IS_FLYING_UP = 0;
}
break;
case 'i': // flyFlat up
if (!IS_WALKING && !IS_FLYING_UP)
{
glutIdleFunc(moveCharacterUp);
memset(moveMode, 0, sizeof moveMode);
moveMode[4] = 1;
IS_WALKING = 0;
IS_FLYING_UP = 1;
IS_FLYING_FLAT = 0;
}
break;
case 'r': // stops the character or flies flat
{
if (IS_FLYING_UP){
glutIdleFunc(flyFlat);
IS_FLYING_FLAT = 1;
IS_FLYING_UP = 0;
}
else initialize ();
}
break;
case 27:
{
exit(0);
}
}
}
void
flyFlat ()
{
if (WING_ROTATION >= WING_ROTATION_LIMIT)
WING_ROTATION_FACTOR = -1;
else if (WING_ROTATION <= -WING_ROTATION_LIMIT)
WING_ROTATION_FACTOR = 1;
WING_ROTATION += 0.06 * WING_ROTATION_FACTOR;
if (WING_ROTATION_FACTOR == 1){
DEPTH_Y += 0.005;
} else {
DEPTH_Y -= 0.005; // speed of camera movement
}
glutPostRedisplay ();
}
void
initialize ()
{
IS_WALKING = IS_FLYING_UP = IS_FLYING_FLAT = 0;
ARM_ROTATION_FACTOR = -1;
ARM_ROTATION_LIMIT = 10;
LEG_ROTATION_FACTOR = 1;
LEG_ROTATION_LIMIT = 15;
WING_ROTATION_FACTOR = 1;
WING_ROTATION_LIMIT = 1;
glutIdleFunc (NULL);
}