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CHANGELOG.md

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- fixed discrepancy between CLEO and native subtitle behavior:
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- `PRINT_STRING` and `PRINT_FORMATTED` now queue correctly
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- CLEO messages are now added to the Brief Menu history, respecting the `ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS` flag (no behavior change for `.cs4` scripts)
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- CLEO doesn't display subtitles starting with a `~z~` token when "Show Subtitles" option is disabled (no behavior change for `.cs4` scripts)
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- CLEO subtitles starting with a `~z~` token are now hidden when "Show Subtitles" option is disabled (no behavior change for `.cs4` scripts)
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- CLEO config improvements:
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- new `LogDirectory` option to configure where `cleo.log` and `cleo_script.log` are stored (root by default)
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- config is now auto-recreated if missing, and new config keys are appended to existing user configs automatically
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- config is now automatically recreated if missing, and new config keys are appended to existing user configs automatically
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- config is reloaded on a new game session
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- [read_memory_with_offset](https://library.sannybuilder.com/#/sa/memory/2401) and [write_memory_with_offset](https://library.sannybuilder.com/#/sa/memory/2402) now behave identically to `read_memory`/`write_memory` with an additional offset calculation, without the Virtual Protect flag.
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- removed a check preventing allocation of 0-sized memory blocks
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- [READ_MEMORY_WITH_OFFSET](https://library.sannybuilder.com/#/sa/memory/2401) and [WRITE_MEMORY_WITH_OFFSET](https://library.sannybuilder.com/#/sa/memory/2402) now behave identically to `READ_MEMORY`/`WRITE_MEMORY` with an additional offset calculation, without the Virtual Protect flag.
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- removed a check preventing allocation of zero-sized memory blocks
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- hardened paths validation to prevent access to files outside of game root and settings directories
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- fixed an issue causing scripts to load and execute twice on a new game session
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- fixed multiple bugs related to game crashes and script handling

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