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draw_pixels.c
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draw_pixels.c
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/*
# glDrawPixels
TODO not working. Problem is the glRasterPos2i I think.
A few blue points appear on screen, but not a continuous line.
Is it using world coordinates instead of window x / y points?
Heard people talking about glWindowPos
https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos.xml
but that function is not defined for me...
- http://stackoverflow.com/questions/20056174/gldrawpixel-rgb-value-from-a-array
- https://www.quora.com/OpenGL-How-can-I-use-glDrawPixels-correctly
- http://stackoverflow.com/questions/12072799/an-alternative-to-gldrawpixels-in-opengl-3-0
*/
#include <stdlib.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#define WIDTH 500
static void display(void) {
unsigned i;
GLfloat blue_pixel[] = {0.0f, 0.0f, 1.0f};
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f( 0.0f, 1.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, 0.0f);
glVertex3f( 1.0f, -1.0f, 0.0f);
glEnd();
for (i = 0; i < WIDTH; ++i) {
glRasterPos2f(i, i);
glDrawPixels(1, 1, GL_RGB, GL_FLOAT, blue_pixel);
}
glFlush();
}
static void reshape(int w, int h) {
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-2.0, 2.0, -2.0, 2.0, -1.5, 1.5);
glMatrixMode(GL_MODELVIEW);
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(WIDTH, WIDTH);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
return EXIT_SUCCESS;
}