- get object rotation: 3 Euler angles. Attempt made at
gravity.cpp
- get object velocity and angular velocity
- what is the point of motion state?
- Stairs physics: http://gamedev.stackexchange.com/questions/74794/make-the-player-run-onto-stairs-smoothly
- Voronoi: https://www.youtube.com/watch?v=FIPu9_OGFgc
- substeps vs smaller time step on stepSimulation?
- opengl visualization
- rendering is done from https://github.com/bulletphysics/bullet3/blob/2.83/examples/ExampleBrowser/GL_ShapeDrawer.cpp in immediate mode
- TODO what happens then?
- from https://github.com/bulletphysics/bullet3/blob/2.83/examples/ExampleBrowser/OpenGLGuiHelper.cpp#L447 renderScene
m_guiHelper
is set called from OpenGLExampleBrowser to a OpenGLGuiHelper- CommonRigidBodyBase::renderScene() calls
m_guiHelper->render(m_dynamicsWorld);
BasicExample:: CommonRigidBodyBase::renderScene();
callsCommonRigidBodyBase::renderScene();
- colors just alternate between 4 values: https://github.com/bulletphysics/bullet3/blob/2.83/examples/ExampleBrowser/OpenGLGuiHelper.cpp#L117
- rendering is done from https://github.com/bulletphysics/bullet3/blob/2.83/examples/ExampleBrowser/GL_ShapeDrawer.cpp in immediate mode
- user input
- 2D
- http://gamedev.stackexchange.com/questions/22319/how-to-disable-y-axis-movement-in-the-bullet-physics-engine
- http://gamedev.stackexchange.com/questions/6130/is-it-worth-it-to-use-bullet-for-2d-physics-instead-of-box2d-for-the-sake-of-lea
- an SDL demo with mouse drag generating forces proportional to initial drag point distance on object would be easy and neat to do