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Split buffers gives Engine.getPlayHead() the jitters #677

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minosimo opened this issue Feb 7, 2025 · 0 comments
Open

Split buffers gives Engine.getPlayHead() the jitters #677

minosimo opened this issue Feb 7, 2025 · 0 comments

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@minosimo
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minosimo commented Feb 7, 2025

https://forum.hise.audio/topic/2969/engine-getplayhead-functionality/21

Buffer sizes greater than 1024 make Engine.getPlayHead().ppqPosition and timeInSamples oscillate in multiples of 512.

I believe JUCE by default only updates play position on every buffer, so just removing the interpolation you've done is probably fine, but I thought I'd open the issue anyway in case you wanted to tackle this some other way.

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