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During testing, when re-rendering and updating the startMs value, the timer doesn’t react to the change.
I noticed this behavior when my state with startMs changed, and the timer value ended up like this. I couldn't reproduce this exact effect in tests, but it's possible that this issue is related to updating startMs during re-renders.
Expected behavior
When the startMs value is updated, the timer updates correctly and starts counting from the new value.
Description
During testing, when re-rendering and updating the
startMs
value, the timer doesn’t react to the change.I noticed this behavior when my state with
startMs
changed, and the timer value ended up like this. I couldn't reproduce this exact effect in tests, but it's possible that this issue is related to updatingstartMs
during re-renders.Expected behavior
When the
startMs
value is updated, the timer updates correctly and starts counting from the new value.Link to Reproduction (or Detailed Explanation)
https://stackblitz.com/edit/vitejs-vite-vt1zc8ut?file=src%2FApp.test.tsx
Steps to Reproduce
Ark UI Version
4.9.1
Framework
Browser
Google Chrome
Additional Information
No response
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