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timer.h
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/**************************************************************************
Lightspark, a free flash player implementation
Copyright (C) 2009,2010 Alessandro Pignotti ([email protected])
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
**************************************************************************/
#ifndef _TIMER_H
#define _TIMER_H
#include "compat.h"
#include <list>
#include <pthread.h>
#include <time.h>
#include <semaphore.h>
#include <inttypes.h>
#include "thread_pool.h"
namespace lightspark
{
//Jobs that run on tick are supposed to be very short
//For longer jobs use ThreadPool
class ITickJob
{
public:
virtual void tick()=0;
virtual ~ITickJob(){};
};
uint64_t timespecToUsecs(timespec t);
uint64_t timespecToMsecs(timespec t);
timespec msecsToTimespec(uint64_t time);
typedef void* (*thread_worker)(void*);
class TimerThread
{
private:
class TimingEvent
{
public:
bool isTick;
ITickJob* job;
//Timing are in milliseconds
uint64_t timing;
uint32_t tickTime;
};
sem_t mutex;
sem_t newEvent;
pthread_t t;
std::list<TimingEvent*> pendingEvents;
SystemState* m_sys;
ITickJob* volatile currentJob;
bool stopped;
static void* timer_worker(TimerThread*);
void insertNewEvent(TimingEvent* e);
void insertNewEvent_nolock(TimingEvent* e);
void dumpJobs();
public:
TimerThread(SystemState* s);
void stop();
void wait();
~TimerThread();
void addTick(uint32_t tickTime, ITickJob* job);
void addWait(uint32_t waitTime, ITickJob* job);
//Returns if the job has been found or not
//If the canceled job is currently executing this waits for it to complete
bool removeJob(ITickJob* job);
};
class Chronometer
{
private:
uint64_t start;
public:
Chronometer();
uint32_t checkpoint();
};
};
#endif