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[XCX] [MK8] [DKC] Add credit attribution to all packs (#690)
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Enhancements/DonkeyKongTropicalFreeze_!AARemoval/rules.txt

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@@ -3,4 +3,5 @@ titleIds = 0005000010137F00,0005000010138300,0005000010144800
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name = AA Removal
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path = "Donkey Kong Country: Tropical Freeze/Enhancements/AA Removal"
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description = Removes AA, no performance gain. Used for clean look or injecting external AA.
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#Credits: Skalfate
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version = 4

Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt

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@@ -3,6 +3,7 @@ titleIds = 0005000010137F00,0005000010138300,0005000010144800
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name = Resolution
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path = "Donkey Kong Country: Tropical Freeze/Graphics/Resolution"
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description = Changes the resolution of the game. Made by getdls and Skalfate.
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#Credits: getdls, Skalfate
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version = 4
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[Preset]

src/MarioKart8/Enhancements/Contrasty/rules.txt

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name = Contrasty
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path = "Mario Kart 8/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as.|You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.|Made by getdls.
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#Credits: getdls
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version = 6
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[Default]

src/MarioKart8/Enhancements/Debanding/rules.txt

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@@ -3,6 +3,7 @@ titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
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name = Debanding
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path = "Mario Kart 8/Enhancements/Debanding"
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description = Adds a debanding post processing shader to the game.|This pack can only be used with OpenGL.|Made by getdls.
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#Credits: getdls
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version = 6
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rendererFilter = opengl
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src/MarioKart8/Enhancements/RemoveMKTVWatermark/rules.txt

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@@ -3,6 +3,7 @@ titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
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name = Remove MKTV Watermark
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path = "Mario Kart 8/Enhancements/Remove MKTV Watermark"
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description = Removes the MKTV watermark in the replays or highlight reel.|Made by Crementif.
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#Credits: Crementif
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version = 6
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[TextureRedefine]

src/MarioKart8/Graphics/rules.txt

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@@ -3,6 +3,7 @@ titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
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name = Graphic Options
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path = "Mario Kart 8/Graphics"
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description = Allows you to change the game's TV resolution, gamepad resolution, shadow quality, anti-aliasing, bloom intensity, motion blur quality, level of detail and anisotropic filtering quality.|Made by Crementif, theboy181 and M&&M.
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#Credits: Crementif, theboy181, M&&M
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version = 6
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[Default]

src/MarioKart8/Mods/60FPSMultiplayer/rules.txt

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@@ -3,4 +3,5 @@ titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
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name = 60FPS for 3/4 Player Splitscreen
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path = "Mario Kart 8/Mods/60FPS Splitscreen"
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description = Forces the game to run at 60FPS instead of 30FPS in 3/4 player splitscreen.|In those splitscreen modes, it normally alternates which screen is being updated each frame. This mod forces it to draw all the screens every frame instead.|Made by theboy181 and Xalphenos.
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#Credits: theboy181, Xalphenos
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version = 6

src/MarioKart8/Mods/NoHUD/rules.txt

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name = Remove All HUD Elements
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path = "Mario Kart 8/Mods/No HUD (breaks menus)"
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description = Disables any HUD while racing.|Breaks many of the menu's so don't use this if you just want to play the game.||Made by Crementif.
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#Credits: Crementif
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version = 6

src/MarioKart8/NetworkPort/rules.txt

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name = Multiplayer network port
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path = "Mario Kart 8/Workarounds/Multiplayer network port"
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description = Forces peer-to-peer multiplayer to use a certain network port number, so that you can port forward it in your router.||This might help with connecting to online services, or with some 118-XXXX errors.
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#Credits: ashquarky
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version = 6
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[Default]

src/XenobladeChroniclesX/Enhancements/AntiAliasing/rules.txt

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@@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Anti-Aliasing Pack
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path = "Xenoblade Chronicles X/Enhancements/Anti-Aliasing"
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description = Allows you to modify the game's existing anti-aliasing solution or replace it with the universally supported Nvidia FXAA solution. This changes how the games gets rid of jagged edges to make sharp edges look better.||Made by SkalFate, modified by Intra.
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#Credits: SkalFate, Intra
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version = 6
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# Pure red and blue or combination of only R and B, will get no AA.
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# 1 = On.
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# 0 = Off.
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# Credits: Made by SkalFate, updated by Intra

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