-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathNetworkMessage.m
62 lines (43 loc) · 1.23 KB
/
NetworkMessage.m
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
//
// NetworkMessage.m
// DumbestGame
//
// Created by João Caxaria on 9/15/10.
// Copyright 2010 Imaginary Factory. All rights reserved.
//
#import "NetworkMessage.h"
@implementation NetworkMessage
#pragma mark NSCoder
- (id)initWithCoder:(NSCoder *)coder
{
self = [super init];
[coder decodeValueOfObjCType:@encode(NSInteger) at:&messageType];
[coder decodeValueOfObjCType:@encode(NSInteger) at:&time];
return self;
}
- (void)encodeWithCoder:(NSCoder *)coder
{
[coder encodeValueOfObjCType:@encode(NSInteger) at:&messageType];
[coder encodeValueOfObjCType:@encode(NSInteger) at:&time];
}
#pragma mark NetworkData
@synthesize messageType;
@synthesize time;
+(id) fromData:(NSData*) data
{
NSKeyedUnarchiver *decoder = [[[NSKeyedUnarchiver alloc] initForReadingWithData:data] autorelease];
NetworkMessage* networkData = [decoder decodeObjectForKey:@"NetworkMessage"];
[decoder finishDecoding];
return networkData;
}
-(NSData*) getData
{
NSMutableData *theData;
NSKeyedArchiver *encoder;
theData = [NSMutableData data];
encoder = [[[NSKeyedArchiver alloc] initForWritingWithMutableData:theData] autorelease];
[encoder encodeObject:self forKey:@"NetworkMessage"];
[encoder finishEncoding];
return theData;
}
@end